Heraldo de hielo
Infliges daño de hielo adicional, y hacer añicos a un enemigo inflige daño de hielo a los enemigos cercanos.
cold_damage_+%
attack_minimum_added_cold_damage
attack_maximum_added_cold_damage
base_chance_to_freeze_%
spell_minimum_added_cold_damage
spell_maximum_added_cold_damage
attack_minimum_added_cold_damage
attack_maximum_added_cold_damage
base_chance_to_freeze_%
spell_minimum_added_cold_damage
spell_maximum_added_cold_damage
Herald Of Ice
Attribute /6
herald_of_ice
Crucible Arma /6
Weight | Desc |
---|---|
150 (T3, T4) | Pureza de hielo tiene su efecto de aura aumentado un 25% Pureza de hielo tiene la reserva aumentada un 25% |
150 (T3, T4) | Pureza de hielo tiene su efecto de aura aumentado un 30% Pureza de hielo tiene la reserva aumentada un 25% |
150 (T3, T4) | Pureza de rayo tiene su efecto de aura aumentado un 20% Pureza de rayo tiene la reserva aumentada un 25% |
150 (T3, T4) | Pureza de rayo tiene su efecto de aura aumentado un 25% Pureza de rayo tiene la reserva aumentada un 25% |
150 (T3, T4) | Pureza de rayo tiene su efecto de aura aumentado un 30% Pureza de rayo tiene la reserva aumentada un 25% |
150 (T3, T4) | Pureza de los elementos tiene su efecto de aura aumentado un 20% Pureza de los elementos tiene la reserva aumentada un 25% |
Code | spell minimum added cold damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | spell maximum added cold damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attack Minimum Added Cold Damage
Code | attack minimum added cold damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attack Maximum Added Cold Damage
Code | attack maximum added cold damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Cold Damage +%
Code | cold damage +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | base chance to freeze % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.