Grandmasters: HalKaari /115
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] Recuperación de vida total máxima por segundo por absorción aumentada un 100% Recuperación de maná total máximo por segundo por absorción aumentada un 100% Reserva de las habilidades reducida un 100% |
level | 46 |
main hand weapon type | 4 |
off hand weapon type | 14 |
shield block % | 13 |
block while dual wielding % | 15 |
shield armour +% | 190 |
spell damage +% | 14 |
physical damage +% | 18 |
local physical damage +% | 200 |
attack minimum added physical damage | 5 |
attack maximum added physical damage | 12 |
local minimum added cold damage | 11 |
local maximum added cold damage | 23 |
attack minimum added lightning damage | 1 |
attack maximum added lightning damage | 13 |
attack speed +% | 5 |
melee attack speed +% | 4 |
accuracy rating +% | 10 |
old do not use life leech from physical damage % | 2 |
old do not use mana leech from physical damage % | 2 |
base mana gained on enemy death | 1 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 133 |
physical damage reduction rating +% | 78 |
base evasion rating | 260 |
base maximum life | 229 |
maximum life +% | 101 |
base maximum mana | 111 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 83 |
base maximum energy shield | 37 |
maximum energy shield +% | 10 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 63 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 48 |
base cold damage resistance % | 12 |
base lightning damage resistance % | 26 |
base item found quantity +% | 18 |
base item found rarity +% | 58 |
base movement velocity +% | 5 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base mana cost -% | 19 |
main hand base weapon attack duration ms | 909 |
main hand base maximum attack distance | 6 |
main hand quality | 20 |
weapon elemental damage +% | 5 |
base stun duration +% | 30 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on crit | 1 |
resist all elements +% while holding shield | 12 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 168 |
melee physical damage +% | 26 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 212 |
additional strength | 53 |
base intelligence | 34 |
additional intelligence | 46 |
base dexterity | 54 |
additional dexterity | 54 |
base critical strike multiplier | 150 |
global always hit | 1 |
global cannot crit | 2 |
from armour movement speed +% | -3 |
local armour and energy shield +% | 48 |
local armour and evasion +% | 57 |
mana cost +% when on low life | -20 |
elemental resistance % when on low life | 20 |
main hand local physical damage +% | 200 |
main hand local minimum added physical damage | 42 |
main hand local maximum added physical damage | 63 |
main hand local minimum added cold damage | 11 |
main hand local maximum added cold damage | 23 |
main hand local critical strike chance | 500 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
evasion and physical damage reduction rating +% | 24 |
light radius +% | 15 |
local six linked white sockets | 1 |
local unique tabula rasa no requirement or energy shield | 1 |
melee damage +% | 14 |
number of equipped uniques | 6 |
additional strength and intelligence | 20 |
attack and cast speed +% | 5 |
map spawn two bosses | 20 |
local socketed vaal gem level + | 2 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
melee physical damage +% while holding shield | 10 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |