IsDisabled | 0 |
Modifier | max fire beam stacks [8] |
level | 85 |
main hand weapon type | 9 |
off hand weapon type | 14 |
block while dual wielding % | 15 |
damage +% | 10 |
spell damage +% | 39 |
physical damage +% | 15 |
physical wand damage +% | 15 |
lightning damage +% | 16 |
local minimum added lightning damage | 1 |
local maximum added lightning damage | 318 |
chaos damage +% | 73 |
attack speed +% | 33 |
local attack speed +% | 15 |
accuracy rating +% | 60 |
life leech from any damage permyriad | 150 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 498 |
physical damage reduction rating +% | 20 |
base evasion rating | 1793 |
evasion rating +% | 44 |
local evasion rating +% | 99 |
base maximum life | 624 |
maximum life +% | 166 |
base maximum mana | 75 |
maximum mana +% | 30 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 161 |
base maximum energy shield | 327 |
maximum energy shield +% | 10 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | 22 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 89 |
base cold damage resistance % | 141 |
base lightning damage resistance % | 93 |
base chaos damage resistance % | 22 |
projectiles pierce 1 additional target per 10 stat value | 50 |
arrows pierce 1 additional target per 10 stat value | 10 |
number of additional projectiles | 1 |
base projectile speed +% | 87 |
base movement velocity +% | 24 |
movement velocity +% per frenzy charge | 1 |
max endurance charges | 3 |
max frenzy charges | 5 |
max power charges | 3 |
base avoid stun % | 36 |
skill effect duration +% | 90 |
base cast speed +% | 34 |
base stun recovery +% | 59 |
main hand base weapon attack duration ms | 741 |
main hand base maximum attack distance | 120 |
main hand quality | 20 |
weapon elemental damage +% | 7 |
local base evasion rating | 85 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
base frenzy charge duration +% | 18 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 324 |
base damage taken +% | 5 |
base global chance to knockback % | 10 |
elemental damage +% | 26 |
maximum block % | 75 |
projectile damage +% | 220 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 190 |
additional strength | 27 |
base intelligence | 140 |
base dexterity | 235 |
base critical strike multiplier | 150 |
base chance to shock % | 10 |
ignore armour movement penalties | 20 |
from armour movement speed +% | -3 |
local evasion and energy shield +% | 150 |
main hand local minimum added physical damage | 27 |
main hand local maximum added physical damage | 80 |
main hand local minimum added lightning damage | 1 |
main hand local maximum added lightning damage | 318 |
main hand local attack speed +% | 15 |
main hand local critical strike chance | 600 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
evasion and physical damage reduction rating +% | 48 |
light radius +% | 20 |
add frenzy charge on kill % chance | 10 |
melee damage +% | 14 |
footstep effect variation | 21 |
number of equipped uniques | 5 |
additional dexterity and intelligence | 17 |
add power charge on kill % chance | 10 |
projectile speed +% per frenzy charge | 5 |
projectile damage +% per power charge | 5 |
base lightning damage % to convert to chaos | 100 |
chaos damage can shock | 1 |
shock art variation | 1 |
fire and cold damage resistance % | 15 |
fire and lightning damage resistance % | 16 |
chance to freeze shock ignite % | 5 |
attack and cast speed +% | 5 |
map spawn two bosses | 20 |
arrow damage +50% vs pierced targets | 1 |
attack minimum added physical damage with bow | 11 |
attack maximum added physical damage with bow | 21 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
shield spell block % | 1 |
life regen per minute per endurance charge | 992 |
charge duration +% | 100 |
pvp shield damage +% final | -15 |
number of assigned keystones | 1 |
object inherent damage +% final per frenzy charge | 4 |
base strength and intelligence | 30 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
enchantment boots attack and cast speed +% for 4 seconds on kill | 8 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
display cast decree of blades on hit % | 100 |
minion damage taken +% from guillotine traps final | -90 |
non curse aura effect +% | 3 |
max talisman degen stacks | 20 |
keystone elemental overload | 1 |
max frost nova stacks | 20 |
max charged attack stacks | 50 |
glacial cascade physical damage % to convert to cold | 60 |
gain attack and cast speed +% for 4 seconds if taken savage hit | 25 |
berserker damage +% final | 10 |
projectile damage +% max as distance travelled increases | 30 |
current difficulty | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |