Grandmasters: Maedre_BearAndBlade /132
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
Regenerate 200 Mana per second
level91
main hand weapon type6
off hand weapon type13
local extra max charges19
shield block %25
old do not use spell block % from assumed block value50
block while dual wielding %15
shield armour +%40
spell damage +%92
physical damage +%219
chaos damage +%86
attack speed +%12
base life gained on enemy death25
maximum physical damage reduction %90
base physical damage reduction rating600
base evasion rating1118
evasion rating +%104
local evasion rating +%47
base maximum life699
maximum life +%187
base life regeneration rate per minute368
base maximum mana152
mana regeneration rate per minute %105
base maximum energy shield204
maximum energy shield +%25
energy shield recharge rate per minute %1200
base resist all elements %48
resist all elements % per endurance charge4
base fire damage resistance %112
base cold damage resistance %104
base lightning damage resistance %98
base chaos damage resistance %38
base item found quantity +%5
base item found rarity +%77
base movement velocity +%35
max endurance charges3
max frenzy charges3
max power charges3
base self ignite duration -%4
skill effect duration +%45
base cast speed +%31
base stun recovery +%26
trap trigger radius +%10
trap throwing speed +%10
main hand base weapon attack duration ms769
main hand base maximum attack distance120
local base evasion rating376
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
base skill area of effect +%25
physical damage reduction % per endurance charge4
physical damage % to add as chaos5
maximum block %75
base shield evasion rating1077
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
local accuracy rating318
base strength114
additional strength27
base intelligence113
additional intelligence48
base dexterity233
additional dexterity21
base critical strike multiplier150
area damage +%12
number of additional curses allowed1
from armour movement speed +%-6
local armour and evasion +%63
local evasion and energy shield +%132
keystone acrobatics1
main hand local minimum added physical damage19
main hand local maximum added physical damage35
main hand local critical strike chance800
main hand local accuracy rating318
chance to evade attacks %2
keystone phase acrobatics1
curse cast speed +%10
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
extra gore1
evasion and physical damage reduction rating +%24
number of equipped uniques3
curse effect +%30
spell minimum added fire damage23
spell maximum added fire damage47
trap damage +%178
mine damage +%86
traps invulnerable for duration ms5000
mines invulnerable for duration ms5000
mine laying speed +%10
map spawn two bosses20
damage over time +%12
base curse duration +%95
curse area of effect +%20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
energy shield gain per target2
pvp shield damage +% final-15
number of assigned keystones2
object inherent damage +% final per frenzy charge4
number of equipped corrupted items1
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
life leech from physical attack damage permyriad40
base poison damage +%125
base chance to poison on hit %10
placing traps cooldown recovery +%30
minion damage taken +% from spike traps final-90
minion damage taken +% from arrow traps final-90
minions have labyrinth trap degen effect +%-90
minion damage taken +% from guillotine traps final-90
max talisman degen stacks20
damage taken when hit +% final per fortification-1
base max fortification20
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