SpectreY
AreaAnexo del sanatorio, Anexo del sanatorio, Pasaje del sanatorio, Pasaje del sanatorio, Pasillos del sanatorio, Pasillos del sanatorio, Pasillos del sanatorio, Pasillos del sanatorio, Atrio del sanatorio, Atrio del sanatorio, Atrio del sanatorio, Anexo del sanatorio, Anexo del sanatorio, Pasaje del sanatorio, Pasaje del sanatorio, Pasillos del sanatorio, Pasillos del sanatorio, Pasillos del sanatorio, Pasillos del sanatorio, Atrio del sanatorio, Atrio del sanatorio, Atrio del sanatorio, Anexo del sanatorio, Anexo del sanatorio, Pasaje del sanatorio, Pasaje del sanatorio, Pasillos del sanatorio, Pasillos del sanatorio, Pasillos del sanatorio, Pasillos del sanatorio, Atrio del sanatorio, Atrio del sanatorio, Atrio del sanatorio, Anexo del sanatorio, Anexo del sanatorio, Pasaje del sanatorio, Pasaje del sanatorio, Pasillos del sanatorio, Pasillos del sanatorio, Pasillos del sanatorio, Pasillos del sanatorio, Atrio del sanatorio, Atrio del sanatorio, Atrio del sanatorio, Prueba de la furia ardiente, Prueba del miedo giratorio, Prueba de la verdad penetrante, Prueba del dolor duradero
Tagsanimal_claw_weapon, Lanzador de hechizos, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement
Vida
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Resistencia
0 0 75 0
Damage
135%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
Necromancer
Metadata
NecromancerLabyrinth
Nivel
75
Vida
32,384
Armadura
49,865
Evasión
6,029
Escudo de energía
9,436
Damage
765
Daño de hechizos
765
Precisión
381
Attack Time
1.17
Experiencia
17,706
Ailment Threshold
32,384
Chill
102
Shock
102
Brittle
579
Scorch
102
Sap
283
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 612–918
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
NecromancerReviveSkeleton
Spell
Tiempo de lanzamiento: 1.1 seg

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	mana_regeneration_rate_per_minute_% = 180
	hexes_not_tracked = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/NecromancerLabyrinth"] = {
    name = "Eternal Reanimator",
    life = 2.4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "NecromancerReviveSkeleton",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster raises undead text [1]
IdMonsterRaisesUndeadText
FamilyMonsterRaisesUndeadText
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster raises undead text Min: 1 Max: 1 Global