SpectreY
AreaSanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Sanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Sanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Sanatoriumanbau, Sanatoriumanbau, Sanatoriumdurchgang, Sanatoriumdurchgang, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhallen, Sanatoriumhof, Sanatoriumhof, Sanatoriumhof, Prüfung des lodernden Zorns, Prüfung der wirbelnden Furcht, Prüfung der durchbohrenden Wahrheit, Prüfung der schleichenden Pein
Tagsanimal_claw_weapon, Zauberer, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
Leben
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Widerstand
0 0 75 0
Damage
135%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
Necromancer
Metadata
NecromancerLabyrinth
Stufe
75
Leben
32,384
Rüstung
49,865
Ausweichen
6,029
Energieschild
9,436
Damage
765
Zauberschaden
765
Genauigkeit
381
Attack Time
1.17
Erfahrung
17,706
Ailment Threshold
32,384
Chill
102
Shock
102
Brittle
579
Scorch
102
Sap
283
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 612–918
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Zauberzeit: 1.1 Sek.

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	mana_regeneration_rate_per_minute_% = 180
	hexes_not_tracked = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/NecromancerLabyrinth"] = {
    name = "Eternal Reanimator",
    life = 2.4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "NecromancerReviveSkeleton",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster raises undead text [1]
IdMonsterRaisesUndeadText
FamilyMonsterRaisesUndeadText
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster raises undead text Min: 1 Max: 1 Global