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Bucanero perdido
Humanoide
stance movement speed +% final [112]
Lost Buccaneer
Spectre
AreaCaleta Recóndita
Tagsbandit, has_bow, human, humanoid, light_armour, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
Packs
  • Caleta Recóndita: Corsario perdido, Marinero perdido, Bucanero perdido
  • Vida
    108%
    Armadura
    +25%
    Evasión
    +10%
    Ailment Threshold
    108%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    144%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    BanditBow
    Metadata
    Pirate3BowMaster
    Nivel
    12
    Vida
    105
    Armadura
    190
    Evasión
    342
    Damage
    20
    Daño de hechizos
    20
    Precisión
    50
    Attack Time
    1.995
    Experiencia
    300
    Minion Life
    44
    Minion Damage
    17
    Ailment Threshold
    105
    Chill
    0
    Shock
    0
    Brittle
    2
    Scorch
    0
    Sap
    1
    Phys Convert Ele
    0%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 16—24
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterPunctureAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable, Physical
    Punción
    Base Damage: 16—24
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.995 seg
    Pincha a los enemigos y les aplica un efecto nocivo de sangrado, al que le afectan los modificadores de duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
    Inflige un 20% más de daño de ataque
    56% más de daño con sangrado
    Aplica sangrado
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    puncture

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    StateMachine
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/Pirate3BowMaster"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lost Buccaneer",
        life = 1.08,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterPunctureAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPunctureAtAnimationSpeed"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {56, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 Global
  • Craft TagsVelocidad
    Bucanero perdido
    Humanoide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    stance movement speed +% final [112]
    Lost Buccaneer
    Spectre
    AreaCaleta Recóndita
    Tagsbandit, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
    Vida
    350%
    Evasión
    +10%
    Ailment Threshold
    350%
    Resistencia
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    70%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    BanditBowChestGuard
    Metadata
    Pirate3BowMasterChestGuard
    Nivel
    12
    Vida
    340
    Armadura
    152
    Evasión
    342
    Damage
    10
    Daño de hechizos
    10
    Precisión
    50
    Attack Time
    1.995
    Experiencia
    350
    Minion Life
    144
    Minion Damage
    8
    Ailment Threshold
    340
    Chill
    1
    Shock
    1
    Brittle
    6
    Scorch
    1
    Sap
    3
    Phys Convert Ele
    0%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 8—11
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterPunctureAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, Triggerable, Physical
    Punción
    Base Damage: 8—11
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 120%
    Attack Time: 1.995 seg
    Pincha a los enemigos y les aplica un efecto nocivo de sangrado, al que le afectan los modificadores de duración de las habilidades. Punción funciona con arcos, dagas, garras o espadas.
    Inflige un 20% más de daño de ataque
    56% más de daño con sangrado
    Aplica sangrado
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    puncture
    MonsterLightningArrow
    Attack, RangedAttack, MirageArcherCanUse, Area, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Lightning, Triggerable
    Flecha de rayo
    Base Damage: 8—11
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 62.5%
    Attack Time: 1.995 seg
    Dispara una flecha cargada que inflige daño a los enemigos haciendo que les caiga una descarga de rayo que también daña a varios enemigos circundantes.
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 37.5% menos de daño de ataque
    25% de probabilidad de electrocutar a los enemigos
    Golpea hasta a 4 enemigos adicionales cercanos al objetivo
    active skill area of effect radius +% final [-12]
    base is projectile [1]
    lightningarrow

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    StateMachine
    {
    }
    
    Transitionable
    {
    }
    
    NPC
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/Pirate3BowMasterChestGuard"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Lost Buccaneer",
        life = 3.5,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterPunctureAtAnimationSpeed",
            "MonsterLightningArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPunctureAtAnimationSpeed"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {56, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningArrow"] = {
        name = "Lightning Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "lightning_arrow_maximum_number_of_extra_targets",
            "base_chance_to_shock_%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {50, 4, 25, -12, baseMultiplier = 0.625, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 — 112 Global
  • Craft TagsVelocidad
    Edit

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