Bestia de túneles
Bestia
Género: Fieras
Grupo: Ursas
monster do not fracture [1]
stance movement speed +% final [-50]
Tunnelfiend
SpectreY
Spectre OverrideMetadata/Monsters/DropBear/DropBearGround2
AreaLa madriguera
Tagsanimal_claw_weapon, beast, cannot_be_monolith, extra_small_height, hidden_monster, is_unarmed, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast
Packs
  • La madriguera: Bestia de túneles, Bestia de túneles
  • Bestia de túneles
  • Vida
    126%
    Evasión
    +50%
    Ailment Threshold
    126%
    Resistencia
    40 0 0 0
    Damage
    208%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    DropBear
    Metadata
    DropBear2
    Nivel
    53
    Vida
    2,961
    Armadura
    8,552
    Evasión
    4,095
    Escudo de energía
    0
    Damage
    358
    Daño de hechizos
    358
    Precisión
    159
    Attack Time
    1.65
    Experiencia
    8,854
    Ailment Threshold
    2,961
    Chill
    9
    Shock
    9
    Brittle
    53
    Scorch
    9
    Sap
    26
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 286–429
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DropBearAmbush
    Attack
    Base Damage: 286–429
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Nunca infliges golpes críticos
    Inflige un 50% menos de daño
    drop bear fall on target [1]
    DanceOnCorpse
    CanTargetUnusableCorpse
    Tiempo de recarga: 30 seg
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = false
    }
    
    StateMachine
    {
    	define_shared_state = "collision;"
    	on_state_collision_1 = "MakeCollidable();"
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		PlayAnimation( attackTree );
    		PauseAnimation();
    	"
    
    	create_transitioned = "EnableRendering();"
    	on_transition = "EnableRendering();"
    }
    
    StateMachine
    {
    	create_state_collision_1 = "MakeCollidable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DropBear/DropBear2"] = {
        name = "Tunnelfiend",
        life = 1.26,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DropBearAmbush",
            "DanceOnCorpse",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DropBearAmbush"] = {
        name = "DropBearAmbush",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "drop_bear_fall_on_target",
            "global_cannot_crit",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceDropBearWalk
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft Tagsspeed
    Bestia de túneles
    Bestia
    monster do not fracture [1]
    stance movement speed +% final [-50]
    Tunnelfiend
    SpectreY
    Tagsanimal_claw_weapon, beast, cannot_be_monolith, hidden_monster, is_unarmed, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast
    Vida
    126%
    Evasión
    +50%
    Ailment Threshold
    126%
    Resistencia
    40 0 0 0
    Damage
    208%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    DropBear
    Metadata
    DropBear2Standalone
    Nivel
    68
    Vida
    8,106
    Armadura
    28,790
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    777
    Daño de hechizos
    777
    Precisión
    290
    Attack Time
    1.65
    Experiencia
    14,357
    Ailment Threshold
    8,106
    Chill
    26
    Shock
    26
    Brittle
    145
    Scorch
    26
    Sap
    71
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 622–932
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DropBearAmbush
    Attack
    Base Damage: 622–932
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Nunca infliges golpes críticos
    Inflige un 50% menos de daño
    drop bear fall on target [1]
    DanceOnCorpse
    CanTargetUnusableCorpse
    Tiempo de recarga: 30 seg
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DropBear/DropBear2Standalone"] = {
        name = "Tunnelfiend",
        life = 1.26,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DropBearAmbush",
            "DanceOnCorpse",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DropBearAmbush"] = {
        name = "DropBearAmbush",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "drop_bear_fall_on_target",
            "global_cannot_crit",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceDropBearWalk
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft Tagsspeed
    Bestia de túneles
    Bestia
    Género: Fieras
    Grupo: Ursas
    stance movement speed +% final [-50]
    Tunnelfiend
    SpectreY
    AreaLa madriguera
    Tagsanimal_claw_weapon, beast, extra_small_height, is_unarmed, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast
    Packs
  • La madriguera: Bestia de túneles, Bestia de túneles
  • Vida
    126%
    Evasión
    +50%
    Ailment Threshold
    126%
    Resistencia
    40 0 0 0
    Damage
    208%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    Experiencia
    140%
    Model Size
    100%
    Type
    DropBear
    Metadata
    DropBearGround2
    Nivel
    53
    Vida
    2,961
    Armadura
    8,552
    Evasión
    4,095
    Escudo de energía
    0
    Damage
    358
    Daño de hechizos
    358
    Precisión
    159
    Attack Time
    1.65
    Experiencia
    8,854
    Ailment Threshold
    2,961
    Chill
    9
    Shock
    9
    Brittle
    53
    Scorch
    9
    Sap
    26
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 286–429
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DanceOnCorpse
    CanTargetUnusableCorpse
    Tiempo de recarga: 30 seg
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DropBear/DropBearGround2"] = {
        name = "Tunnelfiend",
        life = 1.26,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.08,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DanceOnCorpse",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpse"] = {
        name = "DanceOnCorpse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-50]
    IdStanceDropBearWalk
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft Tagsspeed
    Edit

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