ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
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BEfallene Ailentia Rac
Humanoid
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
20% erhöhte Angriffsgeschwindigkeit
+5 zu maximaler Anzahl beschworener Totems
is rogue exile [1]
Blighted Ailentia Rac
Spectre
Tagsblight_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
Leben
108%
Ausweichen
+100%
Ailment Threshold
108%
Widerstand
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
ExileRanger5Blight
Metadata
ExileRanger5Blight
Stufe
68
Leben
6,948
Rüstung
28,790
Ausweichwert
9,478
Damage
534
Zauberschaden
534
Genauigkeit
580
Attack Time
1.605
Erfahrung
10,255
Minion Life
1,507
Minion Damage
427
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Phys Convert Ele
240%
ExileRangerSiegeBallista
Attack, Projectile, ProjectilesFromUser, RangedAttack, Trappable, Mineable, SummonsTotem, AttackInPlaceIsDefault, TotemsAreBallistae
Belagerungsballiste
Base Damage: 427—641
Kritische Trefferchance: 5%
Angriffsschaden: 86%
Angriffsschaden: 86.39%
Attack Time: 1.605 Sek.
Abklingzeit: 1.5 Sek.
Beschwört ein Ballistentotem, das mit durchbohrenden Pfeilen angreift. Erfordert einen Bogen.
Projektile durchbohren alle Ziele
Totem hält 12 Sekunden an
Unterstützte Fertigkeiten haben 100% erhöhtes Totemleben
Verursacht 13.61% weniger Angriffsschaden
Beschwört ein Totem, das diese Fertigkeit benutzt
33% weniger Angriffsgeschwindigkeit
base active skill totem level [70]
base is projectile [1]
base skill is totemified [1]
base totem range [80]
number of totems summoned in formation [2]
skill can fire arrows [1]
CrossBowTotem
ExileRangerBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 427—641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 6 Sek.
Basisdauer beträgt 12 Sekunden
alternate minion [15]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 427—641
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger5Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Ailentia Rac",
    life = 1.08,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    weaponType2 = "VisualBowArrow",
    skillList = {
        "Melee",
        "ExileRangerBlinkArrow",
        "ExileRangerSiegeBallista",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRangerBlinkArrow"] = {
    name = "ExileRangerBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRangerSiegeBallista"] = {
    name = "Siege Ballista",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a ballista totem that attacks with piercing arrows. Requires a Bow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.AttackInPlaceIsDefault] = true,
        [SkillType.TotemsAreBallistae] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_active_skill_totem_level",
        "totem_life_+%",
        "active_skill_attack_speed_+%_final",
        "base_totem_range",
        "base_totem_duration",
        "number_of_totems_summoned_in_formation",
        "base_is_projectile",
        "base_skill_is_totemified",
        "is_totem",
        "skill_can_fire_arrows",
        "always_pierce",
    },
    levels = {
        [1] = {2, 30, -33, 80, 12000, 2, baseMultiplier = 0.683, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
        [2] = {5, 40, -33, 80, 12000, 2, baseMultiplier = 0.6925, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {8, 50, -33, 80, 12000, 2, baseMultiplier = 0.702, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {12, 60, -33, 80, 12000, 2, baseMultiplier = 0.7116, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {16, 70, -33, 80, 12000, 2, baseMultiplier = 0.7211, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [6] = {20, 80, -33, 80, 12000, 2, baseMultiplier = 0.7306, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [7] = {24, 90, -33, 80, 12000, 2, baseMultiplier = 0.7401, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [8] = {28, 100, -33, 80, 12000, 2, baseMultiplier = 0.7496, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [9] = {32, 100, -33, 80, 12000, 2, baseMultiplier = 0.7592, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {36, 100, -33, 80, 12000, 2, baseMultiplier = 0.7687, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [11] = {40, 100, -33, 80, 12000, 2, baseMultiplier = 0.7782, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [12] = {44, 100, -33, 80, 12000, 2, baseMultiplier = 0.7877, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [13] = {48, 100, -33, 80, 12000, 2, baseMultiplier = 0.7972, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
        [14] = {52, 100, -33, 80, 12000, 2, baseMultiplier = 0.8068, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [15] = {55, 100, -33, 80, 12000, 2, baseMultiplier = 0.8163, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [16] = {58, 100, -33, 80, 12000, 2, baseMultiplier = 0.8258, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
        [17] = {61, 100, -33, 80, 12000, 2, baseMultiplier = 0.8353, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [18] = {64, 100, -33, 80, 12000, 2, baseMultiplier = 0.8448, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        [19] = {67, 100, -33, 80, 12000, 2, baseMultiplier = 0.8544, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {70, 100, -33, 80, 12000, 2, baseMultiplier = 0.8639, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [21] = {72, 100, -33, 80, 12000, 2, baseMultiplier = 0.8734, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {74, 100, -33, 80, 12000, 2, baseMultiplier = 0.8829, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {76, 100, -33, 80, 12000, 2, baseMultiplier = 0.8924, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {78, 100, -33, 80, 12000, 2, baseMultiplier = 0.902, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {80, 100, -33, 80, 12000, 2, baseMultiplier = 0.9115, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [26] = {82, 100, -33, 80, 12000, 2, baseMultiplier = 0.921, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [27] = {84, 100, -33, 80, 12000, 2, baseMultiplier = 0.9305, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [28] = {86, 100, -33, 80, 12000, 2, baseMultiplier = 0.94, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [29] = {88, 100, -33, 80, 12000, 2, baseMultiplier = 0.9496, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [30] = {90, 100, -33, 80, 12000, 2, baseMultiplier = 0.9591, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage Schaden Angriff Zauberer Geschwindigkeit
    20% erhöhte Angriffsgeschwindigkeit
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Stats
  • attack speed +% 20 — 20 Global
  • Craft TagsAngriff Geschwindigkeit
    +5 zu maximaler Anzahl beschworener Totems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Stats
  • number of additional totems allowed 5 — 5 Global
  • is rogue exile [1]
    FamilyMonsterRogueExileBlight
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Stats
  • is rogue exile 1 — 1 Global — Nicht skalierbarer Wert
  • Edit

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