Alma suprema vaal
Constructo
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 11000%
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Vaal Oversoul
SpectreN
TagsLanzador de hechizos, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
Vida
1408%
Armadura
+50%
Ailment Threshold
1408%
Resistencia
40 40 40 25
Damage
1595%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
IncaShadowMonster
Metadata
BossIncaShadow
Nivel
68
Vida
90,582
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
5,958
Daño de hechizos
5,958
Precisión
290
Attack Time
4.005
Experiencia
22,561
Ailment Threshold
90,582
Chill
286
Shock
286
Brittle
1,620
Scorch
286
Sap
791
IncaBossRocks
Spell, Damage
Tiempo de lanzamiento: 4 seg
Inflige de 649.3 a 973.9 de daño físico
La duración base es de 6 segundos
Un impacto cada 0.2 segundos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSpray
Spell, Damage
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 3.6 seg
Los proyectiles perforan a todos los objetivos
La duración base es de 8 segundos
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossTravel
Spell
Tiempo de lanzamiento: 1 seg
La duración base es de 5 segundos
IncaBossExplosion
Spell, Damage, Area, AreaSpell
Tiempo de lanzamiento: 2.25 seg
Nunca infliges golpes críticos
Inflige un 6% menos de daño
El 50% del daño físico se convierte en daño de fuego
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossSummon
Spell, Minion, CreatesMinion
Tiempo de lanzamiento: 4 seg
Inflige de 166.4 a 249.6 de daño físico
40% más de velocidad de lanzamiento de hechizos
base is projectile [1]
is area damage [1]
number of inca minions allowed [8]
projectile uses contact direction [1]
projectile uses contact position [1]
IncaBossLaser
Spell, Damage, Triggerable
Probabilidad de golpe crítico: 15%
Tiempo de lanzamiento: 1.45 seg
Inflige de 1700 a 2550 de daño de rayo
Las Habilidades se Repiten 2 Veces más
100% de probabilidad de electrocutar a los enemigos
active skill shock duration +% final [100]
IncaBossRocksTriggered
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta de fuego
Tiempo de lanzamiento: 1 seg
Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
Inflige de 310.3 a 465.5 de daño físico
La duración base es de 0.9 segundos
Un impacto cada 0.3 segundos
El radio base es de 1 metro
firestorm base area of effect +% [-50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
IncaBossColdSnapTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown
Ruptura de hielo
Tiempo de lanzamiento: 1 seg
Provoca un estallido de hielo repentino en un área objetivo que daña a los enemigos. Esto también crea un área expansiva de suelo escarchado que inflige daño de hielo degenerativo a los enemigos. Los enemigos que mueran dentro de esta área tendrán una probabilidad de otorgar cargas de frenesí. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
Inflige de a de daño de hielo
La duración base es de 7 segundos
Inflige 997.4 de daño de hielo base por segundo
200% más de efecto del escarchamiento
El radio base es de 1.5 metros
El radio base secundario es de 1.5 metros
El radio terciario base es de 3 metros
active skill area of effect radius +% final [-50]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/ActBoss"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

Transitionable
{
}

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/ActBoss"

Transitionable
{
	create_untransitioned = "DisableTargetable();"
	on_transition = "EnableTargetable();"
	create_transitioned = "EnableTargetable();"
}

Life
{
	on_death =
	"
		FadeOutMusic( 500 );
		PlayGlobalAudio( Audio/Music/Act2_Bossfight/Vaal_Resolve.ogg, 1000 );
	"
}

Animated
{
	on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
	on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadow"] = {
    name = "Vaal Oversoul",
    life = 14.08,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 15.95,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "IncaBossExplosion",
        "IncaBossSummon",
        "IncaBossLaser",
        "IncaBossTravel",
        "IncaBossSpray",
        "IncaBossColdSnapTriggered",
        "IncaBossRocks",
        "IncaBossRocksTriggered",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossExplosion"] = {
    name = "IncaBossExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSummon"] = {
    name = "IncaBossSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_inca_minions_allowed",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 8, 40, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossLaser"] = {
    name = "IncaBossLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_cast_speed_+%_final",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "active_skill_shock_duration_+%_final",
    },
    levels = {
        [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossTravel"] = {
    name = "IncaBossTravel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
        [2] = {6000, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [3] = {5000, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [4] = {4000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [5] = {3000, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossSpray"] = {
    name = "IncaBossSpray",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossColdSnapTriggered"] = {
    name = "Cold Snap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Cascadable] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "active_skill_chill_effect_+%_final",
        "base_chance_to_freeze_%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2},  cost = { }, },
        [2] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 68, statInterpolation = {3, 3, 3, 2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocks"] = {
    name = "IncaBossRocks",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "skill_repeat_count",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossRocksTriggered"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "firestorm_base_area_of_effect_+%",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 11000%
IdMonsterActBossAct2
FamilyMonsterActBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 11000 Max: 11000 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radio: 120
    heal aura owner % max life on death [0]
    Vaal Oversoul
    Constructo
    Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 11000%
    cannot be taunted when taunted ms [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    SpectreN
    TagsLanzador de hechizos, cold_affinity, construct, extra_extra_large_height, fire_affinity, hard_armour, is_unarmed, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    Vida
    1408%
    Armadura
    +50%
    Ailment Threshold
    1408%
    Resistencia
    40 40 40 25
    Damage
    1595%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    4.005 Second
    Damage Spread
    ±20%
    Experiencia
    220%
    Model Size
    100%
    Type
    IncaShadowMonster
    Metadata
    BossIncaShadowGauntlet__
    Nivel
    68
    Vida
    90,582
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    5,958
    Daño de hechizos
    5,958
    Precisión
    290
    Attack Time
    4.005
    Experiencia
    22,561
    Ailment Threshold
    90,582
    Chill
    286
    Shock
    286
    Brittle
    1,620
    Scorch
    286
    Sap
    791
    IncaBossRocks
    Spell, Damage
    Tiempo de lanzamiento: 4 seg
    Inflige de 649.3 a 973.9 de daño físico
    La duración base es de 6 segundos
    Un impacto cada 0.2 segundos
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    IncaBossSpray
    Spell, Damage
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 3.6 seg
    Los proyectiles perforan a todos los objetivos
    La duración base es de 8 segundos
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    IncaBossTravel
    Spell
    Tiempo de lanzamiento: 1 seg
    La duración base es de 5 segundos
    IncaBossExplosion
    Spell, Damage, Area, AreaSpell
    Tiempo de lanzamiento: 2.25 seg
    Nunca infliges golpes críticos
    Inflige un 6% menos de daño
    El 50% del daño físico se convierte en daño de fuego
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    IncaBossSummonGauntlet
    Spell, Minion, CreatesMinion
    Tiempo de lanzamiento: 4 seg
    Inflige de 166.4 a 249.6 de daño físico
    40% más de velocidad de lanzamiento de hechizos
    alternate minion [5]
    base is projectile [1]
    is area damage [1]
    number of inca minions allowed [4]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    IncaBossLaser
    Spell, Damage, Triggerable
    Probabilidad de golpe crítico: 15%
    Tiempo de lanzamiento: 1.45 seg
    Inflige de 1700 a 2550 de daño de rayo
    Las Habilidades se Repiten 2 Veces más
    100% de probabilidad de electrocutar a los enemigos
    active skill shock duration +% final [100]
    IncaBossRocksTriggered
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tormenta de fuego
    Tiempo de lanzamiento: 1 seg
    Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
    Inflige de 310.3 a 465.5 de daño físico
    La duración base es de 0.9 segundos
    Un impacto cada 0.3 segundos
    El radio base es de 1 metro
    firestorm base area of effect +% [-50]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    IncaBossColdSnapTriggered
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, Duration, ChillingArea, AreaSpell, Cooldown
    Ruptura de hielo
    Tiempo de lanzamiento: 1 seg
    Provoca un estallido de hielo repentino en un área objetivo que daña a los enemigos. Esto también crea un área expansiva de suelo escarchado que inflige daño de hielo degenerativo a los enemigos. Los enemigos que mueran dentro de esta área tendrán una probabilidad de otorgar cargas de frenesí. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
    Inflige de a de daño de hielo
    La duración base es de 7 segundos
    Inflige 997.4 de daño de hielo base por segundo
    200% más de efecto del escarchamiento
    El radio base es de 1.5 metros
    El radio base secundario es de 1.5 metros
    El radio terciario base es de 3 metros
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ActBoss"
    
    Stats
    {
    	cannot_be_knocked_back = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ActBoss"
    
    Transitionable
    {
    	create_untransitioned = "DisableTargetable();"
    	on_transition = "EnableTargetable();"
    	create_transitioned = "EnableTargetable();"
    }
    
    Life
    {
    	on_death =
    	"
    		FadeOutMusic( 500 );
    		PlayGlobalAudio( Audio/Music/Act2_Bossfight/Vaal_Resolve.ogg, 1000 );
    	"
    }
    
    Animated
    {
    	on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
    	on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowGauntlet__"] = {
        name = "Vaal Oversoul",
        life = 14.08,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 15.95,
        damageSpread = 0.2,
        attackTime = 4.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "IncaBossExplosion",
            "IncaBossSummonGauntlet",
            "IncaBossLaser",
            "IncaBossTravel",
            "IncaBossSpray",
            "IncaBossColdSnapTriggered",
            "IncaBossRocks",
            "IncaBossRocksTriggered",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossExplosion"] = {
        name = "IncaBossExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.25,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_cannot_crit",
        },
        levels = {
            [1] = {-61, 50, -25, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [2] = {-41, 50, -25, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [3] = {-3, 50, -25, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [4] = {-4, 50, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [5] = {-5, 50, -25, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [6] = {-6, 50, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [7] = {-7, 50, -25, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [8] = {-8, 50, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {-10, 50, -25, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [10] = {-12, 50, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [11] = {-14, 50, -25, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [12] = {-17, 50, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossSummonGauntlet"] = {
        name = "IncaBossSummonGauntlet",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "alternate_minion",
            "number_of_inca_minions_allowed",
            "active_skill_cast_speed_+%_final",
            "is_area_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 4, 40, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5, 4, 40, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 5, 4, 40, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossLaser"] = {
        name = "IncaBossLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.45,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_cast_speed_+%_final",
            "skill_repeat_count",
            "base_chance_to_shock_%",
            "active_skill_shock_duration_+%_final",
        },
        levels = {
            [1] = {1.1000000238419, 1.6000000238419, 15, 2, 100, 100, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossTravel"] = {
        name = "IncaBossTravel",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {7000, levelRequirement = 23, statInterpolation = {1},  cost = { }, },
            [2] = {6000, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [4] = {4000, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [5] = {3000, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossSpray"] = {
        name = "IncaBossSpray",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.6,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossColdSnapTriggered"] = {
        name = "Cold Snap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Cascadable] = true,
            [SkillType.Duration] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_cold_damage_to_deal_per_minute",
            "active_skill_chill_effect_+%_final",
            "base_chance_to_freeze_%",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_base_tertiary_area_of_effect_radius",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 23, statInterpolation = {3, 3, 3, 2, 2},  cost = { }, },
            [2] = {0, 0, 2.4000000953674, 200, 0, 15, 15, 30, 7000, -50, levelRequirement = 68, statInterpolation = {3, 3, 3, 2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossRocks"] = {
        name = "IncaBossRocks",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "skill_repeat_count",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 1, 200, -25, levelRequirement = 23, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 5000, 200, -25, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 6000, 200, -25, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncaBossRocksTriggered"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "firestorm_base_area_of_effect_+%",
            "base_skill_effect_duration",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 23, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 300, -25, -50, 900, 10, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 11000%
    IdMonsterActBossAct2
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 11000 Max: 11000 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radio: 120
    heal aura owner % max life on death [0]
    Edit

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