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Totem traître
Fabrication
Se Convertissent en Mourant
corpse cannot be destroyed [1]
Traitorous Totem
Spectre
TagsLanceur de sorts, construct, immobile, is_unarmed, karui, lightning_affinity, mud_blood, not_dex, not_int, ranged, small_height, stone_armour
Packs
  • Totem changeant, Totem changeant, Totem traître
  • Vie
    150%
    Armure
    +100%
    Ailment Threshold
    150%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Expérience
    60%
    Model Size
    130%
    Type
    MonsterTotemHeiTiki
    Metadata
    HeiTikiSextant
    Niveau
    68
    Vie
    9,650
    Armure
    57,580
    Score d'Évasion
    4,739
    Damage
    448
    Dégâts des sorts
    448
    Précision
    580
    Attack Time
    2.25
    Expérience
    6,153
    Minion Life
    2,093
    Minion Damage
    358
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Phys Convert Ele
    240%
    MonsterProjectileSpellHeiTiki
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Temps d'incantation: 1 sec.
    33% de Perte de Vitesse d'incantation
    base is projectile [1]
    spell maximum base lightning damage [613.2]
    spell minimum base lightning damage [390.2]
    HeiTikiTotemWait
    La Durée de base est de 0.1 secondes

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HeiTikiSextant"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Traitorous Totem",
        life = 1.5,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterProjectileSpellHeiTiki",
            "HeiTikiTotemWait",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProjectileSpellHeiTiki"] = {
        name = "MonsterProjectileSpellHeiTiki",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_cast_speed_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.69999998807907, 1.1000000238419, -33, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.98000001907349, 1.539999961853, -33, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeiTikiTotemWait"] = {
        name = "HeiTikiTotemWait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Se Convertissent en Mourant
    FamilyMonsterConvertsOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster converts on death 1 1 Global — Valeur fixe
  • corpse cannot be destroyed [1]
    FamilyCorpseCannotBeDestroyed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • corpse cannot be destroyed 1 1 Global — Valeur fixe
  • Edit

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