增加 500% 隱身
幽魂 | Y |
---|---|
標籤 | fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/NPC/League/Expedition/ExpeditionWildBase" Animated { animated_object = "Metadata/NPC/League/Expedition/Dannig/Dannig.ao" } BaseEvents { on_construction_complete = "globals.dannig_wild = this;" } StateMachine { define_shared_state = "olroth_fight" }
Object Type Codes
version 2 extends "Metadata/NPC/League/Expedition/ExpeditionWildBase" StateMachine { define_state = "trailer;" on_state_trailer_1 = " this.plunger = AddAttached( Metadata/Terrain/Doodads/Leagues/Expedition/plunger_trailer.ao,); plunger.PlayAnimation( cine_plunge_01 ); plunger.PauseAnimation(); " on_state_weapon_visibility_1 = "ShowWeapons( 1, 1 ); AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, R_Weapon ); AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, L_Weapon );" on_state_weapon_visibility_0 = "AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, R_Weapon ); AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, L_Weapon ); Delay( 1.0, { HideWeapons( 1, 1 ); } );" create_state_weapon_visibility_1 = "ShowWeapons( 1, 1 );" create_state_weapon_visibility_0 = "HideWeapons( 1, 1 );" on_or_create_state_olroth_fight_1 = "DisableRendering(); DisableTargetable(); HideMinimapIcon();" } Animated { on_cine_plunge_01 = "PlayAnimationAttached( Metadata/Terrain/Doodads/Leagues/Expedition/plunger_trailer.ao, cine_plunge_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionDannig"] = { name = "Dannig", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.74, damageSpread = 0.2, attackTime = 1.17, attackRange = 11, accuracy = 5, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-74]
Id | StanceExpeditionDannigWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
每秒回復 2% 生命
Id | ExpeditionNPCLifeRegen_ |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
增加 500% 隱身
Id | ExpeditionNPCStealth_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 500% 隱身
幽魂 | Y |
---|---|
標籤 | fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/NPC/League/Expedition/Dannig/Dannig.ao" } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Positioned { team = 1 } BaseEvents { on_construction_complete = "globals.dannig_olroth = this;" } Stats { set_immune_to_cheats = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 set_base_cannot_be_damaged = 1 } StateMachine { define_shared_state = " in_combat = 1; weapon_visibility = 1; encounter; fight; olroth_invisibility; targetable = 1; fading; " on_state_encounter_2 = "PathTo( olroth_fight_controller );" } SectorEvents {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_weapon_visibility_1 = " ShowWeapons( 1, 1 ); AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, R_Weapon ); AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, L_Weapon ); " on_state_weapon_visibility_0 = " AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, R_Weapon ); AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, L_Weapon ); Delay( 1.0, { HideWeapons( 1, 1 ); } ); " create_state_weapon_visibility_1 = "ShowWeapons( 1, 1 );" create_state_weapon_visibility_0 = "HideWeapons( 1, 1 );" on_or_create_state_targetable_1 = "EnableTargetable();" on_or_create_state_targetable_0 = "DisableTargetable();" on_state_fading_1 = " AddEffectPack( Metadata/Effects/Utility/EPKs/fade_Out.epk ); Delay( 1, { DisableRendering(); } ); " create_state_fading_1 = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionDannigOlroth"] = { name = "Dannig", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.74, damageSpread = 0.2, attackTime = 1.17, attackRange = 11, accuracy = 5, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-74]
Id | StanceExpeditionDannigWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
每秒回復 2% 生命
Id | ExpeditionNPCLifeRegen_ |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
增加 500% 隱身
Id | ExpeditionNPCStealth_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
丹尼格 Topic /3
NPC | 名字 |
---|---|
商人.羅格 | 我們富有魅力的領袖是一個配得上他的職位的人。他走在前面,帶領我們。我更喜歡從安全的距離支持事情,而他是個偉人,讓我這樣做。我一直在執行我能身任的任務和戰鬥,他們一直試圖武裝我並訓練我進行戰鬥,並告訴我這是我獲得名望的唯一途徑…但我的目標是成為世界上第一個著名的後勤大師。那個羅格,他們會說,他如此迅速、持續地帶來了食物、喝的和裝備,這讓雙方的戰士都感到驚訝並幫助贏得了這一天。 丹尼格告訴我,這是一個值得追求的夢想。他是個好朋友。 |
賭徒.關南 | 我們勇敢的領導者相信一個比真實世界更好的世界。他看不見你和我,流亡者。他看到了英雄。他看到了宏偉的神話和改變世界的勇敢。不要打消這些念頭。我想生活在他看到的世界裡,即使我知道那不是真的。 |
討價還價.圖貞 | 他是個好人。兩個世界的人。一部分有抱負的夢想家,另一部分憤世嫉俗的現實主義者。我會跟隨他到世界的盡頭,你知道,因為我已經…而且我們已經在這了。 |
Community Wiki
Dannig, Warrior Skald
Dannig, Warrior Skald is the heart of the expedition, its brave leader and loremaster.
1. Trade
Dannig is interested in specific types of runed artifacts and wants to trade these from you for a variety of options such as currency that lets you reroll vendor inventories, logbooks, or artifacts that the other Kalguuran traders are looking for.
2. Expedition Locker
You can talk to the traders in the wild, in town or in your hideout. They grant you access to your Expedition Locker (which is like the Heist Locker – a lockbox for league-specific items) which can be accessed in all three places also. We’re adding the affinity system to these lockers.
3. Open Expedition Logbook
Take an Expedition Logbook Expedition Logbook to Danning in your hideout to open Portals to an Expedition. Among the many relics of the ancient Kalguurans you might find at their expedition sites are Logbooks. These ancient books chronicle the locations that their ancestors visited in their exploration of Wraeclast.
A logbook item can be rolled to have a set of explicit mods, like an endgame map. Each location within the logbook has its own implicit mods, as well as a theme that controls what types of remnants can be found there.
Talk to Dannig in your hideout and give him a logbook you have found and go on an Expedition to one of the locations it describes. These are all exotic places that no Exiles have ever travelled to before.
Currency | Notes |
---|---|
Burial Medallion | |
Lesser Sun Artifact | Can be used to purchase: |
Common Sun Artifact | Can be used to purchase: |
Greater Sun Artifact | Can be used to purchase: |
Grand Sun Artifact | Can be used to purchase: |
PoE Challenges: Dannig's Exchange (12)
Exchange each of the following Artifacts with Dannig, Warrior Skald.
- Lesser Broken Circle Artifact
- Common Broken Circle Artifact
- Greater Broken Circle Artifact
- Grand Broken Circle Artifact
- Lesser Black Scythe Artifact
- Common Black Scythe Artifact
- Greater Black Scythe Artifact
- Grand Black Scythe Artifact
- Lesser Order Artifact
- Common Order Artifact
- Greater Order Artifact
- Grand Order Artifact
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.