Eyes_of_the_Greatwolf

Old: 니콜볼라스 2021-09-01 18:54:57

New: 니콜볼라스 2021-09-01 23:50:37

OldNewDifferences
1-# 헤드헌터
2-## Mechanics
3-Upon killing a rare monster, the player gains all of its monster modifiers for the next 20 seconds. You also gain the mods if a Minion, Trap, Mine or Totem kills a rare monster; this is an exception to the usual definition of "you".
1+## Modifiers
42
5-The following mods can not be gained by the player:
3+Eyes of the Greatwolf doubles the effect of any of its implicit modifiers. This means it has two modifiers chosen from the following and then doubles them:
64
7-- <span class="text-mod">Fractured</span>
8-- <span class="text-mod">Inner Treasure</span>
9-- <span class="text-mod">Soul Conduit</span>
5+Available implicit modifiers include:
106
11-## Effects
12-Common mods that players can gain from killing rare enemies are listed in the table below. It is possible to gain all of these mods at once, if players can consistently kill rare enemies, therefore, it is possible to activate extreme defensiveness and huge damage boosts. Players will commonly gain mods that grant them a proximity shield, mods that multiply player's energy shield upto 10 times, and mods that grant improve damage and critical strike chance.
13-
14-While the Headhunter has stolen mods from a slain enemy, it will display the activated mods next to the player's auras. The monster modifiers that Headhunter has stolen sometimes use alternate names, eg "Life Regen Aura" for the [[Vitality]] aura, and so on. The table below uses the name displayed on the buff bar.
15-
16-**Note: It is not possible to gain any "negative" mods from enemies such as curses or hexes. Mods gained will always have a positive effect either to improve the player's defense or offensive capability.**
17-
18-## Corrupting
19-
20-Extremely wealthy players may risk their Headhunter and corrupt it using [[Vaal Orb]]. It is possible to:
21-
22-- Brick it by turning it into a Rare Belt
23-- Add an implicit
24-- No effect other than adding the corrupted property
25-- Other effects like transforming into another item
26-
27-### Implicits
28-The purpose of corrupting a Headhunter is to obtain rare Vaal Implicits. The full list of obtainable implicits for Headhunter are:
29-
30-- <span class="text-mod">(8–10)% increased Area of Effect
31-- <span class="text-mod">+(20–25)% to Critical Strike Multiplier during any Flask Effect
32-- <span class="text-mod">(8–12)% increased Attack Speed during any Flask Effect
33-- <span class="text-mod">(8–12)% increased Cast Speed during any Flask Effect
34-- <span class="text-mod">(35–40)% increased Critical Strike Chance during any Flask Effect
35-- <span class="text-mod">(12–15)% increased Skill Effect Duration
36-- <span class="text-mod">(8–10)% increased maximum Energy Shield
37-- <span class="text-mod">(6–8)% increased maximum Life
38-- <span class="text-mod">(8–12)% increased Movement Speed during any Flask Effect
39-- <span class="text-mod">(20–30)% increased Rarity of Items found
40-- <span class="text-mod">(3–5)% increased Quantity of Items found
41-- <span class="text-mod">Wrath has (15–20)% increased Aura Effect
42-- <span class="text-mod">Anger has (15–20)% increased Aura Effect
43-- <span class="text-mod">Hatred has (15–20)% increased Aura Effect
44-- <span class="text-mod">Determination has (15–20)% increased Aura Effect
45-- <span class="text-mod">Discipline has (15–20)% increased Aura Effect
46-- <span class="text-mod">Grace has (15–20)% increased Aura Effect
47-- <span class="text-mod">(4–6)% increased Intelligence
48-- <span class="text-mod">(4–6)% increased Dexterity
49-- <span class="text-mod">(4–6)% increased Strength
50-- <span class="text-mod">+(14–16)% to all Elemental Resistances
7+(12-16)% increased Attributes
8+(15-25)% increased Global Defences
9+(19-31)% increased Chaos Damage
10+(20-30)% increased Attack Damage
11+(20-30)% increased Cold Damage
12+(20-30)% increased Fire Damage
13+(20-30)% increased Lightning Damage
14+(20-30)% increased Spell Damage
15+(20-30)% increased Global Physical Damage
16+(20-30)% increased maximum Mana
17+(25-35)% increased Damage
18+(4-6)% additional Physical Damage Reduction
19+(4-6)% chance to Freeze, Shock and Ignite
20+(40-50)% increased Global Critical Strike Chance
21+(5-8)% increased Area of Effect
22+(6-10)% increased Attack and Cast Speed
23+(6-10)% increased Quantity of Items found
24+(8-12)% increased maximum Life
25++(24-36)% to Global Critical Strike Multiplier
26++1 to maximum number of Raised Zombies
27+10% chance to gain a Frenzy Charge on Kill
28+10% chance to gain a Power Charge on Kill
29+10% chance to gain an Endurance Charge on Kill
30+50% of Cold Damage from Hits taken as Fire Damage
31+50% of Cold Damage from Hits taken as Lightning Damage
32+50% of Fire Damage from Hits taken as Cold Damage
33+50% of Fire Damage from Hits taken as Lightning Damage
34+50% of Lightning Damage from Hits taken as Cold Damage
35+50% of Lightning Damage from Hits taken as Fire Damage
36+Gain (6-12)% of Physical Damage as Extra Damage of a random Element
37+Projectiles Pierce 2 additional Targets
38+Regenerate 2% of Life per second