图腾:充能
构造体
monster casts mass frenzy text [1]
monster uses mass endurance text [1]
monster uses mass power text [1]
被击败时转化
corpse cannot be destroyed [1]
Fickle Totem
幽魂N
标签construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
Packs
  • 图腾:加速和暴击, 图腾:充能, 图腾:恢复和抗性, 背信图腾
  • 生命
    600%
    护甲
    +100%
    异常状态临界值
    600%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemSextant
    Metadata
    SextantMapTotemCharges
    等级
    68
    生命
    38,600
    护甲
    57,580
    闪避值
    4,739
    伤害
    374
    法术伤害
    374
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    Minion Life
    8,373
    Minion Damage
    298
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MassFrenzy
    法术, 范围, 范围法术
    施放间隔: 2 秒
    冷却时间: 6 秒
    每个狂怒能量球将提供额外总伤害,增加攻击速度与施法速度。
    MassEndurance
    法术, 范围, 范围法术
    施放间隔: 2 秒
    冷却时间: 6 秒
    每个耐力球都能为玩家提供额外的物理和元素伤害减免
    MassPower
    法术, 范围, 范围法术, 可触发
    施放间隔: 2 秒
    冷却时间: 6 秒
    每个暴击能量球将提高暴击率。

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapTotemCharges"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MassFrenzy",
            "MassEndurance",
            "MassPower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassFrenzy"] = {
        name = "MassFrenzy",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassEndurance"] = {
        name = "MassEndurance",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassPower"] = {
        name = "MassPower",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster casts mass frenzy text [1]
    IdMonsterCastsMassFrenzyText
    FamilyMonsterCastsMassFrenzyText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts mass frenzy text Min: 1 Max: 1 全域
  • monster uses mass endurance text [1]
    IdMonsterUsesMassEnduranceText
    FamilyMonsterUsesMassEnduranceText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster uses mass endurance text Min: 1 Max: 1 全域
  • monster uses mass power text [1]
    IdMonsterUsesMassPowerText
    FamilyMonsterUsesMassPowerText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster uses mass power text Min: 1 Max: 1 全域
  • 被击败时转化
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • 图腾:恢复和抗性
    构造体
    +30% 所有元素抗性
    生命每秒回复 5%
    被击败时转化
    corpse cannot be destroyed [1]
    Fickle Totem
    幽魂N
    标签construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • 图腾:加速和暴击, 图腾:充能, 图腾:恢复和抗性, 背信图腾
  • 生命
    600%
    护甲
    +100%
    异常状态临界值
    600%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemSextant
    Metadata
    SextantMapLifeRegenAndResists

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapLifeRegenAndResists"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    +30% 所有元素抗性
    IdMonsterImplicitAuraResistsSextant
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base resist all elements % Min: 30 Max: 30 全域
  • Craft Tagselemental resistance
    抗性光环
    范围: 140
    周围友军增加元素抗性
    获得 +30% 元素抗性
    Resists Aura
    生命每秒回复 5%
    IdMonsterImplicitAuraLifeRegenSextant
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 300 Max: 300 全域
  • Craft Tagsresource life
    生命回复光环
    范围: 140
    友军再生生命
    每秒回复 5% 生命
    Life Regen Aura
    被击败时转化
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • 图腾:加速和暴击
    构造体
    攻击速度加快 35%
    施法速度加快 35%
    移动速度加快 75%
    命中值提高 45%
    全域暴击率提高 100%
    被击败时转化
    corpse cannot be destroyed [1]
    Fickle Totem
    幽魂N
    标签construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Packs
  • 图腾:加速和暴击, 图腾:充能, 图腾:恢复和抗性, 背信图腾
  • 生命
    600%
    护甲
    +100%
    异常状态临界值
    600%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemSextant
    Metadata
    SextantMapHasteAndCritChance

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapHasteAndCritChance"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    攻击速度加快 35%
    施法速度加快 35%
    移动速度加快 75%
    IdMonsterImplicitAuraSpeedSextant_
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 35 Max: 35 全域
  • base cast speed +% Min: 35 Max: 35 全域
  • base movement velocity +% Min: 75 Max: 75 全域
  • Craft Tagsspeed
    速度光环
    范围: 140
    周围友军增加攻击与移动速度
    攻击速度加快 35%
    施法速度加快 35%
    增益效果使移动速度加快 75%
    Speed Aura
    命中值提高 45%
    全域暴击率提高 100%
    IdMonsterImplicitAuraAccuracyAndCritsSextant
    Name精准暴击光环(无)
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 45 Max: 45 全域
  • critical strike chance +% Min: 100 Max: 100 全域
  • Craft Tagsattack critical
    精准暴击光环
    范围: 140
    周围友军增加命中与暴击几率
    命中值提高 45%
    暴击率提高 100%
    Accuracy and Crits Aura
    被击败时转化
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • Edit

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