Ngahari Atui
No muerto
monster no drops or experience [1]
SpectreN
Tagshas_dagger, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, skeleton, slashing_weapon, undead
Vida
250%
Armadura
+50%
Evasión
+50%
Ailment Threshold
250%
Resistencia
30 30 30 20
Damage
63%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.875 Second
Damage Spread
±20%
Experiencia
125%
Model Size
100%
Type
BetrayalDjinnMemberMelee
Metadata
BetrayalDjinnMemberMelee3
Nivel
68
Vida
16,083
Armadura
43,185
Evasión
7,109
Escudo de energía
0
Damage
235
Daño de hechizos
235
Precisión
290
Attack Time
1.875
Experiencia
12,819
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 188–282
Probabilidad de golpe crítico: 5%
Attack Time: 1.875 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalDjinnMeleeThrust
Triggerable, Attack
Base Damage: 188–282
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Attack Time: 1.875 seg
Tiempo de recarga: 6 seg
Inflige un 50% más de daño de ataque
Ciega a los enemigos con cada golpe
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalDjinnMemberBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalDjinnMemberBase"

Transitionable
{
	create_untransitioned = "PlayAnimation( revive_sword_02 ); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalDjinnMemberMelee3"] = {
    name = "Ngahari Atui ",
    life = 2.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 0.63,
    damageSpread = 0.2,
    attackTime = 1.875,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
        "WalkEmergeBetrayal",
        "BetrayalDjinnMeleeThrust",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalDjinnMeleeThrust"] = {
    name = "BetrayalDjinnMeleeThrust",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_chance_to_blind_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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