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Ailentia Rac Infestada
Humanóide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [2500]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
Velocidade de Ataque aumentada em 20%
+5 ao número máximo de Totens Convocados
is rogue exile [1]
Blighted Ailentia Rac
Spectre
Tagsblight_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
Vida
108%
Evasão
+100%
Ailment Threshold
108%
Resistência
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
143%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
ExileRanger5Blight
Metadata
ExileRanger5Blight
Nível
68
Vida
6,948
Armadura
28,790
Evasão
9,478
Damage
534
Dano Mágico
534
Precisão
580
Attack Time
1.605
Experiência
10,255
Minion Life
1,507
Minion Damage
427
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Phys Convert Ele
240%
ExileRangerSiegeBallista
Attack, Projectile, ProjectilesFromUser, RangedAttack, Trappable, Mineable, SummonsTotem, AttackInPlaceIsDefault, TotemsAreBallistae
Balista de Cerco
Base Damage: 427—641
Chance de Crítico: 5%
Dano de Ataque: 86%
Dano de Ataque: 86.39%
Attack Time: 1.605 seg
Recarga: 1.5 seg
Convoca um totem balista que ataca com flechas que atravessam. Requer um Arco.
Projéteis Perfuram todos Alvos
Totem dura 12 segundos
Habilidades Suportadas têm Vida do Totem aumentada em 100%
Causa 13.61% menos Dano de Ataque
Invoca um Totem que usa esta habilidade
33% menos Velocidade de Ataque
base active skill totem level [70]
base is projectile [1]
base skill is totemified [1]
base totem range [80]
number of totems summoned in formation [2]
skill can fire arrows [1]
CrossBowTotem
ExileRangerBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 427—641
Chance de Crítico: 5%
Attack Time: 1.605 seg
Recarga: 6 seg
Duração base é de 12 segundos
alternate minion [15]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 427—641
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger5Blight"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Blighted Ailentia Rac",
    life = 1.08,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    weaponType2 = "VisualBowArrow",
    skillList = {
        "Melee",
        "ExileRangerBlinkArrow",
        "ExileRangerSiegeBallista",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRangerBlinkArrow"] = {
    name = "ExileRangerBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRangerSiegeBallista"] = {
    name = "Siege Ballista",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a ballista totem that attacks with piercing arrows. Requires a Bow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.AttackInPlaceIsDefault] = true,
        [SkillType.TotemsAreBallistae] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_active_skill_totem_level",
        "totem_life_+%",
        "active_skill_attack_speed_+%_final",
        "base_totem_range",
        "base_totem_duration",
        "number_of_totems_summoned_in_formation",
        "base_is_projectile",
        "base_skill_is_totemified",
        "is_totem",
        "skill_can_fire_arrows",
        "always_pierce",
    },
    levels = {
        [1] = {2, 30, -33, 80, 12000, 2, baseMultiplier = 0.683, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
        [2] = {5, 40, -33, 80, 12000, 2, baseMultiplier = 0.6925, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {8, 50, -33, 80, 12000, 2, baseMultiplier = 0.702, levelRequirement = 8, statInterpolation = {1, 1},  cost = { }, },
        [4] = {12, 60, -33, 80, 12000, 2, baseMultiplier = 0.7116, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {16, 70, -33, 80, 12000, 2, baseMultiplier = 0.7211, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [6] = {20, 80, -33, 80, 12000, 2, baseMultiplier = 0.7306, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [7] = {24, 90, -33, 80, 12000, 2, baseMultiplier = 0.7401, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [8] = {28, 100, -33, 80, 12000, 2, baseMultiplier = 0.7496, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [9] = {32, 100, -33, 80, 12000, 2, baseMultiplier = 0.7592, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [10] = {36, 100, -33, 80, 12000, 2, baseMultiplier = 0.7687, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [11] = {40, 100, -33, 80, 12000, 2, baseMultiplier = 0.7782, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [12] = {44, 100, -33, 80, 12000, 2, baseMultiplier = 0.7877, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [13] = {48, 100, -33, 80, 12000, 2, baseMultiplier = 0.7972, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
        [14] = {52, 100, -33, 80, 12000, 2, baseMultiplier = 0.8068, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [15] = {55, 100, -33, 80, 12000, 2, baseMultiplier = 0.8163, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [16] = {58, 100, -33, 80, 12000, 2, baseMultiplier = 0.8258, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
        [17] = {61, 100, -33, 80, 12000, 2, baseMultiplier = 0.8353, levelRequirement = 58, statInterpolation = {1, 1},  cost = { }, },
        [18] = {64, 100, -33, 80, 12000, 2, baseMultiplier = 0.8448, levelRequirement = 61, statInterpolation = {1, 1},  cost = { }, },
        [19] = {67, 100, -33, 80, 12000, 2, baseMultiplier = 0.8544, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {70, 100, -33, 80, 12000, 2, baseMultiplier = 0.8639, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [21] = {72, 100, -33, 80, 12000, 2, baseMultiplier = 0.8734, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [22] = {74, 100, -33, 80, 12000, 2, baseMultiplier = 0.8829, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [23] = {76, 100, -33, 80, 12000, 2, baseMultiplier = 0.8924, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [24] = {78, 100, -33, 80, 12000, 2, baseMultiplier = 0.902, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {80, 100, -33, 80, 12000, 2, baseMultiplier = 0.9115, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [26] = {82, 100, -33, 80, 12000, 2, baseMultiplier = 0.921, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [27] = {84, 100, -33, 80, 12000, 2, baseMultiplier = 0.9305, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [28] = {86, 100, -33, 80, 12000, 2, baseMultiplier = 0.94, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [29] = {88, 100, -33, 80, 12000, 2, baseMultiplier = 0.9496, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [30] = {90, 100, -33, 80, 12000, 2, baseMultiplier = 0.9591, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [2500]
monster slain experience +% [100]
FamilyMonsterRogueExile
Domainsmonstro (3)
GenerationTypeÚnicos (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 2500 — 2500 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 33 — 33 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    Velocidade de Ataque aumentada em 20%
    FamilyIncreasedAttackSpeed
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • attack speed +% 20 — 20 Global
  • Craft TagsAtaque Velocidade
    +5 ao número máximo de Totens Convocados
    FamilyAdditionalTotems
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • number of additional totems allowed 5 — 5 Global
  • is rogue exile [1]
    FamilyMonsterRogueExileBlight
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • is rogue exile 1 — 1 Global — Valor não escalável
  • Edit

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