图腾:充能
构造体
monster casts mass frenzy text [1]
monster uses mass endurance text [1]
monster uses mass power text [1]
被击败时转化
corpse cannot be destroyed [1]
Fickle Totem
幽魂N
标签construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
Packs
  • 图腾:加速和暴击, 图腾:充能, 图腾:恢复和抗性, 背信图腾
  • 生命
    600%
    护甲
    +100%
    异常状态临界值
    600%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemSextant
    Metadata
    SextantMapTotemCharges
    等级
    68
    生命
    38,600
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MassFrenzy
    法术, 范围, 范围法术
    施放间隔: 2 秒
    冷却时间: 6 秒
    每个狂怒能量球将提供额外总伤害,增加攻击速度与施法速度。
    MassEndurance
    法术, 范围, 范围法术
    施放间隔: 2 秒
    冷却时间: 6 秒
    每个耐力球都能为玩家提供额外的物理和元素伤害减免
    MassPower
    法术, 范围, 范围法术, 可触发
    施放间隔: 2 秒
    冷却时间: 6 秒
    每个暴击能量球将提高暴击率。

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapTotemCharges"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MassFrenzy",
            "MassEndurance",
            "MassPower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassFrenzy"] = {
        name = "MassFrenzy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassEndurance"] = {
        name = "MassEndurance",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassPower"] = {
        name = "MassPower",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster casts mass frenzy text [1]
    IdMonsterCastsMassFrenzyText
    FamilyMonsterCastsMassFrenzyText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts mass frenzy text Min: 1 Max: 1 全域
  • monster uses mass endurance text [1]
    IdMonsterUsesMassEnduranceText
    FamilyMonsterUsesMassEnduranceText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster uses mass endurance text Min: 1 Max: 1 全域
  • monster uses mass power text [1]
    IdMonsterUsesMassPowerText
    FamilyMonsterUsesMassPowerText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster uses mass power text Min: 1 Max: 1 全域
  • 被击败时转化
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • 图腾:恢复和抗性
    构造体
    +30% 所有元素抗性
    生命每秒回复 5%
    被击败时转化
    corpse cannot be destroyed [1]
    Fickle Totem
    幽魂N
    标签construct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • 图腾:加速和暴击, 图腾:充能, 图腾:恢复和抗性, 背信图腾
  • 生命
    600%
    护甲
    +100%
    异常状态临界值
    600%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemSextant
    Metadata
    SextantMapLifeRegenAndResists

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapLifeRegenAndResists"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    +30% 所有元素抗性
    IdMonsterImplicitAuraResistsSextant
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base resist all elements % Min: 30 Max: 30 全域
  • Craft Tagselemental resistance
    抗性光环
    范围: 140
    周围友军增加元素抗性
    获得 +30% 元素抗性
    Resists Aura
    生命每秒回复 5%
    IdMonsterImplicitAuraLifeRegenSextant
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 300 Max: 300 全域
  • Craft Tagsresource life
    生命回复光环
    范围: 140
    周围友军增加每秒生命回复
    每秒回复 5% 生命
    Life Regen Aura
    被击败时转化
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • 图腾:加速和暴击
    构造体
    攻击速度加快 35%
    施法速度加快 35%
    移动速度加快 75%
    命中值提高 45%
    全域暴击率提高 100%
    被击败时转化
    corpse cannot be destroyed [1]
    Fickle Totem
    幽魂N
    标签construct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Packs
  • 图腾:加速和暴击, 图腾:充能, 图腾:恢复和抗性, 背信图腾
  • 生命
    600%
    护甲
    +100%
    异常状态临界值
    600%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    MonsterTotemSextant
    Metadata
    SextantMapHasteAndCritChance

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapHasteAndCritChance"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    攻击速度加快 35%
    施法速度加快 35%
    移动速度加快 75%
    IdMonsterImplicitAuraSpeedSextant_
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 35 Max: 35 全域
  • base cast speed +% Min: 35 Max: 35 全域
  • base movement velocity +% Min: 75 Max: 75 全域
  • Craft Tagsspeed
    速度光环
    范围: 140
    周围友军增加攻击与移动速度
    攻击速度加快 35%
    施法速度加快 35%
    增益效果使移动速度加快 75%
    Speed Aura
    命中值提高 45%
    全域暴击率提高 100%
    IdMonsterImplicitAuraAccuracyAndCritsSextant
    Name精准暴击光环(无)
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 45 Max: 45 全域
  • critical strike chance +% Min: 100 Max: 100 全域
  • Craft Tagsattack critical
    精准暴击光环
    范围: 140
    周围友军增加命中与暴击几率
    命中值提高 45%
    暴击率提高 100%
    Accuracy and Crits Aura
    被击败时转化
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • Edit

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