IsDisabled | 0 |
Modifier | max fire beam stacks [8] |
level | 88 |
main hand weapon type | 9 |
off hand weapon type | 14 |
block while dual wielding % | 16 |
spell damage +% | 12 |
physical damage +% | 94 |
attack minimum added physical damage | 18 |
attack maximum added physical damage | 34 |
local minimum added physical damage | 11 |
local maximum added physical damage | 20 |
cold damage +% | 4 |
chaos damage +% | 20 |
attack speed +% | 56 |
local attack speed +% | 11 |
accuracy rating | 433 |
accuracy rating +% | 60 |
base life gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base evasion rating | 2062 |
evasion rating +% | 79 |
local evasion rating +% | 125 |
evasion rating +% per frenzy charge | 4 |
base maximum life | 471 |
maximum life +% | 197 |
base maximum mana | 40 |
maximum mana +% | 28 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 105 |
base maximum energy shield | 112 |
maximum energy shield +% | 20 |
local energy shield | 79 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | 46 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 102 |
base cold damage resistance % | 108 |
base lightning damage resistance % | 180 |
base item found rarity +% | 14 |
projectiles pierce 1 additional target per 10 stat value | 40 |
arrows pierce 1 additional target per 10 stat value | 10 |
base projectile speed +% | 10 |
base movement velocity +% | 27 |
max endurance charges | 3 |
max frenzy charges | 5 |
max power charges | 3 |
base avoid stun % | 28 |
base cast speed +% | 6 |
base stun recovery +% | 20 |
main hand base weapon attack duration ms | 690 |
main hand base maximum attack distance | 120 |
main hand quality | 20 |
weapon elemental damage +% | 85 |
local base evasion rating | 28 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 216 |
elemental damage +% | 82 |
melee physical damage +% | 8 |
maximum block % | 75 |
projectile damage +% | 134 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 20 |
critical strike chance +% per power charge | 50 |
local critical strike chance +% | 32 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 104 |
additional strength | 43 |
base intelligence | 192 |
base dexterity | 254 |
life leech speed +% | 10 |
base critical strike multiplier | 150 |
avoid all elemental status % | 18 |
ignore armour movement penalties | 20 |
from armour movement speed +% | -3 |
local armour and evasion +% | 174 |
keystone acrobatics | 1 |
main hand local minimum added physical damage | 21 |
main hand local maximum added physical damage | 61 |
main hand local attack speed +% | 11 |
main hand local critical strike chance | 500 |
main hand local critical strike chance +% | 32 |
keystone phase acrobatics | 1 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
evasion and physical damage reduction rating +% | 42 |
light radius +% | 10 |
melee range + | 2 |
number of equipped uniques | 4 |
chance to freeze shock ignite % | 3 |
map spawn two bosses | 20 |
chance to evade attacks % | 1 |
add endurance charge on kill | 100 |
unique lose all endurance charges when hit | 100 |
unique gain onslaught when hit duration ms per endurance charge | 1000 |
arrow damage +50% vs pierced targets | 1 |
attack minimum added physical damage with bow | 11 |
attack maximum added physical damage with bow | 22 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
attack damage +% | 12 |
base elemental status ailment duration +% | 40 |
base life leech from attack damage permyriad | 80 |
base mana leech from attack damage permyriad | 40 |
pvp shield damage +% final | -15 |
base number of golems allowed | 1 |
number of assigned keystones | 3 |
object inherent damage +% final per frenzy charge | 4 |
number of equipped corrupted items | 1 |
base dexterity and intelligence | 20 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
life leech from physical attack damage permyriad | 97 |
mana leech from physical attack damage permyriad | 30 |
shocked ground effect on self +% | -100 |
enchantment boots status ailment chance +% when havent crit for 4 seconds | 6 |
minion damage taken +% from spike traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
display cast word of frost on kill % | 100 |
minion damage taken +% from guillotine traps final | -90 |
max talisman degen stacks | 20 |
keystone elemental overload | 1 |
reduce enemy elemental resistance with weapons % | 6 |
max frost nova stacks | 20 |
elementalist all damage causes chill shock and ignite for 4 seconds on kill % | 20 |
elementalist elemental status effect aura radius | 12 |
max charged attack stacks | 16 |
shrapnel shot damage +% | 25 |
damage +% of each type that you have an active golem of | 40 |
elemental golem immunity to elemental damage | 1 |
elemental golem granted buff effect +% | 100 |
base body armour physical damage reduction rating | 961 |
current difficulty | 1 |
number of equipped items | 10 |
damage +% final vs non taunt target from ot | -10 |
weapon physical damage % to add as each element | 110 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |