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Debilitate
You are slowed and deal less Damage.
debilitate_movement_speed_+%_final
debilitate_damage_+%_final
Attribute /4

debilitate

NameShow Full Descriptions
BuffIcondebilitationdebuff
BuffGroupsID36
IsBuffDefinition1
BuffMergeModesID3
Buff Related /1
tblcodemod
BuffTemplatesSentinelDebilatatedebilitate damage +% final [-10]
debilitate movement speed +% final [-10]
Codedebilitate movement speed +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codedebilitate damage +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Skill Gem /1
Punishment
Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.
Skill Gem Quality /1
Punishment
Cursed Enemies are Debilitated for +(0—1) Seconds when they Hit
Monsters mods /3
NameLevelPre/SufDescriptionWeight
Deserter's Touch1Torment5% chance to Debilitate Enemies for 1 second on Hit
monster dropped gold +% [50]
monster equipment drops converted to gold % [50]
Deserter's Grip1Torment25% chance to Debilitate Enemies for 1 second on Hit
monster dropped gold +% [500]
monster equipment drops converted to gold % [100]
monster is possessed faridun [1]
1UniqueDebilitates Enemies for 4 seconds when Hit
Unique /3
SantarisAnswer
10% Chance to Block Spell Damage
+(20—30) to Intelligence
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
(Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
(Elemental Weakness is a Hex which inficts -15% to all Elemental Resistances. It lasts 8 seconds)
AdaptationFlask03
Restores Ward on use
(-10—10)% reduced Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
RuggedStepBoots
(100—150)% increased Evasion Rating
(20—30)% increased Movement Speed
Cannot be Stunned by Suppressed Spell Damage
Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)

Community Wiki

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Debilitate



Debilitate is a debuff that causes affected targets to deal 10% less Damage and have 20% less movement speed.



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