Blighted Elite
Humanoid
SpectreN
Tagsblight_monster, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, very_slow_movement
Life
600%
Armour
+75%
Ailment Threshold
600%
Resistance
37 37 37 0
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
0.99 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
BlightAxisSoldierElite
Metadata
BlackguardMeleeElite
Level
68
Life
38,600
Armour
50,383
Evasion
4,739
Energy Shield
0
Damage
672
Spell Damage
672
Accuracy
290
Attack Time
0.99
Experience
12,306
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Time: 0.99 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningThorns
Spell, Buff, Duration, Lightning, Triggerable
Cast Time: 2 sec
Cooldown Time: 3.5 sec
Base duration is 3.5 seconds

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"	
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlackguardMeleeElite"] = {
    name = "Blighted Elite",
    life = 6,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterLightningThorns",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningThorns"] = {
    name = "MonsterLightningThorns",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Lightning] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {3500, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}