Jaula de Mamut
No muerto
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
La cantidad de objetos arrojados está aumentada un 300%
La rareza de los objetos arrojados está aumentada un 800%
Regeneras un 1.33% de vida por segundo
cannot die [1]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Mammothcage
SpectreN
End GameVida máxima aumentada un 50%
Tagsanimal_claw_weapon, beast, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_model, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, undead, ursine_beast, very_slow_movement
Vida
260%
Armadura
+25%
Ailment Threshold
260%
Resistencia
30 30 30 20
Damage
255%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 24
Attack Time
1.095 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
SkeletalBeastBossInvasion
Metadata
BeastSkeletonBossInvasion
Nivel
68
Vida
16,727
Armadura
35,988
Evasión
4,739
Escudo de energía
0
Damage
953
Daño de hechizos
953
Precisión
290
Attack Time
1.095
Experiencia
20,510
Ailment Threshold
16,727
Chill
53
Shock
53
Brittle
299
Scorch
53
Sap
146
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 762–1143
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Beasts/Beast"

Object Type Codes

version 2
extends "Metadata/Monsters/Beasts/Beast"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/BeastSkeletonBossInvasion"] = {
    name = "Mammothcage",
    life = 2.6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
IdMonsterImplicitIncreasedLife1
FamilyMaximumLifeIncreasePercent
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 20 Max: 20 Global
  • Craft Tagsresource life
    La cantidad de objetos arrojados está aumentada un 300%
    La rareza de los objetos arrojados está aumentada un 800%
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • Regeneras un 1.33% de vida por segundo
    IdMonsterImplicitLifeRegen1
    FamilyLifeRegenerationRatePercentage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 80 Max: 80 Global
  • Craft Tagsresource life
    cannot die [1]
    IdMonsterImplicitAuraCannotDie1
    FamilyMonsterAura
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level4 (Effective: 3)
    Stats
  • cannot die Min: 1 Max: 1 Global
  • Aura de inmortalidad
    Radio: 50
    Los otros aliados no pueden morir
    cannot die [1]
    Cannot Die Aura
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage