Escorpión hirviente
SpectreY
AreaMapa de Santuario, Mapa de Ciudadela, Mapa de Fortaleza, Mapa de Abominación, Mapa de Zigurat
Tagsanimal_claw_weapon, beast, Lanzador de hechizos, fire_affinity, flesh_armour, insect_blood, is_unarmed, medium_height, melee, physical_affinity, slow_movement, spider
Packs
  • Mapa de Zigurat, Mapa de Fortaleza, Mapa de Ciudadela, Mapa de Abominación, Mapa de Santuario: Escorpión hirviente, Arácnido chapado
  • Vida
    234%
    Ailment Threshold
    234%
    Resistencia
    30 0 0 30
    Damage
    127%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Experiencia
    195%
    Model Size
    70%
    Type
    SpiderPlatedChampionAtlasUber
    Metadata
    SpiderPlatedTailExplosionAtlasUber
    Nivel
    84
    Vida
    82,590
    Armadura
    99,834
    Evasión
    8,120
    Escudo de energía
    0
    Damage
    1,211
    Daño de hechizos
    1,211
    Precisión
    538
    Attack Time
    1.95
    Experiencia
    25,838
    Ailment Threshold
    82,590
    Chill
    261
    Shock
    261
    Brittle
    1,477
    Scorch
    261
    Sap
    722
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 968–1453
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.95 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelayedFireSparkAtlasUber
    Spell, Triggerable
    Tiempo de lanzamiento: 1.4 seg
    Tiempo de recarga: 6 seg
    La duración base es de 1.5 segundos
    Velocidad de proyectiles aumentada un 25%
    active skill area of effect radius +% final [-75]
    base is projectile [1]
    spell maximum action distance +% [-40]
    SummonedSparkDaemonAtlasUber
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    Velocidad de proyectiles aumentada un 25%
    alternate minion [241]
    cast on delayed skill trigger % [100]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Animated
    {
    	on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/SpiderPlated/spiderplatedChampion/spiderplatedChampion_ambient.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/SpiderPlated/spiderplatedChampion/spiderplatedChampion_ambient.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/SpiderPlatedTailExplosionAtlasUber"] = {
        name = "Scalding Scorpion",
        life = 2.34,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.27,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "DelayedFireSparkAtlasUber",
            "SummonedSparkDaemonAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelayedFireSparkAtlasUber"] = {
        name = "DelayedFireSparkAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1500, -40, -75, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonedSparkDaemonAtlasUber"] = {
        name = "SummonedSparkDaemonAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_delayed_skill_trigger_%",
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "base_projectile_speed_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {100, 241, 1, -90, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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