SpectreY
AreaSanitorium Annex, Sanitorium Annex, Sanitorium Passage, Sanitorium Passage, Sanitorium Halls, Sanitorium Halls, Sanitorium Halls, Sanitorium Halls, Sanitorium Atrium, Sanitorium Atrium, Sanitorium Atrium, Sanitorium Annex, Sanitorium Annex, Sanitorium Passage, Sanitorium Passage, Sanitorium Halls, Sanitorium Halls, Sanitorium Halls, Sanitorium Halls, Sanitorium Atrium, Sanitorium Atrium, Sanitorium Atrium, Sanitorium Annex, Sanitorium Annex, Sanitorium Passage, Sanitorium Passage, Sanitorium Halls, Sanitorium Halls, Sanitorium Halls, Sanitorium Halls, Sanitorium Atrium, Sanitorium Atrium, Sanitorium Atrium, Sanitorium Annex, Sanitorium Annex, Sanitorium Passage, Sanitorium Passage, Sanitorium Halls, Sanitorium Halls, Sanitorium Halls, Sanitorium Halls, Sanitorium Atrium, Sanitorium Atrium, Sanitorium Atrium, Trial of Burning Rage, Trial of Swirling Fear, Trial of Piercing Truth, Trial of Lingering Pain
Tagsanimal_claw_weapon, caster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
Life
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Resistance
0 0 75 0
Damage
135%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
Necromancer
Metadata
NecromancerLabyrinth
Level
75
Life
32,384
Armour
49,865
Evasion
6,029
Energy Shield
9,436
Damage
765
Spell Damage
765
Accuracy
381
Attack Time
1.17
Experience
17,706
Ailment Threshold
32,384
Chill
102
Shock
102
Brittle
579
Scorch
102
Sap
283
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 612–918
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Cast Time: 1.1 sec

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	mana_regeneration_rate_per_minute_% = 180
	hexes_not_tracked = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/NecromancerLabyrinth"] = {
    name = "Eternal Reanimator",
    life = 2.4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "NecromancerReviveSkeleton",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster raises undead text [1]
IdMonsterRaisesUndeadText
FamilyMonsterRaisesUndeadText
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster raises undead text Min: 1 Max: 1 Global