Grandmasters: Zyrinc /121
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] Regenerate 200 Mana per second 100% increased Maximum total Life Recovery per second from Leech 100% increased Maximum total Mana Recovery per second from Leech |
level | 41 |
block while dual wielding % | 22 |
block recovery +% | 50 |
local physical damage +% | 123 |
local minimum added physical damage | 1 |
local maximum added physical damage | 3 |
physical sword damage +% | 76 |
local minimum added fire damage | 9 |
local maximum added fire damage | 18 |
attack minimum added cold damage | 6 |
attack maximum added cold damage | 12 |
attack speed +% | 38 |
local attack speed +% | 7 |
attack speed while dual wielding +% | 12 |
sword attack speed +% | 10 |
accuracy rating +% | 32 |
accuracy rating while dual wielding +% | 18 |
old do not use life leech from physical damage % | 1 |
base mana gained on enemy death | 1 |
base stun threshold reduction +% | 6 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 20 |
base evasion rating | 425 |
evasion rating +% | 33 |
local evasion rating +% | 112 |
base maximum life | 112 |
maximum life +% | 50 |
base life regeneration rate per minute | 172 |
base maximum mana | 63 |
maximum mana +% | -15 |
mana regeneration rate per minute % | 105 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 20 |
resist all elements % per endurance charge | 4 |
base cold damage resistance % | 36 |
base lightning damage resistance % | 20 |
base chaos damage resistance % | 5 |
base item found rarity +% | 8 |
base movement velocity +% | 5 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base avoid shock % | 100 |
base cast speed +% | 14 |
base stun recovery +% | 21 |
while using sword reduce enemy block % | 23 |
main hand base weapon attack duration ms | 833 |
off hand base weapon attack duration ms | 769 |
main hand base maximum attack distance | 6 |
off hand base maximum attack distance | 6 |
physical damage while dual wielding +% | 106 |
base stun duration +% | 17 |
local base evasion rating | 173 |
local base physical damage reduction rating | 14 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 156 |
melee physical damage +% | 42 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 63 |
base strength | 73 |
base intelligence | 14 |
additional intelligence | 17 |
base dexterity | 73 |
additional dexterity | 21 |
base critical strike multiplier | 150 |
local accuracy rating +% | 36 |
ignore armour movement penalties | 20 |
from armour movement speed +% | -3 |
minimum physical damage to return to melee attacker | 10 |
keystone conduit | 1 |
main hand local physical damage +% | 70 |
main hand local minimum added physical damage | 16 |
main hand local maximum added physical damage | 32 |
main hand local minimum added fire damage | 9 |
main hand local maximum added fire damage | 18 |
main hand local critical strike chance | 500 |
main hand local accuracy rating +% | 18 |
off hand local physical damage +% | 53 |
off hand local minimum added physical damage | 13 |
off hand local maximum added physical damage | 19 |
off hand local attack speed +% | 7 |
off hand local critical strike chance | 500 |
off hand local accuracy rating | 63 |
off hand local accuracy rating +% | 18 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
evasion and physical damage reduction rating +% | 102 |
melee range + | 2 |
number of equipped uniques | 3 |
additional strength and dexterity | 24 |
map spawn two bosses | 20 |
dexterity +% | 5 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
physical attack damage +% | 26 |
base main hand damage +% | 26 |
base off hand attack speed +% | 20 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.