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Blighted Ailentia Rac
Humanoid
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
+5 to maximum number of Summoned Totems
is rogue exile [1]
Spectre
Tagsblight_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
Life
108%
Evasion
+100%
Ailment Threshold
108%
Resistance
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
143%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
ExileRanger5Blight
Metadata
ExileRanger5Blight
Level
68
Life
6,948
Armour
28,790
Evasion Rating
9,478
Damage
534
Spell Damage
534
Accuracy
580
Attack Time
1.605
Experience
10,255
Minion Life
1,507
Minion Damage
427
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Phys Convert Ele
240%
ExileRangerSiegeBallista
Attack, Projectile, ProjectilesFromUser, RangedAttack, Trappable, Mineable, SummonsTotem, AttackInPlaceIsDefault, TotemsAreBallistae
Siege Ballista
Base Damage: 427—641
Critical Strike Chance: 5%
Attack Damage: 86%
Attack Damage: 86.39%
Attack Time: 1.605 sec
Cooldown Time: 1.5 sec
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
Projectiles Pierce all Targets
Totem lasts 12 seconds
Supported Skills have 100% increased Totem Life
Deals 13.61% less Attack Damage
Summons a Totem which uses this Skill
33% less Attack Speed
base active skill totem level [70]
base is projectile [1]
base skill is totemified [1]
base totem range [80]
number of totems summoned in formation [2]
skill can fire arrows [1]
CrossBowTotem
ExileRangerBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 427—641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Cooldown Time: 6 sec
Base duration is 12 seconds
alternate minion [15]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 427—641
Critical Strike Chance: 5%
Attack Time: 1.605 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger5Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Ailentia Rac",
    life = 1.08,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    weaponType2 = "VisualBowArrow",
    skillList = {
        "Melee",
        "ExileRangerBlinkArrow",
        "ExileRangerSiegeBallista",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRangerBlinkArrow"] = {
    name = "ExileRangerBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRangerSiegeBallista"] = {
    name = "Siege Ballista",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a ballista totem that attacks with piercing arrows. Requires a Bow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.AttackInPlaceIsDefault] = true,
        [SkillType.TotemsAreBallistae] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_active_skill_totem_level",
        "totem_life_+%",
        "active_skill_attack_speed_+%_final",
        "base_totem_range",
        "base_totem_duration",
        "number_of_totems_summoned_in_formation",
        "base_is_projectile",
        "base_skill_is_totemified",
        "is_totem",
        "skill_can_fire_arrows",
        "always_pierce",
    },
    levels = {
        [1] = {2, 30, -33, 80, 12000, 2, baseMultiplier = 0.683, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
        [2] = {5, 40, -33, 80, 12000, 2, baseMultiplier = 0.6925, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {8, 50, -33, 80, 12000, 2, baseMultiplier = 0.702, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {12, 60, -33, 80, 12000, 2, baseMultiplier = 0.7116, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {16, 70, -33, 80, 12000, 2, baseMultiplier = 0.7211, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [6] = {20, 80, -33, 80, 12000, 2, baseMultiplier = 0.7306, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [7] = {24, 90, -33, 80, 12000, 2, baseMultiplier = 0.7401, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [8] = {28, 100, -33, 80, 12000, 2, baseMultiplier = 0.7496, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [9] = {32, 100, -33, 80, 12000, 2, baseMultiplier = 0.7592, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {36, 100, -33, 80, 12000, 2, baseMultiplier = 0.7687, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [11] = {40, 100, -33, 80, 12000, 2, baseMultiplier = 0.7782, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [12] = {44, 100, -33, 80, 12000, 2, baseMultiplier = 0.7877, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [13] = {48, 100, -33, 80, 12000, 2, baseMultiplier = 0.7972, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
        [14] = {52, 100, -33, 80, 12000, 2, baseMultiplier = 0.8068, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [15] = {55, 100, -33, 80, 12000, 2, baseMultiplier = 0.8163, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [16] = {58, 100, -33, 80, 12000, 2, baseMultiplier = 0.8258, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
        [17] = {61, 100, -33, 80, 12000, 2, baseMultiplier = 0.8353, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [18] = {64, 100, -33, 80, 12000, 2, baseMultiplier = 0.8448, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        [19] = {67, 100, -33, 80, 12000, 2, baseMultiplier = 0.8544, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {70, 100, -33, 80, 12000, 2, baseMultiplier = 0.8639, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [21] = {72, 100, -33, 80, 12000, 2, baseMultiplier = 0.8734, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {74, 100, -33, 80, 12000, 2, baseMultiplier = 0.8829, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {76, 100, -33, 80, 12000, 2, baseMultiplier = 0.8924, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {78, 100, -33, 80, 12000, 2, baseMultiplier = 0.902, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {80, 100, -33, 80, 12000, 2, baseMultiplier = 0.9115, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [26] = {82, 100, -33, 80, 12000, 2, baseMultiplier = 0.921, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [27] = {84, 100, -33, 80, 12000, 2, baseMultiplier = 0.9305, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [28] = {86, 100, -33, 80, 12000, 2, baseMultiplier = 0.94, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [29] = {88, 100, -33, 80, 12000, 2, baseMultiplier = 0.9496, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [30] = {90, 100, -33, 80, 12000, 2, baseMultiplier = 0.9591, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
DomainsMonster (3)
GenerationTypeUnique (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage Damage Attack Caster Speed
    20% increased Attack Speed
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • attack speed +% 20 — 20 Global
  • Craft TagsAttack Speed
    +5 to maximum number of Summoned Totems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • number of additional totems allowed 5 — 5 Global
  • is rogue exile [1]
    FamilyMonsterRogueExileBlight
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • is rogue exile 1 — 1 Global — Unscalable Value
  • Edit

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