Fickle Totem
Construct
monster casts mass frenzy text [1]
monster uses mass endurance text [1]
monster uses mass power text [1]
Converts on Death
corpse cannot be destroyed [1]
SpectreN
Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
Packs
  • Fickle Totem, Fickle Totem, Fickle Totem, Traitorous Totem
  • Life
    600%
    Armour
    +100%
    Ailment Threshold
    600%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotemSextant
    Metadata
    SextantMapTotemCharges
    Level
    68
    Life
    38,600
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    0
    Attack Time
    1.5
    Experience
    10,255
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MassFrenzy
    Spell, Area, AreaSpell
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have
    MassEndurance
    Spell, Area, AreaSpell
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Players gain additional Physical and Elemental Damage Reduction for each Endurance Charge they have
    MassPower
    Spell, Area, AreaSpell, Triggerable
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Players gain increased Critical Strike Chance for each Power Charge they have

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapTotemCharges"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MassFrenzy",
            "MassEndurance",
            "MassPower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassFrenzy"] = {
        name = "MassFrenzy",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassEndurance"] = {
        name = "MassEndurance",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassPower"] = {
        name = "MassPower",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster casts mass frenzy text [1]
    IdMonsterCastsMassFrenzyText
    FamilyMonsterCastsMassFrenzyText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster casts mass frenzy text Min: 1 Max: 1 Global
  • monster uses mass endurance text [1]
    IdMonsterUsesMassEnduranceText
    FamilyMonsterUsesMassEnduranceText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster uses mass endurance text Min: 1 Max: 1 Global
  • monster uses mass power text [1]
    IdMonsterUsesMassPowerText
    FamilyMonsterUsesMassPowerText
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster uses mass power text Min: 1 Max: 1 Global
  • Converts on Death
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Fickle Totem
    Construct
    +30% to all Elemental Resistances
    Regenerate 5% of Life per second
    Converts on Death
    corpse cannot be destroyed [1]
    SpectreN
    Tagsconstruct, immobile, is_unarmed, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • Fickle Totem, Fickle Totem, Fickle Totem, Traitorous Totem
  • Life
    600%
    Armour
    +100%
    Ailment Threshold
    600%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotemSextant
    Metadata
    SextantMapLifeRegenAndResists

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapLifeRegenAndResists"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    +30% to all Elemental Resistances
    IdMonsterImplicitAuraResistsSextant
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base resist all elements % Min: 30 Max: 30 Global
  • Craft Tagselemental resistance
    Resists Aura
    Radius: 140
    Allies Resist Elemental Damage
    +30% to all Elemental Resistances
    Regenerate 5% of Life per second
    IdMonsterImplicitAuraLifeRegenSextant
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 300 Max: 300 Global
  • Craft Tagsresource life
    Life Regen Aura
    Radius: 140
    Allies Regenerate Life
    Regenerate 5% of Life per second
    Converts on Death
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Fickle Totem
    Construct
    35% increased Attack Speed
    35% increased Cast Speed
    75% increased Movement Speed
    45% increased Global Accuracy Rating
    100% increased Global Critical Strike Chance
    Converts on Death
    corpse cannot be destroyed [1]
    SpectreN
    Tagsconstruct, immobile, is_unarmed, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour
    Packs
  • Fickle Totem, Fickle Totem, Fickle Totem, Traitorous Totem
  • Life
    600%
    Armour
    +100%
    Ailment Threshold
    600%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    MonsterTotemSextant
    Metadata
    SextantMapHasteAndCritChance

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    
    Life
    {
    	corpse_usable = true
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/SextantMapHasteAndCritChance"] = {
        name = "Fickle Totem",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    35% increased Attack Speed
    35% increased Cast Speed
    75% increased Movement Speed
    IdMonsterImplicitAuraSpeedSextant_
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 35 Max: 35 Global
  • base cast speed +% Min: 35 Max: 35 Global
  • base movement velocity +% Min: 75 Max: 75 Global
  • Craft Tagsspeed
    Speed Aura
    Radius: 140
    Allies Move and Attack Faster
    35% increased Attack Speed
    35% increased Cast Speed
    Buff grants 75% increased Movement Speed
    45% increased Global Accuracy Rating
    100% increased Global Critical Strike Chance
    IdMonsterImplicitAuraAccuracyAndCritsSextant
    NameAccuracy and Crits Aura
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 45 Max: 45 Global
  • critical strike chance +% Min: 100 Max: 100 Global
  • Craft Tagsattack critical
    Accuracy and Crits Aura
    Radius: 140
    Allies have increased Accuracy and Critical Strike Chance
    45% increased Accuracy Rating
    100% increased Critical Strike Chance
    Converts on Death
    IdMonsterConvertsOnDeath_
    FamilyMonsterConvertsOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster converts on death Min: 1 Max: 1 Global
  • corpse cannot be destroyed [1]
    IdMonsterCorpseCannotBeDestroyed
    FamilyCorpseCannotBeDestroyed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 Global
  • Edit

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