Dannig
Humanoïde
stance movement speed +% final [-74]
2% de Vie Régénérée par seconde
500% d'Augmentation de la Furtivité
SpectreY
Tagsfast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Vie
130%
Pièce d'armure
+50%
Évasion
+50%
Ailment Threshold
130%
Résistance
0 0 0 0
Damage
74%
Précision
500%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
100%
Model Size
90%
Type
ExpeditionDannig
Metadata
ExpeditionDannig
Niveau
68
Vie
8,363
Pièce d'armure
43,185
Évasion
7,109
Bouclier d'énergie
0
Damage
276
Dégâts des sorts
276
Précision
1,450
Attack Time
1.17
Expérience
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 221–332
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/NPC/League/Expedition/ExpeditionWildBase"

Animated
{
	animated_object = "Metadata/NPC/League/Expedition/Dannig/Dannig.ao"
}

BaseEvents
{
	on_construction_complete = "globals.dannig_wild = this;"
}

StateMachine
{
	define_shared_state = "olroth_fight"
}

Object Type Codes

version 2
extends "Metadata/NPC/League/Expedition/ExpeditionWildBase"

StateMachine
{
	define_state = "trailer;"

	on_state_trailer_1 =
	"
		this.plunger = AddAttached( Metadata/Terrain/Doodads/Leagues/Expedition/plunger_trailer.ao,  );
		plunger.PlayAnimation( cine_plunge_01 );
		plunger.PauseAnimation();
	"
	on_state_weapon_visibility_1 = "ShowWeapons( 1, 1 ); AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, R_Weapon ); AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, L_Weapon );"
	on_state_weapon_visibility_0 = "AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, R_Weapon ); AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, L_Weapon ); Delay( 1.0, { HideWeapons( 1, 1 ); } );"

	create_state_weapon_visibility_1 = "ShowWeapons( 1, 1 );"
	create_state_weapon_visibility_0 = "HideWeapons( 1, 1 );"

	on_or_create_state_olroth_fight_1 = "DisableRendering(); DisableTargetable(); HideMinimapIcon();"
}

Animated
{
	on_cine_plunge_01 = "PlayAnimationAttached( Metadata/Terrain/Doodads/Leagues/Expedition/plunger_trailer.ao, cine_plunge_01 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionDannig"] = {
    name = "Dannig",
    life = 1.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.74,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 11,
    accuracy = 5,
    weaponType1 = "Dagger",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [-74]
IdStanceExpeditionDannigWalk
FamilyStance
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final Min: -74 Max: -74 Global
  • Craft Tagsspeed
    2% de Vie Régénérée par seconde
    IdExpeditionNPCLifeRegen_
    FamilyLifeRegenerationRatePercentage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life
    500% d'Augmentation de la Furtivité
    IdExpeditionNPCStealth_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stealth +% Min: 500 Max: 500 Global
  • Dannig
    Humanoïde
    stance movement speed +% final [-74]
    2% de Vie Régénérée par seconde
    500% d'Augmentation de la Furtivité
    SpectreY
    Tagsfast_movement, has_dagger, has_one_handed_melee, human, humanoid, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    Vie
    130%
    Pièce d'armure
    +50%
    Évasion
    +50%
    Ailment Threshold
    130%
    Résistance
    0 0 0 0
    Damage
    74%
    Précision
    500%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    90%
    Type
    ExpeditionDannig
    Metadata
    ExpeditionDannigOlroth
    Niveau
    68
    Vie
    8,363
    Pièce d'armure
    43,185
    Évasion
    7,109
    Bouclier d'énergie
    0
    Damage
    276
    Dégâts des sorts
    276
    Précision
    1,450
    Attack Time
    1.17
    Expérience
    10,255
    Ailment Threshold
    8,363
    Chill
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 221–332
    Chances de coup critique: 5%
    Attack Time: 1.17 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	animated_object = "Metadata/NPC/League/Expedition/Dannig/Dannig.ao"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Positioned
    {
    	team = 1
    }
    
    BaseEvents
    {
    	on_construction_complete = "globals.dannig_olroth = this;"
    }
    
    Stats
    {
    	set_immune_to_cheats = 1
    	set_cannot_die = 1
    	set_monster_no_additional_player_scaling = 1
    	set_cannot_be_chained_from = 1
    	set_base_cannot_be_damaged = 1
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		in_combat = 1;
    		weapon_visibility = 1;
    		encounter;
    		fight;
    		olroth_invisibility;
    		targetable = 1;
    		fading;
    	"
    
    	on_state_encounter_2 = "PathTo( olroth_fight_controller );"
    }
    
    SectorEvents {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_weapon_visibility_1 =
    	"
    		ShowWeapons( 1, 1 );
    		AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, R_Weapon );
    		AddEffectPackAttached( ExpeditionDannigWeaponFadeIn, L_Weapon );
    	"
    
    	on_state_weapon_visibility_0 =
    	"
    		AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, R_Weapon );
    		AddEffectPackAttached( ExpeditionDannigWeaponFadeOut, L_Weapon );
    		Delay( 1.0, { HideWeapons( 1, 1 ); } );
    	"
    
    	create_state_weapon_visibility_1 = "ShowWeapons( 1, 1 );"
    	create_state_weapon_visibility_0 = "HideWeapons( 1, 1 );"
    	on_or_create_state_targetable_1 = "EnableTargetable();"
    	on_or_create_state_targetable_0 = "DisableTargetable();"
    
    	on_state_fading_1 =
    	"
    		AddEffectPack( Metadata/Effects/Utility/EPKs/fade_Out.epk );
    		Delay( 1, { DisableRendering(); } );
    	"
    
    	create_state_fading_1 = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/NPC/ExpeditionDannigOlroth"] = {
        name = "Dannig",
        life = 1.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.74,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 11,
        accuracy = 5,
        weaponType1 = "Dagger",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-74]
    IdStanceExpeditionDannigWalk
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -74 Max: -74 Global
  • Craft Tagsspeed
    2% de Vie Régénérée par seconde
    IdExpeditionNPCLifeRegen_
    FamilyLifeRegenerationRatePercentage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life
    500% d'Augmentation de la Furtivité
    IdExpeditionNPCStealth_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stealth +% Min: 500 Max: 500 Global
  • Dannig Topic /4 ⍟
    NPCNom
    Rog, le NégociateurNotre charismatique chef est un homme digne de sa position. Il prend les devants, l'initiative. Je préfère apporter mon soutien à distance, loin du danger, et lui, grande âme qu'il est, me laisse faire. J'ai participé à bon nombre de quêtes et de campagnes militaires et, à tous les coups, on essaie de me faire mal et de me forcer à m'entraîner pour le combat en m'affirmant que c'est l'unique manière de connaître la renommée... Mais moi, je compte devenir le tout premier maître-ravitailleur célèbre. Ce Rog, qu'ils diront, il apportait la nourriture, les boissons et l'équipement si promptement et avec une telle assiduité que cela impressionna les guerriers des deux camps à un point tel que cela joua un rôle clé dans la victoire. Dannig me dit qu'il s'agit là d'un rêve digne d'être poursuivi. C'est un bon ami.
    Gwennen, la Parieuse{Notre intrépide chef croit en un monde bien meilleur qu'il ne l'est en réalité. Il ne nous perçoit pas tels que nous sommes, exilé. Il voit en nous des héros. Des mythes grandioses dotés d'une bravoure capable de changer l'existence. Tâchez de ne pas le désabuser. Je veux vivre dans ce monde qu'il se représente, quand bien même je sais qu'il n'est pas réel.}{Notre intrépide chef croit en un monde bien meilleur qu'il ne l'est en réalité. Il ne nous perçoit pas tels que nous sommes, exilée. Il voit en nous des héros. Des mythes grandioses dotés d'une bravoure capable de changer l'existence. Tâchez de ne pas le désabuser. Je veux vivre dans ce monde qu'il se représente, quand bien même je sais qu'il n'est pas réel.}
    Tujen, le MarchandeurC'est quelqu'un de bien. Un homme partagé entre deux mondes : moitié rêveur ambitieux, moitié cynique réaliste. Je le suivrais jusqu'au bout du monde ; ce que j'ai fait, d'ailleurs... et nous voilà.
    Dannig, le Guerrier scalde

    Community Wiki

    Edit

    Dannig, Warrior Skald

    Dannig, Warrior Skald is the heart of the expedition, its brave leader and loremaster.

    1. Trade

    Dannig is interested in specific types of runed artifacts and wants to trade these from you for a variety of options such as currency that lets you reroll vendor inventories, logbooks, or artifacts that the other Kalguuran traders are looking for.

    2. Expedition Locker

    You can talk to the traders in the wild, in town or in your hideout. They grant you access to your Expedition Locker (which is like the Heist Locker – a lockbox for league-specific items) which can be accessed in all three places also. We’re adding the affinity system to these lockers.

    3. Open Expedition Logbook

    Take an Expedition Logbook Expedition Logbook to Danning in your hideout to open Portals to an Expedition. Among the many relics of the ancient Kalguurans you might find at their expedition sites are Logbooks. These ancient books chronicle the locations that their ancestors visited in their exploration of Wraeclast.

    A logbook item can be rolled to have a set of explicit mods, like an endgame map. Each location within the logbook has its own implicit mods, as well as a theme that controls what types of remnants can be found there.

    Talk to Dannig in your hideout and give him a logbook you have found and go on an Expedition to one of the locations it describes. These are all exotic places that no Exiles have ever travelled to before.

    Currency Notes
    Burial Medallion
    Lesser Sun Artifact Can be used to purchase:
  • Lesser Broken Circle Artifact
  • Lesser Black Scythe Artifact
  • Lesser Order Artifact
  • Common Sun Artifact Can be used to purchase:
  • Common Broken Circle Artifact
  • Common Black Scythe Artifact
  • Common Order Artifact
  • Greater Sun Artifact Can be used to purchase:
  • Greater Broken Circle Artifact
  • Greater Black Scythe Artifact
  • Greater Order Artifact
  • Grand Sun Artifact Can be used to purchase:
  • Grand Broken Circle Artifact
  • Grand Black Scythe Artifact
  • Grand Order Artifact
  • PoE Challenges: Dannig's Exchange (12)

    Exchange each of the following Artifacts with Dannig, Warrior Skald.

    • Lesser Broken Circle Artifact
    • Common Broken Circle Artifact
    • Greater Broken Circle Artifact
    • Grand Broken Circle Artifact
    • Lesser Black Scythe Artifact
    • Common Black Scythe Artifact
    • Greater Black Scythe Artifact
    • Grand Black Scythe Artifact
    • Lesser Order Artifact
    • Common Order Artifact
    • Greater Order Artifact
    • Grand Order Artifact

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