Grandmasters: Nado_Lad /128
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
100% increased Maximum total Life Recovery per second from Leech
100% increased Maximum total Mana Recovery per second from Leech
100% reduced Reservation of Skills
no cost [1]
level90
main hand weapon type9
off hand weapon type14
block while dual wielding %15
spell damage +%12
physical damage +%38
physical bow damage +%36
attack minimum added cold damage7
attack maximum added cold damage11
local minimum added cold damage40
local maximum added cold damage60
attack minimum added lightning damage10
attack maximum added lightning damage163
local minimum added lightning damage1
local maximum added lightning damage100
attack speed +%62
local attack speed +%14
accuracy rating +%88
base critical strike multiplier +187
life leech from physical attack damage permyriad2
base life gained on enemy death5
maximum physical damage reduction %90
base physical damage reduction rating705
base evasion rating1601
evasion rating +%164
local evasion rating +%259
base maximum life502
maximum life +%135
base maximum mana70
maximum mana +%8
mana regeneration rate per minute %105
mana regeneration rate +%57
base maximum energy shield49
energy shield recharge rate per minute %2000
base resist all elements %50
resist all elements % per endurance charge4
base fire damage resistance %117
base cold damage resistance %83
base lightning damage resistance %82
base item found rarity +%29
base projectile speed +%30
base movement velocity +%54
max endurance charges3
max frenzy charges3
max power charges4
base avoid stun %30
base cast speed +%12
base stun recovery +%30
imp variation1
main hand base weapon attack duration ms667
main hand base maximum attack distance120
main hand quality20
weapon elemental damage +%122
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit1
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
knockback on crit with bow1
elemental damage +%20
maximum block %75
projectile damage +%55
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%463
critical strike chance +% per power charge50
local critical strike chance +%91
bow critical strike chance +%222
accuracy rating per level2
evasion rating per level300
base strength84
additional strength38
base intelligence134
additional intelligence23
base dexterity352
additional dexterity59
additional all attributes6
base critical strike multiplier150
bow critical strike multiplier +41
avoid all elemental status %8
base actor scale +%-10
from armour movement speed +%-4
local armour and evasion +%109
keystone acrobatics1
main hand local minimum added physical damage19
main hand local maximum added physical damage75
main hand local minimum added cold damage40
main hand local maximum added cold damage60
main hand local minimum added lightning damage1
main hand local maximum added lightning damage100
main hand local attack speed +%14
main hand local critical strike chance500
main hand local critical strike chance +%91
keystone projectile evasion1
base reservation +%-12
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %76
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
physical damage taken % as lightning40
extra gore1
evasion and physical damage reduction rating +%24
keystone vampirism1
melee damage +%12
number of equipped uniques4
killed monster dropped item quantity +% when frozen25
killed monster dropped item rarity +% when shocked50
fire and cold damage resistance %14
map spawn two bosses20
aura effect +%6
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20