Fénix
Bestia
monster no drops or experience [1]
Phoenix
SpectreN
Tagsavian_beast, beast, Lanzador de hechizos, fire_affinity, flesh_armour, is_unarmed, large_model, medium_height, puncturing_weapon, ranged, slow_movement
Vida
100%
Ailment Threshold
100%
Resistencia
40 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
140%
Type
Phoenix
Metadata
PhoenixMinion
Nivel
68
Vida
6,433
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
PhoenixMinionFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de fuego
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 0.85 seg
Lanza una bola de fuego hacia un objetivo que explota y daña a los enemigos cercanos.
Inflige de 1387 a 2080 de daño de fuego
Velocidad de proyectiles reducida un 35%
El radio base es de 0.9 metros
base is projectile [1]
spell maximum action distance +% [-50]
ReviveAfterDuration
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
La duración base es de 6 segundos
100% de probabilidad de que se active este hechizo al morir

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_corpse_cannot_be_destroyed = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Phoenix/PhoenixMinion"] = {
    name = "Phoenix",
    life = 1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "PhoenixMinionFireball",
        "ReviveAfterDuration",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PhoenixMinionFireball"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_projectile_speed_+%",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -35, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
    name = "ReviveAfterDuration",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_on_death_%",
    },
    levels = {
        [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
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