Grandmasters: 霜落 /130
StatValue
IsDisabled1
Modifiermax fire beam stacks [8]
cyclone extra distance [10]
100% increased Maximum total Life Recovery per second from Leech
100% increased Maximum total Mana Recovery per second from Leech
level92
main hand weapon type3
off hand weapon type13
local extra max charges20
shield block %25
old do not use spell block % from assumed block value78
block while dual wielding %15
spell damage +%84
local physical damage +%97
attack speed +%19
accuracy rating363
accuracy rating +%70
base critical strike multiplier +14
mana leech from physical attack damage permyriad2
maximum physical damage reduction %90
physical damage reduction rating +%76
base evasion rating721
local evasion rating +%88
base maximum life125
maximum life +%21
base maximum mana162
mana regeneration rate per minute %105
mana regeneration rate +%25
base maximum energy shield913
maximum energy shield +%175
local energy shield46
local energy shield +%625
energy shield recharge rate per minute %2000
energy shield delay -%55
base resist all elements %46
resist all elements % per endurance charge4
base fire damage resistance %65
base cold damage resistance %101
base lightning damage resistance %64
base chaos damage resistance %63
number of chains1
base movement velocity +%29
max endurance charges3
max frenzy charges3
max power charges3
base avoid chill %25
base avoid freeze %100
base mana cost -%8
base cast speed +%6
avoid interruption while casting %40
main hand base weapon attack duration ms952
main hand base maximum attack distance5
main hand quality20
base stun duration +%40
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%21
weapon lightning damage +%32
endurance charge duration +%-30
power charge duration +%-30
buff effect on self +%26
physical damage reduction % per endurance charge4
physical damage % to add as chaos20
life regeneration rate per minute %168
maximum block %75
base shield maximum energy shield224
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%29
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength304
additional strength71
base intelligence342
base dexterity154
base critical strike multiplier150
global always hit1
keystone iron reflexes1
global cannot crit1
from armour movement speed +%-6
maximum lightning damage to return to melee attacker250
minimum lightning damage to return to melee attacker1
keystone pain attunement1
main hand local physical damage +%97
main hand local minimum added physical damage45
main hand local maximum added physical damage84
main hand local critical strike chance500
keystone blood magic1
base reservation +%-22
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %76
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
keystone ghost reaver1
local socketed aura gem level +2
extra gore1
chaos damage does not bypass energy shield1
melee damage +%14
footstep effect variation8
number of equipped uniques8
additional strength and intelligence43
gain endurance charge on power charge expiry1
local charges used +%50
light radius scales with energy shield1
attack and cast speed +%5
map spawn two bosses20
aura effect +%54
mortal conviction mana reservation +% final-50
unique gain power charge on non crit1
unique lose all power charges on crit1
local unique attacks cast socketed lightning spells %50
main hand local unique attacks cast socketed lightning spells %50
local strength requirement +200
local intelligence requirement +300
dual wield inherent physical attack damage +% final20
keystone unwavering stance1
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
item generation can have multiple crafted mods1
damage taken when hit +% final per fortification-1
base max fortification20
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