生命每秒回复 2%
潜行提高 500%
幽魂 | Y |
---|---|
标签 | fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/NPC/League/Expedition/ExpeditionWildBase" Animated { animated_object = "Metadata/NPC/League/Expedition/Dannig/Dannig.ao" } BaseEvents { on_construction_complete = "globals.dannig_wild = this;" } StateMachine { define_shared_state = "olroth_fight" }
Object Type Codes
version 2 extends "Metadata/NPC/League/Expedition/ExpeditionWildBase" StateMachine { define_state = "trailer;" on_state_trailer_1 = " this.plunger = AddAttached( Metadata/Terrain/Doodads/Leagues/Expedition/plunger_trailer.ao,); plunger.PlayAnimation( cine_plunge_01 ); plunger.PauseAnimation(); " on_state_weapon_visibility_1 = "ShowWeapons( 1, 1 ); AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, R_Weapon ); AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, L_Weapon );" on_state_weapon_visibility_0 = "AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, R_Weapon ); AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, L_Weapon ); Delay( 1.0, { HideWeapons( 1, 1 ); } );" create_state_weapon_visibility_1 = "ShowWeapons( 1, 1 );" create_state_weapon_visibility_0 = "HideWeapons( 1, 1 );" on_or_create_state_olroth_fight_1 = "DisableRendering(); DisableTargetable(); HideMinimapIcon();" } Animated { on_cine_plunge_01 = "PlayAnimationAttached( Metadata/Terrain/Doodads/Leagues/Expedition/plunger_trailer.ao, cine_plunge_01 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionDannig"] = { name = "Dannig", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.74, damageSpread = 0.2, attackTime = 1.17, attackRange = 11, accuracy = 5, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-74]
Id | StanceExpeditionDannigWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
生命每秒回复 2%
Id | ExpeditionNPCLifeRegen_ |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
潜行提高 500%
Id | ExpeditionNPCStealth_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
生命每秒回复 2%
潜行提高 500%
幽魂 | Y |
---|---|
标签 | fast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/NPC/League/Expedition/Dannig/Dannig.ao" } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Positioned { team = 1 } BaseEvents { on_construction_complete = "globals.dannig_olroth = this;" } Stats { set_immune_to_cheats = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_cannot_be_chained_from = 1 set_base_cannot_be_damaged = 1 } StateMachine { define_shared_state = " in_combat = 1; weapon_visibility = 1; encounter; fight; olroth_invisibility; targetable = 1; fading; " on_state_encounter_2 = "PathTo( olroth_fight_controller );" } SectorEvents {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_weapon_visibility_1 = " ShowWeapons( 1, 1 ); AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, R_Weapon ); AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, L_Weapon ); " on_state_weapon_visibility_0 = " AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, R_Weapon ); AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, L_Weapon ); Delay( 1.0, { HideWeapons( 1, 1 ); } ); " create_state_weapon_visibility_1 = "ShowWeapons( 1, 1 );" create_state_weapon_visibility_0 = "HideWeapons( 1, 1 );" on_or_create_state_targetable_1 = "EnableTargetable();" on_or_create_state_targetable_0 = "DisableTargetable();" on_state_fading_1 = " AddEffectPack( Metadata/Effects/Utility/EPKs/fade_Out.epk ); Delay( 1, { DisableRendering(); } ); " create_state_fading_1 = "DisableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionDannigOlroth"] = { name = "Dannig", life = 1.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.74, damageSpread = 0.2, attackTime = 1.17, attackRange = 11, accuracy = 5, weaponType1 = "Dagger", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [-74]
Id | StanceExpeditionDannigWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
生命每秒回复 2%
Id | ExpeditionNPCLifeRegen_ |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
潜行提高 500%
Id | ExpeditionNPCStealth_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
丹宁 Topic /4
NPC | 名字 |
---|---|
交易人罗格 | 我们的领袖很有人格魅力,是一个真正的领袖。他总是身先士卒,在前面领路。我这人喜欢在安全的地方给大家服务,只有他那样伟大的人才能容得下我。我参加过许多任务,他们总想给我武器,教我怎么战斗,还告诉我这是出人头地的唯一方式……可我的目标就是成为第一位闻名世界的补给大师。我希望大家说起我,都会说那个罗格总能把食物、饮水和装备按时按量送达前线,帮助将士们赢得了胜利,让敌我双方都另眼相看。只有丹宁告诉我这是一个值得追求的梦想。他是我的挚友。 |
游戏人桂温妮 | 咱们无畏的领袖坚信有一个比我们的现实更加美好的世界。他眼里没有凡夫俗子,只有英雄豪杰。他关注的是绮丽的神话和改变世界的壮举。别去戳破他这些念想。我就真希望活在他幻想的这个世界里,哪怕我知道那不是真的。 |
小贩图金 | 他是个好人,不过有两副面孔。一副是志向高远的梦想家,另一副是愤世嫉俗的现实派。不过不管他走到天涯海角我都会誓死追随,所以……我们才会来到这里。 |
歌人武士丹宁 |
Community Wiki
Dannig, Warrior Skald
Dannig, Warrior Skald is the heart of the expedition, its brave leader and loremaster.
1. Trade
Dannig is interested in specific types of runed artifacts and wants to trade these from you for a variety of options such as currency that lets you reroll vendor inventories, logbooks, or artifacts that the other Kalguuran traders are looking for.
2. Expedition Locker
You can talk to the traders in the wild, in town or in your hideout. They grant you access to your Expedition Locker (which is like the Heist Locker – a lockbox for league-specific items) which can be accessed in all three places also. We’re adding the affinity system to these lockers.
3. Open Expedition Logbook
Take an Expedition Logbook Expedition Logbook to Danning in your hideout to open Portals to an Expedition. Among the many relics of the ancient Kalguurans you might find at their expedition sites are Logbooks. These ancient books chronicle the locations that their ancestors visited in their exploration of Wraeclast.
A logbook item can be rolled to have a set of explicit mods, like an endgame map. Each location within the logbook has its own implicit mods, as well as a theme that controls what types of remnants can be found there.
Talk to Dannig in your hideout and give him a logbook you have found and go on an Expedition to one of the locations it describes. These are all exotic places that no Exiles have ever travelled to before.
Currency | Notes |
---|---|
Burial Medallion | |
Lesser Sun Artifact | Can be used to purchase: |
Common Sun Artifact | Can be used to purchase: |
Greater Sun Artifact | Can be used to purchase: |
Grand Sun Artifact | Can be used to purchase: |
PoE Challenges: Dannig's Exchange (12)
Exchange each of the following Artifacts with Dannig, Warrior Skald.
- Lesser Broken Circle Artifact
- Common Broken Circle Artifact
- Greater Broken Circle Artifact
- Grand Broken Circle Artifact
- Lesser Black Scythe Artifact
- Common Black Scythe Artifact
- Greater Black Scythe Artifact
- Grand Black Scythe Artifact
- Lesser Order Artifact
- Common Order Artifact
- Greater Order Artifact
- Grand Order Artifact
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.