Estudiante de Shavronne
Demonio
stance movement speed +% final [112]
Shavronne's Student
SpectreY
Tagscleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, very_slow_movement
Packs
  • Estudiante de Shavronne, Estudiante de Shavronne, Estudiante de Shavronne, Estudiante de Shavronne
  • Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    97%
    Type
    DemonModular
    Metadata
    DemonModularProphecy
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    504
    Daño de hechizos
    504
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 403–605
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularProphecy"] = {
        name = "Shavronne's Student",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estudiante de Shavronne
    Demonio
    stance movement speed +% final [112]
    Shavronne's Student
    SpectreY
    Tagscleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, red_blood, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    97%
    Type
    DemonModular
    Metadata
    DemonModularProphecyStandalone
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    504
    Daño de hechizos
    504
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 403–605
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularProphecyStandalone"] = {
        name = "Shavronne's Student",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estudiante de Shavronne
    Demonio
    stance movement speed +% final [112]
    Shavronne's Student
    SpectreY
    TagsLanzador de hechizos, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, medium_height, melee, physical_affinity, red_blood, very_slow_movement
    Packs
  • Estudiante de Shavronne, Estudiante de Shavronne, Estudiante de Shavronne, Estudiante de Shavronne
  • Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 40 0
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    97%
    Type
    DemonModularLightning
    Metadata
    DemonModularLightningProphecy
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    504
    Daño de hechizos
    504
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 403–605
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DemonLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Teletransporte de rayo
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 50%
    Tiempo de lanzamiento: 1 seg
    Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
    Inflige de 488.6 a 1466 de daño de rayo
    Duración reducida un 50%
    base skill show average damage instead of dps [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularLightningProphecy"] = {
        name = "Shavronne's Student",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DemonLightningWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.55000001192093, 1.6499999761581, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estudiante de Shavronne
    Demonio
    stance movement speed +% final [112]
    Shavronne's Student
    SpectreY
    TagsLanzador de hechizos, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 40 0
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    97%
    Type
    DemonModularLightning
    Metadata
    DemonModularLightningProphecyStandalone_
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    504
    Daño de hechizos
    504
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 403–605
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DemonLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Teletransporte de rayo
    Probabilidad de golpe crítico: 5%
    Efectividad del daño agregado: 50%
    Tiempo de lanzamiento: 1 seg
    Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
    Inflige de 488.6 a 1466 de daño de rayo
    Duración reducida un 50%
    base skill show average damage instead of dps [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularLightningProphecyStandalone_"] = {
        name = "Shavronne's Student",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DemonLightningWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 27, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 33, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.55000001192093, 1.6499999761581, -50, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Estudiante de Shavronne
    Demonio
    Maldice Enemigos con Cadenas Temporales con cada Golpe
    Shavronne's Student
    SpectreY
    Tagscleaving_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood
    Packs
  • Estudiante de Shavronne, Estudiante de Shavronne, Estudiante de Shavronne, Estudiante de Shavronne
  • Vida
    99%
    Ailment Threshold
    99%
    Resistencia
    0 0 75 0
    Damage
    88%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.445 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    90%
    Type
    DemonFemale
    Metadata
    DemonFemaleProphecy
    Nivel
    68
    Vida
    6,369
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    329
    Daño de hechizos
    329
    Precisión
    290
    Attack Time
    2.445
    Experiencia
    11,281
    Ailment Threshold
    6,369
    Chill
    20
    Shock
    20
    Brittle
    114
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 263–394
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.445 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonFemale/DemonFemale"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonFemale/DemonFemale"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFemale/DemonFemaleProphecy"] = {
        name = "Shavronne's Student",
        life = 0.99,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.88,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Maldice Enemigos con Cadenas Temporales con cada Golpe
    IdMonsterChanceToTemporalChainsOnHit1
    FamilyMonsterChanceToTemporalChainsOnHit
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • curse on hit % temporal chains Min: 100 Max: 100 Global
  • Craft Tagscaster curse
    Estudiante de Shavronne
    Demonio
    Maldice Enemigos con Cadenas Temporales con cada Golpe
    Shavronne's Student
    SpectreY
    Tagscleaving_weapon, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood
    Vida
    99%
    Ailment Threshold
    99%
    Resistencia
    0 0 75 0
    Damage
    88%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.445 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    90%
    Type
    DemonFemale
    Metadata
    DemonFemaleProphecyStandalone
    Nivel
    68
    Vida
    6,369
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    329
    Daño de hechizos
    329
    Precisión
    290
    Attack Time
    2.445
    Experiencia
    11,281
    Ailment Threshold
    6,369
    Chill
    20
    Shock
    20
    Brittle
    114
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 263–394
    Probabilidad de golpe crítico: 5%
    Attack Time: 2.445 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonFemale/DemonFemale"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonFemale/DemonFemale"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFemale/DemonFemaleProphecyStandalone"] = {
        name = "Shavronne's Student",
        life = 0.99,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.88,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Maldice Enemigos con Cadenas Temporales con cada Golpe
    IdMonsterChanceToTemporalChainsOnHit1
    FamilyMonsterChanceToTemporalChainsOnHit
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • curse on hit % temporal chains Min: 100 Max: 100 Global
  • Craft Tagscaster curse
    Estudiante de Shavronne
    Demonio
    El 50% del daño físico se convierte en daño de rayo
    Shavronne's Student
    SpectreY
    Tagsdemon, flesh_armour, is_unarmed, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • Estudiante de Shavronne, Estudiante de Shavronne, Estudiante de Shavronne, Estudiante de Shavronne
  • Vida
    96%
    Evasión
    +10%
    Ailment Threshold
    96%
    Resistencia
    0 0 0 0
    Damage
    168%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    DemonRanged
    Metadata
    DemonFemaleRangedProphecy
    Nivel
    68
    Vida
    6,176
    Armadura
    28,790
    Evasión
    5,213
    Escudo de energía
    0
    Damage
    628
    Daño de hechizos
    628
    Precisión
    290
    Attack Time
    3
    Experiencia
    12,306
    Ailment Threshold
    6,176
    Chill
    20
    Shock
    20
    Brittle
    110
    Scorch
    20
    Sap
    54
    DemonFemaleRangedGeometryProjectileLeft
    Attack, Triggerable
    Base Damage: 502–753
    Probabilidad de golpe crítico: 5%
    Attack Time: 3 seg
    Inflige un 60% menos de daño
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    DemonFemaleRangedGeometryProjectileRight
    Attack, Triggerable
    Base Damage: 502–753
    Probabilidad de golpe crítico: 5%
    Attack Time: 3 seg
    Inflige un 60% menos de daño
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    EmptyActionFemaleDemonProjectiles
    Attack
    Base Damage: 502–753
    Probabilidad de golpe crítico: 5%
    Attack Time: 3 seg
    +4 metros al alcance de los golpes cuerpo a cuerpo
    DemonFemaleRangedGeometryProjectileLeftAhead
    Attack, Triggerable
    Base Damage: 502–753
    Probabilidad de golpe crítico: 5%
    Attack Time: 3 seg
    Inflige un 60% menos de daño
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    DemonFemaleRangedGeometryProjectileRightAhead
    Attack, Triggerable
    Base Damage: 502–753
    Probabilidad de golpe crítico: 5%
    Attack Time: 3 seg
    Inflige un 60% menos de daño
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    EmptyActionFemaleDemonProjectilesAhead
    Attack
    Base Damage: 502–753
    Probabilidad de golpe crítico: 5%
    Attack Time: 3 seg
    +4 metros al alcance de los golpes cuerpo a cuerpo

    Object Type

    version 2
    extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonFemaleRangedProphecy"] = {
        name = "Shavronne's Student",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DemonFemaleRangedGeometryProjectileLeft",
            "DemonFemaleRangedGeometryProjectileRight",
            "DemonFemaleRangedGeometryProjectileLeftAhead",
            "DemonFemaleRangedGeometryProjectileRightAhead",
            "EmptyActionFemaleDemonProjectiles",
            "EmptyActionFemaleDemonProjectilesAhead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileLeft"] = {
        name = "DemonFemaleRangedGeometryProjectileLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileRight"] = {
        name = "DemonFemaleRangedGeometryProjectileRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = {
        name = "DemonFemaleRangedGeometryProjectileLeftAhead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileRightAhead"] = {
        name = "DemonFemaleRangedGeometryProjectileRightAhead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionFemaleDemonProjectiles"] = {
        name = "EmptyActionFemaleDemonProjectiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionFemaleDemonProjectilesAhead"] = {
        name = "EmptyActionFemaleDemonProjectilesAhead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de rayo
    IdMonsterConvertToLightningDamage2
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Estudiante de Shavronne
    Demonio
    El 50% del daño físico se convierte en daño de rayo
    Shavronne's Student
    SpectreY
    Tagsdemon, flesh_armour, is_unarmed, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Vida
    96%
    Evasión
    +10%
    Ailment Threshold
    96%
    Resistencia
    0 0 0 0
    Damage
    168%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    100%
    Type
    DemonRanged
    Metadata
    DemonFemaleRangedProphecyStandalone
    Nivel
    68
    Vida
    6,176
    Armadura
    28,790
    Evasión
    5,213
    Escudo de energía
    0
    Damage
    628
    Daño de hechizos
    628
    Precisión
    290
    Attack Time
    3
    Experiencia
    12,306
    Ailment Threshold
    6,176
    Chill
    20
    Shock
    20
    Brittle
    110
    Scorch
    20
    Sap
    54
    DemonFemaleRangedGeometryProjectileLeft
    Attack, Triggerable
    Base Damage: 502–753
    Probabilidad de golpe crítico: 5%
    Attack Time: 3 seg
    Inflige un 60% menos de daño
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    DemonFemaleRangedGeometryProjectileRight
    Attack, Triggerable
    Base Damage: 502–753
    Probabilidad de golpe crítico: 5%
    Attack Time: 3 seg
    Inflige un 60% menos de daño
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    EmptyActionFemaleDemonProjectiles
    Attack
    Base Damage: 502–753
    Probabilidad de golpe crítico: 5%
    Attack Time: 3 seg
    +4 metros al alcance de los golpes cuerpo a cuerpo
    DemonFemaleRangedGeometryProjectileLeftAhead
    Attack, Triggerable
    Base Damage: 502–753
    Probabilidad de golpe crítico: 5%
    Attack Time: 3 seg
    Inflige un 60% menos de daño
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    DemonFemaleRangedGeometryProjectileRightAhead
    Attack, Triggerable
    Base Damage: 502–753
    Probabilidad de golpe crítico: 5%
    Attack Time: 3 seg
    Inflige un 60% menos de daño
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    EmptyActionFemaleDemonProjectilesAhead
    Attack
    Base Damage: 502–753
    Probabilidad de golpe crítico: 5%
    Attack Time: 3 seg
    +4 metros al alcance de los golpes cuerpo a cuerpo

    Object Type

    version 2
    extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonFemaleRangedProphecyStandalone"] = {
        name = "Shavronne's Student",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DemonFemaleRangedGeometryProjectileLeft",
            "DemonFemaleRangedGeometryProjectileRight",
            "DemonFemaleRangedGeometryProjectileLeftAhead",
            "DemonFemaleRangedGeometryProjectileRightAhead",
            "EmptyActionFemaleDemonProjectiles",
            "EmptyActionFemaleDemonProjectilesAhead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileLeft"] = {
        name = "DemonFemaleRangedGeometryProjectileLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileRight"] = {
        name = "DemonFemaleRangedGeometryProjectileRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = {
        name = "DemonFemaleRangedGeometryProjectileLeftAhead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedGeometryProjectileRightAhead"] = {
        name = "DemonFemaleRangedGeometryProjectileRightAhead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionFemaleDemonProjectiles"] = {
        name = "EmptyActionFemaleDemonProjectiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionFemaleDemonProjectilesAhead"] = {
        name = "EmptyActionFemaleDemonProjectilesAhead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 50% del daño físico se convierte en daño de rayo
    IdMonsterConvertToLightningDamage2
    FamilyLightningDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Edit

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