Grandmasters: Nahahil /114
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] Recuperación de vida total máxima por segundo por absorción aumentada un 100% Recuperación de maná total máximo por segundo por absorción aumentada un 100% no cost [1] |
level | 60 |
main hand weapon type | 9 |
off hand weapon type | 14 |
block while dual wielding % | 15 |
physical damage +% | 22 |
local physical damage +% | 99 |
local minimum added physical damage | 33 |
local maximum added physical damage | 45 |
physical bow damage +% | 168 |
attack minimum added fire damage | 14 |
attack maximum added fire damage | 22 |
attack minimum added cold damage | 3 |
attack maximum added cold damage | 7 |
attack minimum added lightning damage | 7 |
attack maximum added lightning damage | 70 |
attack speed +% | 37 |
bow attack speed +% | 2 |
accuracy rating | 738 |
accuracy rating +% | 56 |
bow accuracy rating +% | 60 |
base critical strike multiplier + | 17 |
old do not use mana leech from physical damage % | 1 |
base life gained on enemy death | 10 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 260 |
base evasion rating | 865 |
evasion rating +% | 18 |
local evasion rating +% | 48 |
evasion rating +% per frenzy charge | 4 |
base maximum life | 268 |
maximum life +% | 71 |
base life regeneration rate per minute | 219 |
base maximum mana | 99 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 27 |
base maximum energy shield | 32 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 32 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 128 |
base cold damage resistance % | 75 |
base lightning damage resistance % | 62 |
base chaos damage resistance % | 12 |
base item found rarity +% | 34 |
arrows pierce 1 additional target per 10 stat value | 100 |
base projectile speed +% | 26 |
base movement velocity +% | 52 |
max endurance charges | 3 |
max frenzy charges | 4 |
max power charges | 3 |
base cast speed +% | 4 |
base stun recovery +% | 19 |
main hand base weapon attack duration ms | 909 |
main hand base maximum attack distance | 120 |
main hand quality | 20 |
weapon elemental damage +% | 59 |
local base evasion rating | 33 |
local base physical damage reduction rating | 47 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
physical damage reduction % per endurance charge | 4 |
knockback on crit with bow | 1 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
local critical strike chance +% | 41 |
bow critical strike chance +% | 100 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 94 |
additional strength | 10 |
base intelligence | 44 |
base dexterity | 262 |
additional dexterity | 30 |
additional all attributes | 10 |
base critical strike multiplier | 150 |
avoid all elemental status % | 8 |
keystone iron reflexes | 1 |
from armour movement speed +% | -3 |
local armour and evasion +% | 41 |
main hand local physical damage +% | 99 |
main hand local minimum added physical damage | 67 |
main hand local maximum added physical damage | 134 |
main hand local critical strike chance | 500 |
main hand local critical strike chance +% | 41 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
evasion and physical damage reduction rating +% | 24 |
base cannot leech | 1 |
footstep effect variation | 1 |
number of equipped uniques | 2 |
map spawn two bosses | 20 |
attack minimum added physical damage with bow | 6 |
attack maximum added physical damage with bow | 12 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |