易變圖騰
創造物
monster casts mass frenzy text [1]
monster uses mass endurance text [1]
monster uses mass power text [1]
死亡時轉化
corpse cannot be destroyed [1]
Fickle Totem
幽魂N
標籤construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
Packs
  • 易變圖騰, 易變圖騰, 易變圖騰, 反骨圖騰
  • 生命
    600%
    護甲
    +100%
    異常狀態臨界值
    600%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    MonsterTotemSextant
    Metadata
    SextantMapTotemCharges
    等級
    68
    生命
    38,600
    護甲
    57,580
    閃避值
    4,739
    傷害
    374
    法術傷害
    374
    命中
    580
    攻擊間隔
    1.5
    經驗值
    10,255
    Minion Life
    8,373
    Minion Damage
    298
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    MassFrenzy
    法術, 範圍, 範圍法術
    施放時間: 2 秒
    冷卻時間: 6 秒
    每顆狂怒能量球提供更多傷害,增加攻擊、施放速度。
    MassEndurance
    法術, 範圍, 範圍法術
    施放時間: 2 秒
    冷卻時間: 6 秒
    每顆耐力能量球提供額外物理和元素傷害減免
    MassPower
    法術, 範圍, 範圍法術, 可觸發
    施放時間: 2 秒
    冷卻時間: 6 秒
    每顆暴擊能量球增加暴擊率。

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapTotemCharges"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MassFrenzy",
            "MassEndurance",
            "MassPower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassFrenzy"] = {
        name = "MassFrenzy",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassEndurance"] = {
        name = "MassEndurance",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassPower"] = {
        name = "MassPower",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster casts mass frenzy text [1]
    IdMonsterCastsMassFrenzyText
    FamilyMonsterCastsMassFrenzyText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster casts mass frenzy text Min: 1 Max: 1 全域
  • monster uses mass endurance text [1]
    IdMonsterUsesMassEnduranceText
    FamilyMonsterUsesMassEnduranceText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster uses mass endurance text Min: 1 Max: 1 全域
  • monster uses mass power text [1]
    IdMonsterUsesMassPowerText
    FamilyMonsterUsesMassPowerText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster uses mass power text Min: 1 Max: 1 全域
  • 死亡時轉化
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • 易變圖騰
    創造物
    +30% 全部元素抗性
    每秒回復 5% 生命
    死亡時轉化
    corpse cannot be destroyed [1]
    Fickle Totem
    幽魂N
    標籤construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • 易變圖騰, 易變圖騰, 易變圖騰, 反骨圖騰
  • 生命
    600%
    護甲
    +100%
    異常狀態臨界值
    600%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    MonsterTotemSextant
    Metadata
    SextantMapLifeRegenAndResists

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapLifeRegenAndResists"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    +30% 全部元素抗性
    IdMonsterImplicitAuraResistsSextant
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base resist all elements % Min: 30 Max: 30 全域
  • Craft Tagselemental resistance
    抗性光環
    範圍: 140
    周圍友方增加元素抗性
    +30% 全部元素抗性
    Resists Aura
    每秒回復 5% 生命
    IdMonsterImplicitAuraLifeRegenSextant
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 300 Max: 300 全域
  • Craft Tagsresource life
    生命回復光環
    範圍: 140
    周圍友方增加每秒生命回復
    每秒回復 5% 生命
    Life Regen Aura
    死亡時轉化
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • 易變圖騰
    創造物
    增加 35% 攻擊速度
    增加 35% 施放速度
    增加 75% 移動速度
    增加 45% 全域命中值
    增加 100% 全域暴擊率
    死亡時轉化
    corpse cannot be destroyed [1]
    Fickle Totem
    幽魂N
    標籤construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Packs
  • 易變圖騰, 易變圖騰, 易變圖騰, 反骨圖騰
  • 生命
    600%
    護甲
    +100%
    異常狀態臨界值
    600%
    抗性
    0 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    100%
    Model Size
    100%
    類型
    MonsterTotemSextant
    Metadata
    SextantMapHasteAndCritChance

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapHasteAndCritChance"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    增加 35% 攻擊速度
    增加 35% 施放速度
    增加 75% 移動速度
    IdMonsterImplicitAuraSpeedSextant_
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 35 Max: 35 全域
  • base cast speed +% Min: 35 Max: 35 全域
  • base movement velocity +% Min: 75 Max: 75 全域
  • Craft Tagsspeed
    速度光環
    範圍: 140
    周圍友方增加攻擊與移動速度
    增加 35% 攻擊速度
    增加 35% 施放速度
    增益效果增加 75% 移動速度
    Speed Aura
    增加 45% 全域命中值
    增加 100% 全域暴擊率
    IdMonsterImplicitAuraAccuracyAndCritsSextant
    Name精準暴擊光環
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 45 Max: 45 全域
  • critical strike chance +% Min: 100 Max: 100 全域
  • Craft Tagsattack critical
    精準暴擊光環
    範圍: 140
    周圍友方增加命中與暴擊率
    增加 45% 命中率
    增加 100% 暴撃率
    Accuracy and Crits Aura
    死亡時轉化
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • Edit

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