Scourge_league

Old: 니콜볼라스 2021-10-13 15:05:12

New: 니콜볼라스 2021-10-15 00:00:23

OldNewDifferences
1-# Cowl of the Thermophile
1+# Scourge league
22
3-## Mechanics
3+## Daily
44
5-- <span class="explicitMod">Can have a second Enchantment Modifier</span> - This opens up 3 different options for the helmet.
6- - 1 annointment and 1 Labyrinth Enchantment.
7- - Annoint first, then find labyrinth enchantment. (See below)
8- - 2 annointments
9- - Anointment order doesn't matter.
10- - 2 labyrinth enchantments
11- - The first enchantment from a lab or anoint is permanent. The second one can replaced from future enchantments. This means rolling the lab enchantment you need on the very first enchantment of the item is necessary for crafting an item that has 2 exactly desired labyrinth enchantments on one item.
12-- <span class="explicitMod">(#)% reduced (element) Resistance</span> - This modifier is calculated differently than this one: <span class="explicitMod">-(#)% to (element) resistance</span>
13- - Flat number sources of plus or minus resist are added together first.
14- - Reduced modifiers are multiplied after. When you have positive resistances, reduced modifiers make your resists less. When you have negative resistances, reduced modifers raise your resistances. At 50% reduced resistance all positive or negative resistances will require twice as much flat percentage base for players trying to reach their desired amount.
15- - **Example** - A player that needs 75% resistance with 50% reduced resistance will need 150% base resistance from flat sources to reach a final 75%.
16-- <span class="explicitMod">Fire Resistance is 75%</span> - This modifiers over-rides all other flat and increased/reduced fire resistance modifiers, ignoring them completely.
17- - **Example** A map with negative max resistance modifiers will not change the 75% fire resistance, because it ignores all other modifiers.
5+![](https://web.poecdn.com/public/news/2021-10-14/ScourgeTeaser1.jpg)
186
19-### Interactions
7+![](https://web.poecdn.com/public/news/2021-10-14/Ranger_teaser_scourge316.png)
208
21-- Damage taken as can allow characters to skip the downside of needing 75% extra resist.
9+![](https://web.poecdn.com/public/news/2021-10-14/InvUI_teaser.png)
10+
11+![](https://web.poecdn.com/public/news/2021-10-07/ZanaScourge_Mods.jpg)
12+
13+![](https://web.poecdn.com/public/news/2021-10-12/IronWillTeaser.jpg)
14+
15+![](https://web.poecdn.com/public/news/2021-10-13/StrangleGasp.png)
16+
17+### 10/12 The Catch
18+
19+![](https://web.poecdn.com/public/news/2021-10-05/TheCatch_Div.png)
20+
21+### 10/12 Sacred Orb
22+
23+![](https://web.poecdn.com/public/news/2021-10-11/SacredOrb.png)
24+
25+### 10/11 Part of Delve revamp
26+
27+![](https://web.poecdn.com/public/news/2021-10-06/PrimevalRuins_316.png)
28+
29+### 10/10 Chasing Risk
30+
31+<img src="https://media.discordapp.net/attachments/175003881300951040/896494632932876308/FBSLV_vVcAA8P8F.png" >
32+
33+### 10/9 Unrelenting Timeless Emblem
34+
35+<img src="https://web.poecdn.com/public/news/2021-10-08/ENG_Unrelenting_Emblem_316.jpg" >
36+
37+### 10/8 Part 3 - Auras, Curses and Elemental Damage Over Time
38+
39+[Auras, Curses and Elemental Damage Over Time](https://www.pathofexile.com/forum/view-thread/3185299)
40+
41+### 10/8 Guardian's Challenge
42+
43+![](https://web.poecdn.com/public/news/2021-10-06/GuardiansChallenge.png)
44+
45+### 10/7 Part 2 - Core Character Defences and Recovery
46+
47+[Core Character Defences and Recovery](https://www.pathofexile.com/forum/view-thread/3185101)
48+
49+### 10/7 Blight-ravaged Map
50+
51+<img src="https://web.poecdn.com/public/news/2021-10-07/BlightRavagedMap.jpg" width="70%">
52+
53+### 10/6 Part 1 - Flasks and Ailment Mitigation
54+
55+[Flasks and Ailment Mitigation](https://www.pathofexile.com/forum/view-thread/3184944)
56+
57+### 10/6 Disdain
58+
59+![](https://web.poecdn.com/public/news/2021-10-06/DivCard_Disdain.png)
60+
61+### 10/5 Twitch Drops
62+<iframe width="560" height="315" src="https://www.youtube.com/embed/V9BPDGhWIWk" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
63+
64+### 10/5 Flawless Breachstone
65+![](https://web.poecdn.com/public/news/2021-10-05/ChayulaBreachstone.png)
66+
67+### 10/4
68+
69+![](https://web.poecdn.com/public/news/2021-10-04/TheAspirantDivCard.png)
70+
71+<iframe width="560" height="315" src="https://www.youtube.com/embed/Ij0nzEu5tP4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
72+
73+![](https://i.ytimg.com/vi_webp/Ij0nzEu5tP4/maxresdefault.webp)
74+
75+![](https://cdn.discordapp.com/attachments/872882365406523456/893241796669341746/unknown.png)
76+
77+Please note that these may be changed prior to their deployment.
78+
79+## Timeline
80+
81+- Oct 14 - Announcement
82+- Oct 18 - Challenges Rewards
83+- Oct 19 - Expedition league end
84+- Oct 20 - All New and Changed Gems
85+- Oct 21 - Launch Day Information and Possible Torrent Link
86+- Oct 22 - 3.16.0 Expansion launch
87+- Oct 23 - New Mystery Box Revealed
88+- Oct 27 - 3.16.0 Expansion Launch for Console
89+
90+## Hard Mode
91+
92+- test drop/craft ratios, isolating league mechanics
93+- testing ground for mid-league buff/nerf
94+- PTR for certain features
95+
96+## Game Balance
97+
98+- make the campaign (Acts Two through Ten) more challenging
99+- nerf Fortify for melee characters
100+- nerf Aurabots
101+- modify Totem mechism due to [[Forbidden Rite]] Totem build
102+
103+## Ailments
104+
105+make to players' sources of Ailment mitigation (not been locked)
106+
107+- Adding more Ailment mitigation or avoidance to skills. For example, adding appropriate mitigation to Purity of Fire, Purity of Ice and Purity of Lightning Auras with a more notable source on Purity of Elements.
108+- Adding more powerful mitigation for various debuffs and effects to the Pantheon, ideally one for each ailment or immunity. For things like ignite and poison it would be more likely to provide a high reduced effect rather than immunity.
109+- Adding new clusters to the passive skill tree to mitigate poison and bleed.
110+- Adding bleed mitigation to [[Steelskin]] and potentially changing Bone Armour from the Necromancer Ascendancy.
111+- Adding ignite mitigation to [[Molten Shell]].
112+- Adding additional corrupted implicits on various items with a focus on Jewels that provide ailment mitigation.
113+- Changing Consecrated Ground to provide 50% reduced effect of Curses on those with the buff while moving the Curse Effect mitigation cluster to be more central and accessible.
114+- Adding additional Jewel mods to the regular jewel mod pool that allow for mitigating ailments.
115+Reviewing existing avoidance and mitigation mods to make sure they're in line with the current game. For example, buffing Abyss Jewel ailment avoidance mods from 20% up to around 35%.
116+- Reviewing the crafting options available for mitigating ailments and ensuring there are enough options, particularly at lower levels.
117+- Changing the Shield Ailment Avoidance mod to be available on all shields.
118+- Adding crafting options for: Cannot be Shocked, Cannot be Chilled, Cannot be Ignited, Cannot be Poisoned, Take no extra damage from Bleed while Moving, Cannot be Frozen.
119+
120+## Flasks
121+
122+- flasks has two mod pools: proactive(Utility) or reactive(Life and Mana)
123+- new flask modifier tier
124+- buff [[Enkindling Orb]]
125+
126+## Guild
127+
128+- added Guild hideout
129+- new Guild API
130+
131+## Items
132+
133+- move Delve and the Pale Council recipe unlock to core
134+- reduce Veiled modifiers unlock time
135+
136+## Aspirational Content
137+
138+- Increasing the drop rate of [[Delirium Orb]]s and making 5x Delirium Orb encounters more rewarding. Make the 4x, 3x, 2x, and 1x Orb encounters more rewarding but to a lesser extent than the 5x Delirium Orb encounter.
139+- Additional 5-10 waves to the end of the [[Simulacrum]].
140+- Making Delve a lot more rewarding at a much shallower depth so that around depth 1,000-1,500 it becomes much more rewarding but also much more difficult
141+- Improve Delve's catch-up mechanic to Tier 16 maps without Delving
142+- Uber [[Domain of Timeless Conflict]]
143+- Uber Blighted Maps
144+- More than ten waves in an Ultimatum
145+- New tier of [[Breachstone]]s.
146+
147+## Endgame Content
148+
149+- reduce the Atlas to four regions rather than eight
150+- 100-ish maps to complete rather than 160
151+
152+## Splinters
153+
154+- [[Scroll of Wisdom]]s five times less often but drop in average stack sizes of five
155+
156+## Reference
157+
158+- [Recent Topics from Community Podcasts](https://www.pathofexile.com/forum/view-thread/3174380)
159+- [My Notes from the Ghazzy, Grimro, Tuna and Chris Cast - Catch up over the weekend!](https://www.reddit.com/r/pathofexile/comments/phb0qc/my_notes_from_the_ghazzy_grimro_tuna_and_chris/)
160+- [Ziz & Mathil and Chris Cast](https://docs.google.com/document/d/1DXEUrYeMEf-VXLNFZIlLwFCzsv0AjHzLru2shNcpuMs/preview?pru=AAABe7CyJwY*MunSkjpBtfIadwyEZSFJnw)
161+- [Baeclast and Chris](https://pastebin.com/yUE01aTE)