Grandmasters: Grave_leacher /116
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] Regenerate 200 Mana per second 100% increased Maximum total Life Recovery per second from Leech 100% increased Maximum total Mana Recovery per second from Leech |
level | 71 |
main hand weapon type | 5 |
off hand weapon type | 13 |
local extra max charges | 14 |
block while dual wielding % | 15 |
attack minimum added physical damage | 1 |
attack maximum added physical damage | 2 |
lightning damage +% | 6 |
accuracy rating | 60 |
old do not use mana leech from physical damage % | 1 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 139 |
physical damage reduction rating +% | 74 |
base evasion rating | 192 |
base maximum life | 252 |
maximum life +% | 5 |
base maximum mana | 227 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 108 |
base maximum energy shield | 617 |
maximum energy shield +% | 194 |
local energy shield | 47 |
local energy shield +% | 269 |
energy shield recharge rate per minute % | 2000 |
energy shield delay -% | 45 |
base resist all elements % | 8 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 44 |
base cold damage resistance % | 25 |
base lightning damage resistance % | 55 |
minion maximum life +% | 66 |
base number of spectres allowed | 2 |
base number of zombies allowed | 4 |
totem life +% | 24 |
base movement velocity +% | 14 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
main hand base weapon attack duration ms | 833 |
main hand base maximum attack distance | 5 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on take crit | 6 |
totem duration +% | 25 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 240 |
elemental damage +% | 15 |
minion damage +% | 74 |
shield maximum energy shield +% | 30 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
base number of skeletons allowed | 4 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 154 |
base intelligence | 232 |
additional intelligence | 23 |
base dexterity | 104 |
additional dexterity | 57 |
base critical strike multiplier | 150 |
minion movement speed +% | 10 |
keystone chaos inoculation | 1 |
from armour movement speed +% | -3 |
local armour and evasion +% | 64 |
minions get shield stats instead of you | 1 |
chaos inoculation keystone energy shield +% final | 15 |
main hand local minimum added physical damage | 44 |
main hand local maximum added physical damage | 66 |
main hand local critical strike chance | 683 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 76 |
base maximum chaos damage resistance % | 75 |
number of additional totems allowed | 1 |
dual wield inherent attack speed +% final | 10 |
regenerate energy shield instead of life | 1 |
deal no damage yourself | 1 |
light radius +% | 10 |
dummy stat display nothing | 1 |
summon totem cast speed +% | 14 |
footstep effect variation | 1 |
zombie maximum life + | 2000 |
number of zombies allowed +% | -50 |
zombie chaos elemental damage resistance % | 26 |
number of equipped uniques | 6 |
zombie explode on kill % fire damage to deal | 20 |
zombie scale +% | 25 |
zombie physical damage +% | 80 |
light radius scales with energy shield | 1 |
totem damage +% | 62 |
totem skill cast speed +% | 4 |
totem skill attack speed +% | 6 |
map spawn two bosses | 20 |
minion block % | 10 |
minion physical damage reduction rating | 303 |
minion life regeneration rate per minute % | 120 |
minion chaos resistance % | 20 |
minion unholy might on kill duration ms | 5000 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |