Fickle Totem
Construct
monster casts mass frenzy text [1]
monster uses mass endurance text [1]
monster uses mass power text [1]
Converts on Death
corpse cannot be destroyed [1]
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
Packs
  • Fickle Totem, Fickle Totem, Fickle Totem, Traitorous Totem
  • Life
    600%
    Armour
    +100%
    Ailment Threshold
    600%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotemSextant
    Metadata
    SextantMapTotemCharges
    Level
    68
    Life
    38,600
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MassFrenzy
    Spell, Area, AreaSpell
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have
    MassEndurance
    Spell, Area, AreaSpell
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Players gain additional Physical and Elemental Damage Reduction for each Endurance Charge they have
    MassPower
    Spell, Area, AreaSpell, Triggerable
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Players gain increased Critical Strike Chance for each Power Charge they have

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapTotemCharges"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MassFrenzy",
            "MassEndurance",
            "MassPower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassFrenzy"] = {
        name = "MassFrenzy",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassEndurance"] = {
        name = "MassEndurance",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassPower"] = {
        name = "MassPower",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster casts mass frenzy text [1]
    IdMonsterCastsMassFrenzyText
    FamilyMonsterCastsMassFrenzyText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster casts mass frenzy text Min: 1 Max: 1 Global
  • monster uses mass endurance text [1]
    IdMonsterUsesMassEnduranceText
    FamilyMonsterUsesMassEnduranceText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster uses mass endurance text Min: 1 Max: 1 Global
  • monster uses mass power text [1]
    IdMonsterUsesMassPowerText
    FamilyMonsterUsesMassPowerText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster uses mass power text Min: 1 Max: 1 Global
  • Converts on Death
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Fickle Totem
    Construct
    +30% to all Elemental Resistances
    Regenerate 5% of Life per second
    Converts on Death
    corpse cannot be destroyed [1]
    SpectreN
    Tagsconstruct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • Fickle Totem, Fickle Totem, Fickle Totem, Traitorous Totem
  • Life
    600%
    Armour
    +100%
    Ailment Threshold
    600%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotemSextant
    Metadata
    SextantMapLifeRegenAndResists

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapLifeRegenAndResists"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    +30% to all Elemental Resistances
    IdMonsterImplicitAuraResistsSextant
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base resist all elements % Min: 30 Max: 30 Global
  • Craft Tagselemental resistance
    Resists Aura
    Radius: 140
    Allies Resist Elemental Damage
    +30% to all Elemental Resistances
    Regenerate 5% of Life per second
    IdMonsterImplicitAuraLifeRegenSextant
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 300 Max: 300 Global
  • Craft Tagsresource life
    Life Regen Aura
    Radius: 140
    Allies Regenerate Life
    Regenerate 5% of Life per second
    Converts on Death
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Fickle Totem
    Construct
    35% increased Attack Speed
    35% increased Cast Speed
    75% increased Movement Speed
    45% increased Global Accuracy Rating
    100% increased Global Critical Strike Chance
    Converts on Death
    corpse cannot be destroyed [1]
    SpectreN
    Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Packs
  • Fickle Totem, Fickle Totem, Fickle Totem, Traitorous Totem
  • Life
    600%
    Armour
    +100%
    Ailment Threshold
    600%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotemSextant
    Metadata
    SextantMapHasteAndCritChance

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapHasteAndCritChance"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    35% increased Attack Speed
    35% increased Cast Speed
    75% increased Movement Speed
    IdMonsterImplicitAuraSpeedSextant_
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 35 Max: 35 Global
  • base cast speed +% Min: 35 Max: 35 Global
  • base movement velocity +% Min: 75 Max: 75 Global
  • Craft Tagsspeed
    Speed Aura
    Radius: 140
    Allies Move and Attack Faster
    35% increased Attack Speed
    35% increased Cast Speed
    Buff grants 75% increased Movement Speed
    45% increased Global Accuracy Rating
    100% increased Global Critical Strike Chance
    IdMonsterImplicitAuraAccuracyAndCritsSextant
    NameAccuracy and Crits Aura
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 45 Max: 45 Global
  • critical strike chance +% Min: 100 Max: 100 Global
  • Craft Tagsattack critical
    Accuracy and Crits Aura
    Radius: 140
    Allies have increased Accuracy and Critical Strike Chance
    45% increased Accuracy Rating
    100% increased Critical Strike Chance
    Converts on Death
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global