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Remanente de dolor
Constructo
drop zana influence petals on death [1]
monster difficulty tankiness +% [100]
Pain Remnant
Spectre
Spectre OverrideMetadata/Monsters/AtlasMemories/ZanaInfluenceMonsters/ZanaRibbonSmallSpectre_
Tagsconstruct, medium_movement, not_str
Packs
  • Remanente de desesperación, Remanente de dolor
  • Vida
    450%
    Energy Shield From Life
    33%
    Evasión
    +66%
    Ailment Threshold
    450%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    165%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 8
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    ZanaRibbonSmall
    Metadata
    ZanaRibbonSmall
    Nivel
    68
    Vida
    28,950
    Armadura
    28,790
    Evasión
    7,867
    Escudo de energía
    9,099
    Damage
    616
    Daño de hechizos
    616
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    15,383
    Minion Life
    6,280
    Minion Energy Shield
    1,974
    Minion Damage
    492
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 493740
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemories/ZanaInfluenceMonsters/ZanaRibbonSmall"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Pain Remnant",
        life = 4.5,
        energyShield = 0.33,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    drop zana influence petals on death [1]
    monster difficulty tankiness +% [100]
    FamilyMonsterZanaInfluenced
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster difficulty tankiness +% 100 100 Global
  • drop zana influence petals on death 1 1 Global
  • visual_display_buff_removed_on_death
    Remanente de dolor
    Constructo
    Pain Remnant
    Spectre
    Tagsconstruct, medium_movement, not_str
    Vida
    225%
    Energy Shield From Life
    33%
    Evasión
    +66%
    Ailment Threshold
    225%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    165%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 8
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    ZanaRibbonSmallSpectre
    Metadata
    ZanaRibbonSmallSpectre_
    Nivel
    68
    Vida
    14,475
    Armadura
    28,790
    Evasión
    7,867
    Escudo de energía
    4,549
    Damage
    616
    Daño de hechizos
    616
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    15,383
    Minion Life
    3,140
    Minion Energy Shield
    987
    Minion Damage
    492
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 493740
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemories/ZanaInfluenceMonsters/ZanaRibbonSmallSpectre_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Pain Remnant",
        life = 2.25,
        energyShield = 0.33,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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