背信图腾
构造体
被击败时转化
corpse cannot be destroyed [1]
Traitorous Totem
幽魂N
标签施法, construct, immobile, is_unarmed, karui, lightning_affinity, mud_blood, not_dex, not_int, ranged, small_height, stone_armour
Packs
  • 图腾:加速和暴击, 图腾:充能, 图腾:恢复和抗性, 背信图腾
  • 生命
    150%
    护甲
    +100%
    异常状态临界值
    150%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    2.25 秒
    伤害分布
    ±20%
    经验值
    60%
    Model Size
    130%
    类型
    MonsterTotemHeiTiki
    Metadata
    HeiTikiSextant
    等级
    68
    生命
    9,650
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    2.25
    经验值
    6,153
    异常状态临界值
    9,650
    冰缓
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MonsterProjectileSpellHeiTiki
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1 秒
    造成 390.2 - 613.2 闪电伤害
    施法速度总降 33%
    base is projectile [1]
    HeiTikiTotemWait
    基础持续时间为 0.1

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HeiTikiSextant"] = {
        name = "Traitorous Totem",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterProjectileSpellHeiTiki",
            "HeiTikiTotemWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProjectileSpellHeiTiki"] = {
        name = "MonsterProjectileSpellHeiTiki",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_cast_speed_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, -33, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.98000001907349, 1.539999961853, -33, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeiTikiTotemWait"] = {
        name = "HeiTikiTotemWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    被击败时转化
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 全域
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域