丹宁
人形
stance movement speed +% final [-74]
生命每秒回复 2%
潜行提高 500%
Dannig
幽魂Y
标签fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
生命
130%
护甲
+50%
闪避值
+50%
异常状态临界值
130%
抗性
0 0 0 0
伤害
74%
命中
500%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 11
攻击间隔
1.17 秒
伤害分布
±20%
经验值
100%
Model Size
90%
类型
ExpeditionDannig
Metadata
ExpeditionDannig
等级
68
生命
8,363
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
276
法术伤害
276
命中
1,450
攻击间隔
1.17
经验值
10,255
异常状态临界值
8,363
冰缓
26
Shock
26
Brittle
150
Scorch
26
Sap
73
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 221–332
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/NPC/League/Expedition/ExpeditionWildBase"

Animated
{
	animated_object = "Metadata/NPC/League/Expedition/Dannig/Dannig.ao"
}

BaseEvents
{
	on_construction_complete = "globals.dannig_wild = this;"
}

StateMachine
{
	define_shared_state = "olroth_fight"
}

Object Type Codes

version 2
extends "Metadata/NPC/League/Expedition/ExpeditionWildBase"

StateMachine
{
	define_state = "trailer;"

	on_state_trailer_1 =
	"
		this.plunger = AddAttached( Metadata/Terrain/Doodads/Leagues/Expedition/plunger_trailer.ao,  );
		plunger.PlayAnimation( cine_plunge_01 );
		plunger.PauseAnimation();
	"
	on_state_weapon_visibility_1 = "ShowWeapons( 1, 1 ); AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, R_Weapon ); AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, L_Weapon );"
	on_state_weapon_visibility_0 = "AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, R_Weapon ); AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, L_Weapon ); Delay( 1.0, { HideWeapons( 1, 1 ); } );"

	create_state_weapon_visibility_1 = "ShowWeapons( 1, 1 );"
	create_state_weapon_visibility_0 = "HideWeapons( 1, 1 );"

	on_or_create_state_olroth_fight_1 = "DisableRendering(); DisableTargetable(); HideMinimapIcon();"
}

Animated
{
	on_cine_plunge_01 = "PlayAnimationAttached( Metadata/Terrain/Doodads/Leagues/Expedition/plunger_trailer.ao, cine_plunge_01 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionDannig"] = {
    name = "Dannig",
    life = 1.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.74,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 11,
    accuracy = 5,
    weaponType1 = "Dagger",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
stance movement speed +% final [-74]
IdStanceExpeditionDannigWalk
FamilyStance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: -74 Max: -74 全域
  • Craft Tagsspeed
    生命每秒回复 2%
    IdExpeditionNPCLifeRegen_
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 全域
  • Craft Tagsresource life
    潜行提高 500%
    IdExpeditionNPCStealth_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stealth +% Min: 500 Max: 500 全域
  • 丹宁
    人形
    stance movement speed +% final [-74]
    生命每秒回复 2%
    潜行提高 500%
    Dannig
    幽魂Y
    标签fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    生命
    130%
    护甲
    +50%
    闪避值
    +50%
    异常状态临界值
    130%
    抗性
    0 0 0 0
    伤害
    74%
    命中
    500%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 11
    攻击间隔
    1.17 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    90%
    类型
    ExpeditionDannig
    Metadata
    ExpeditionDannigOlroth
    等级
    68
    生命
    8,363
    护甲
    43,185
    闪避值
    7,109
    能量护盾
    0
    伤害
    276
    法术伤害
    276
    命中
    1,450
    攻击间隔
    1.17
    经验值
    10,255
    异常状态临界值
    8,363
    冰缓
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 221–332
    暴击几率: 5%
    攻击间隔: 1.17 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	animated_object = "Metadata/NPC/League/Expedition/Dannig/Dannig.ao"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Positioned
    {
    	team = 1
    }
    
    BaseEvents
    {
    	on_construction_complete = "globals.dannig_olroth = this;"
    }
    
    Stats
    {
    	set_immune_to_cheats = 1
    	set_cannot_die = 1
    	set_monster_no_additional_player_scaling = 1
    	set_cannot_be_chained_from = 1
    	set_base_cannot_be_damaged = 1
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		in_combat = 1;
    		weapon_visibility = 1;
    		encounter;
    		fight;
    		olroth_invisibility;
    		targetable = 1;
    		fading;
    	"
    
    	on_state_encounter_2 = "PathTo( olroth_fight_controller );"
    }
    
    SectorEvents {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_weapon_visibility_1 =
    	"
    		ShowWeapons( 1, 1 );
    		AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, R_Weapon );
    		AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, L_Weapon );
    	"
    
    	on_state_weapon_visibility_0 =
    	"
    		AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, R_Weapon );
    		AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, L_Weapon );
    		Delay( 1.0, { HideWeapons( 1, 1 ); } );
    	"
    
    	create_state_weapon_visibility_1 = "ShowWeapons( 1, 1 );"
    	create_state_weapon_visibility_0 = "HideWeapons( 1, 1 );"
    	on_or_create_state_targetable_1 = "EnableTargetable();"
    	on_or_create_state_targetable_0 = "DisableTargetable();"
    
    	on_state_fading_1 =
    	"
    		AddEffectPack( Metadata/Effects/Utility/EPKs/fade_Out.epk );
    		Delay( 1, { DisableRendering(); } );
    	"
    
    	create_state_fading_1 = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionDannigOlroth"] = {
        name = "Dannig",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.74,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 5,
        weaponType1 = "Dagger",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-74]
    IdStanceExpeditionDannigWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -74 Max: -74 全域
  • Craft Tagsspeed
    生命每秒回复 2%
    IdExpeditionNPCLifeRegen_
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 全域
  • Craft Tagsresource life
    潜行提高 500%
    IdExpeditionNPCStealth_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stealth +% Min: 500 Max: 500 全域
  • 丹宁 Topic /4
    NPC名字
    交易人罗格我们的领袖很有人格魅力,是一个真正的领袖。他总是身先士卒,在前面领路。我这人喜欢在安全的地方给大家服务,只有他那样伟大的人才能容得下我。我参加过许多任务,他们总想给我武器,教我怎么战斗,还告诉我这是出人头地的唯一方式……可我的目标就是成为第一位闻名世界的补给大师。我希望大家说起我,都会说那个罗格总能把食物、饮水和装备按时按量送达前线,帮助将士们赢得了胜利,让敌我双方都另眼相看。只有丹宁告诉我这是一个值得追求的梦想。他是我的挚友。
    游戏人桂温妮咱们无畏的领袖坚信有一个比我们的现实更加美好的世界。他眼里没有凡夫俗子,只有英雄豪杰。他关注的是绮丽的神话和改变世界的壮举。别去戳破他这些念想。我就真希望活在他幻想的这个世界里,哪怕我知道那不是真的。
    小贩图金他是个好人,不过有两副面孔。一副是志向高远的梦想家,另一副是愤世嫉俗的现实派。不过不管他走到天涯海角我都会誓死追随,所以……我们才会来到这里。
    歌人武士丹宁

    Community Wiki

    Edit

    Dannig, Warrior Skald

    Dannig, Warrior Skald is the heart of the expedition, its brave leader and loremaster.

    1. Trade

    Dannig is interested in specific types of runed artifacts and wants to trade these from you for a variety of options such as currency that lets you reroll vendor inventories, logbooks, or artifacts that the other Kalguuran traders are looking for.

    2. Expedition Locker

    You can talk to the traders in the wild, in town or in your hideout. They grant you access to your Expedition Locker (which is like the Heist Locker – a lockbox for league-specific items) which can be accessed in all three places also. We’re adding the affinity system to these lockers.

    3. Open Expedition Logbook

    Take an Expedition Logbook Expedition Logbook to Danning in your hideout to open Portals to an Expedition. Among the many relics of the ancient Kalguurans you might find at their expedition sites are Logbooks. These ancient books chronicle the locations that their ancestors visited in their exploration of Wraeclast.

    A logbook item can be rolled to have a set of explicit mods, like an endgame map. Each location within the logbook has its own implicit mods, as well as a theme that controls what types of remnants can be found there.

    Talk to Dannig in your hideout and give him a logbook you have found and go on an Expedition to one of the locations it describes. These are all exotic places that no Exiles have ever travelled to before.

    Currency Notes
    Burial Medallion
    Lesser Sun Artifact Can be used to purchase:
  • Lesser Broken Circle Artifact
  • Lesser Black Scythe Artifact
  • Lesser Order Artifact
  • Common Sun Artifact Can be used to purchase:
  • Common Broken Circle Artifact
  • Common Black Scythe Artifact
  • Common Order Artifact
  • Greater Sun Artifact Can be used to purchase:
  • Greater Broken Circle Artifact
  • Greater Black Scythe Artifact
  • Greater Order Artifact
  • Grand Sun Artifact Can be used to purchase:
  • Grand Broken Circle Artifact
  • Grand Black Scythe Artifact
  • Grand Order Artifact
  • PoE Challenges: Dannig's Exchange (12)

    Exchange each of the following Artifacts with Dannig, Warrior Skald.

    • Lesser Broken Circle Artifact
    • Common Broken Circle Artifact
    • Greater Broken Circle Artifact
    • Grand Broken Circle Artifact
    • Lesser Black Scythe Artifact
    • Common Black Scythe Artifact
    • Greater Black Scythe Artifact
    • Grand Black Scythe Artifact
    • Lesser Order Artifact
    • Common Order Artifact
    • Greater Order Artifact
    • Grand Order Artifact

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.