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Tótem Traicionero
Constructo
Se convierte al morir
corpse cannot be destroyed [1]
Traitorous Totem
Spectre
TagsLanzador de hechizos, construct, immobile, is_unarmed, karui, lightning_affinity, mud_blood, not_dex, not_int, ranged, small_height, stone_armour
Packs
  • Tótem caprichoso, Tótem caprichoso, Tótem Traicionero
  • Vida
    150%
    Armadura
    +100%
    Ailment Threshold
    150%
    Resistencia
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experiencia
    60%
    Model Size
    130%
    Type
    MonsterTotemHeiTiki
    Metadata
    HeiTikiSextant
    Nivel
    68
    Vida
    9,650
    Armadura
    57,580
    Evasión
    4,739
    Damage
    448
    Daño de hechizos
    448
    Precisión
    580
    Attack Time
    2.25
    Experiencia
    6,153
    Minion Life
    2,093
    Minion Damage
    358
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Phys Convert Ele
    240%
    MonsterProjectileSpellHeiTiki
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Tiempo de lanzamiento: 1 seg
    33% menos de velocidad de lanzamiento de hechizos
    base is projectile [1]
    spell maximum base lightning damage [613.2]
    spell minimum base lightning damage [390.2]
    HeiTikiTotemWait
    La duración base es de 0.1 segundos

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HeiTikiSextant"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Traitorous Totem",
        life = 1.5,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterProjectileSpellHeiTiki",
            "HeiTikiTotemWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProjectileSpellHeiTiki"] = {
        name = "MonsterProjectileSpellHeiTiki",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_cast_speed_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, -33, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.98000001907349, 1.539999961853, -33, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeiTikiTotemWait"] = {
        name = "HeiTikiTotemWait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Se convierte al morir
    FamilyMonsterConvertsOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster converts on death 1 1 Global — Valor fijo
  • corpse cannot be destroyed [1]
    FamilyCorpseCannotBeDestroyed
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • corpse cannot be destroyed 1 1 Global — Valor fijo
  • Edit

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