图腾:充能
构造体
monster casts mass frenzy text [1]
monster uses mass endurance text [1]
monster uses mass power text [1]
被击败时转化
corpse cannot be destroyed [1]
monster uses mass endurance text [1]
monster uses mass power text [1]
被击败时转化
corpse cannot be destroyed [1]
Fickle Totem
幽魂 | N |
---|---|
标签 | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
Packs |
生命
600%
护甲
+100%
异常状态临界值
600%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
MonsterTotemSextant
Metadata
SextantMapTotemCharges
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
38,600
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MassFrenzy
法术, 范围, 范围法术
施放间隔: 2 秒
冷却时间: 6 秒
每个狂怒能量球将提供额外总伤害,增加攻击速度与施法速度。
MassEndurance
法术, 范围, 范围法术
施放间隔: 2 秒
冷却时间: 6 秒
每个耐力球都能为玩家提供额外的物理和元素伤害减免
MassPower
法术, 范围, 范围法术, 可触发
施放间隔: 2 秒
冷却时间: 6 秒
每个暴击能量球将提高暴击率。
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Life { corpse_usable = true } Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/SextantMapTotemCharges"] = { name = "Fickle Totem", life = 6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MassFrenzy", "MassEndurance", "MassPower", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MassFrenzy"] = { name = "MassFrenzy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassEndurance"] = { name = "MassEndurance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassPower"] = { name = "MassPower", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster casts mass frenzy text [1]
Id | MonsterCastsMassFrenzyText |
---|---|
Family | MonsterCastsMassFrenzyText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster uses mass endurance text [1]
Id | MonsterUsesMassEnduranceText |
---|---|
Family | MonsterUsesMassEnduranceText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster uses mass power text [1]
Id | MonsterUsesMassPowerText |
---|---|
Family | MonsterUsesMassPowerText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
被击败时转化
Id | MonsterConvertsOnDeath_ |
---|---|
Family | MonsterConvertsOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
图腾:恢复和抗性
构造体
+30% 所有元素抗性
生命每秒回复 5%
被击败时转化
corpse cannot be destroyed [1]
生命每秒回复 5%
被击败时转化
corpse cannot be destroyed [1]
Fickle Totem
幽魂 | N |
---|---|
标签 | construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Packs |
生命
600%
护甲
+100%
异常状态临界值
600%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
MonsterTotemSextant
Metadata
SextantMapLifeRegenAndResists
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Life { corpse_usable = true } Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/SextantMapLifeRegenAndResists"] = { name = "Fickle Totem", life = 6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
+30% 所有元素抗性
Id | MonsterImplicitAuraResistsSextant |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental resistance |
抗性光环
范围: 140
周围友军增加元素抗性
获得 +30% 元素抗性
Resists Aura
生命每秒回复 5%
Id | MonsterImplicitAuraLifeRegenSextant |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
生命回复光环
范围: 140
周围友军增加每秒生命回复
每秒回复 5% 生命
Life Regen Aura
被击败时转化
Id | MonsterConvertsOnDeath_ |
---|---|
Family | MonsterConvertsOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
图腾:加速和暴击
构造体
攻击速度加快 35%
施法速度加快 35%
移动速度加快 75%
命中值提高 45%
全域暴击率提高 100%
被击败时转化
corpse cannot be destroyed [1]
施法速度加快 35%
移动速度加快 75%
命中值提高 45%
全域暴击率提高 100%
被击败时转化
corpse cannot be destroyed [1]
Fickle Totem
幽魂 | N |
---|---|
标签 | construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour |
Packs |
生命
600%
护甲
+100%
异常状态临界值
600%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
MonsterTotemSextant
Metadata
SextantMapHasteAndCritChance
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Life { corpse_usable = true } Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/SextantMapHasteAndCritChance"] = { name = "Fickle Totem", life = 6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
攻击速度加快 35%
施法速度加快 35%
移动速度加快 75%
Id | MonsterImplicitAuraSpeedSextant_ |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
速度光环
范围: 140
周围友军增加攻击与移动速度
攻击速度加快 35%
施法速度加快 35%
增益效果使移动速度加快 75%
Speed Aura
命中值提高 45%
全域暴击率提高 100%
Id | MonsterImplicitAuraAccuracyAndCritsSextant |
---|---|
Name | 精准暴击光环(无) |
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack critical |
精准暴击光环
范围: 140
周围友军增加命中与暴击几率
命中值提高 45%
暴击率提高 100%
Accuracy and Crits Aura
被击败时转化
Id | MonsterConvertsOnDeath_ |
---|---|
Family | MonsterConvertsOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
corpse cannot be destroyed [1]
Id | MonsterCorpseCannotBeDestroyed |
---|---|
Family | CorpseCannotBeDestroyed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |