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Demonio de escudo de proximidad
Proximity Shield Daemon
Spectre
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Vida
100%
Ailment Threshold
100%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
Daemon
Metadata
UltimatumUpsideProximityShield
IsSummoned
Y
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Damage
374
Daño de hechizos
374
Precisión
580
Attack Time
1
Experiencia
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
UltimatumUpsideProximityShield
Spell, Area, Duration, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
No puedes ser dañado por el daño directo de los enemigos fuera del escudo.
inside shield [#]
La duración base es de 6 segundos
ProxShield

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/UltimatumUpsideProximityShield"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Proximity Shield Daemon",
    life = 1,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "UltimatumUpsideProximityShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumUpsideProximityShield"] = {
    name = "UltimatumUpsideProximityShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

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