Grandmasters: Divenia /117
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] Recuperación de vida total máxima por segundo por absorción aumentada un 100% Recuperación de maná total máximo por segundo por absorción aumentada un 100% |
level | 62 |
main hand weapon type | 2 |
off hand weapon type | 14 |
block while dual wielding % | 15 |
physical damage +% | 18 |
local physical damage +% | 63 |
attack minimum added physical damage | 17 |
attack maximum added physical damage | 33 |
local minimum added physical damage | 26 |
local maximum added physical damage | 56 |
attack minimum added lightning damage | 5 |
attack maximum added lightning damage | 59 |
attack speed +% | 43 |
local attack speed +% | 18 |
accuracy rating | 22 |
accuracy rating +% | 40 |
life leech from physical attack damage permyriad | 2 |
base life gained on enemy death | 24 |
base mana gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 895 |
physical damage reduction rating +% | 6 |
local physical damage reduction rating +% | 35 |
base evasion rating | 865 |
local evasion rating +% | 43 |
base maximum life | 198 |
maximum life +% | 98 |
base life regeneration rate per minute | 719 |
base maximum mana | 113 |
maximum mana +% | 13 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 100 |
base maximum energy shield | 9 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 10 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 122 |
base cold damage resistance % | 74 |
base lightning damage resistance % | 114 |
base item found rarity +% | 32 |
base movement velocity +% | 6 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base avoid stun % | 30 |
base mana cost -% | 3 |
base cast speed +% | 6 |
base stun recovery +% | 34 |
local attribute requirements +% | -18 |
main hand base weapon attack duration ms | 909 |
main hand base maximum attack distance | 6 |
main hand quality | 20 |
base life gain per target | 4 |
local base physical damage reduction rating | 16 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on take crit | 3 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 552 |
melee physical damage +% | 18 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 213 |
base strength | 280 |
additional strength | 98 |
base intelligence | 110 |
additional intelligence | 12 |
base dexterity | 170 |
additional dexterity | 40 |
additional all attributes | 25 |
base critical strike multiplier | 150 |
local accuracy rating +% | 18 |
keystone iron reflexes | 1 |
ignore armour movement penalties | 20 |
from armour movement speed +% | -3 |
local armour and evasion +% | 167 |
keystone strong bowman | 1 |
main hand local physical damage +% | 63 |
main hand local minimum added physical damage | 85 |
main hand local maximum added physical damage | 195 |
main hand local attack speed +% | 18 |
main hand local critical strike chance | 500 |
main hand local accuracy rating | 213 |
main hand local accuracy rating +% | 18 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
extra gore | 1 |
evasion and physical damage reduction rating +% | 48 |
light radius +% | 5 |
melee range + | 2 |
footstep effect variation | 12 |
number of equipped uniques | 1 |
fire and cold damage resistance % | 16 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |