Lunaris Concubine
Demon
50% of Physical Damage Converted to Cold Damage
SpectreY
AreaThe Lunaris Concourse, The Lunaris Temple Level 2, The Eternal Laboratory
Tagsdemon, flesh_armour, is_unarmed, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • The Lunaris Concourse, The Lunaris Temple Level 2: Lunaris Concubine
  • The Eternal Laboratory: Lunaris Concubine
  • Night Horror, Lunaris Concubine, Dusk Horror
  • Lunaris Concubine
  • Life
    96%
    Evasion
    +10%
    Ailment Threshold
    96%
    Resistance
    0 40 0 0
    Damage
    168%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    DemonRanged2
    Metadata
    DemonFemaleRanged2
    Level
    68
    Life
    6,176
    Armour
    28,790
    Evasion
    5,213
    Energy Shield
    0
    Damage
    628
    Spell Damage
    628
    Accuracy
    290
    Attack Time
    3
    Experience
    12,306
    Ailment Threshold
    6,176
    Chill
    20
    Shock
    20
    Brittle
    110
    Scorch
    20
    Sap
    54
    DemonFemaleRangedProjectile2
    Attack, RangedAttack, Projectile, ProjectilesNotFromUser
    Base Damage: 502–753
    Critical Strike Chance: 5%
    Attack Time: 3 sec
    Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies
    Deals 60% less Damage
    base is projectile [1]
    monster projectile variation [1]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonFemaleRanged2"] = {
        name = "Lunaris Concubine",
        life = 0.96,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DemonFemaleRangedProjectile2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedProjectile2"] = {
        name = "DemonFemaleRangedProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "monster_projectile_variation",
            "base_is_projectile",
            "cannot_freeze_shock_ignite_on_critical",
        },
        levels = {
            [1] = {-60, -60, 30, 1, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% of Physical Damage Converted to Cold Damage
    IdMonsterConvertToColdDamage2
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Lunaris Concubine
    Demon
    50% of Physical Damage Converted to Cold Damage
    SpectreY
    Tagsdemon, flesh_armour, is_unarmed, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • Dusk Horror, Night Horror, Lunaris Concubine, Lunar Miscreation
  • Life
    96%
    Evasion
    +10%
    Ailment Threshold
    96%
    Resistance
    0 40 0 0
    Damage
    168%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    DemonRanged2
    Metadata
    DemonFemaleRanged2Hellscape
    Level
    68
    Life
    6,176
    Armour
    28,790
    Evasion
    5,213
    Energy Shield
    0
    Damage
    628
    Spell Damage
    628
    Accuracy
    290
    Attack Time
    3
    Experience
    12,306
    Ailment Threshold
    6,176
    Chill
    20
    Shock
    20
    Brittle
    110
    Scorch
    20
    Sap
    54
    DemonFemaleRangedProjectile2
    Attack, RangedAttack, Projectile, ProjectilesNotFromUser
    Base Damage: 502–753
    Critical Strike Chance: 5%
    Attack Time: 3 sec
    Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies
    Deals 60% less Damage
    base is projectile [1]
    monster projectile variation [1]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonFemaleRanged2Hellscape"] = {
        name = "Lunaris Concubine",
        life = 0.96,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DemonFemaleRangedProjectile2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedProjectile2"] = {
        name = "DemonFemaleRangedProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "monster_projectile_variation",
            "base_is_projectile",
            "cannot_freeze_shock_ignite_on_critical",
        },
        levels = {
            [1] = {-60, -60, 30, 1, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% of Physical Damage Converted to Cold Damage
    IdMonsterConvertToColdDamage2
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Lunaris Concubine
    Demon
    50% of Physical Damage Converted to Cold Damage
    SpectreY
    AreaThe Twilight Temple
    Tagsdemon, flesh_armour, is_unarmed, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • The Twilight Temple: Night Horror, Lunaris Concubine, Dusk Horror
  • The Twilight Temple: Lunaris Concubine
  • Life
    96%
    Evasion
    +10%
    Ailment Threshold
    96%
    Resistance
    0 40 0 0
    Damage
    168%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    DemonRanged2
    Metadata
    DemonFemaleRanged2Schism
    Level
    71
    Life
    8,431
    Armour
    36,473
    Evasion
    5,786
    Energy Shield
    0
    Damage
    751
    Spell Damage
    751
    Accuracy
    326
    Attack Time
    3
    Experience
    13,139
    Ailment Threshold
    8,431
    Chill
    27
    Shock
    27
    Brittle
    151
    Scorch
    27
    Sap
    74
    DemonFemaleRangedProjectile2
    Attack, RangedAttack, Projectile, ProjectilesNotFromUser
    Base Damage: 601–902
    Critical Strike Chance: 5%
    Attack Time: 3 sec
    Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies
    Deals 60% less Damage
    base is projectile [1]
    monster projectile variation [1]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonFemaleRanged2Schism"] = {
        name = "Lunaris Concubine",
        life = 0.96,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DemonFemaleRangedProjectile2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedProjectile2"] = {
        name = "DemonFemaleRangedProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "monster_projectile_variation",
            "base_is_projectile",
            "cannot_freeze_shock_ignite_on_critical",
        },
        levels = {
            [1] = {-60, -60, 30, 1, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% of Physical Damage Converted to Cold Damage
    IdMonsterConvertToColdDamage2
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Lunaris Concubine
    Demon
    50% of Physical Damage Converted to Cold Damage
    SpectreY
    AreaThe Harbour Bridge
    Tagsdemon, flesh_armour, is_unarmed, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • The Harbour Bridge: Lunaris Concubine
  • Life
    96%
    Evasion
    +10%
    Ailment Threshold
    96%
    Resistance
    0 40 0 0
    Damage
    168%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    3 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    DemonRanged2
    Metadata
    DemonFemaleRanged2NewTeam
    Level
    60
    Life
    3,550
    Armour
    15,178
    Evasion
    3,912
    Energy Shield
    0
    Damage
    417
    Spell Damage
    417
    Accuracy
    211
    Attack Time
    3
    Experience
    9,918
    Ailment Threshold
    3,550
    Chill
    11
    Shock
    11
    Brittle
    64
    Scorch
    11
    Sap
    31
    DemonFemaleRangedProjectile2
    Attack, RangedAttack, Projectile, ProjectilesNotFromUser
    Base Damage: 334–501
    Critical Strike Chance: 5%
    Attack Time: 3 sec
    Your Critical Strikes cannot Freeze, Shock, or Ignite Enemies
    Deals 60% less Damage
    base is projectile [1]
    monster projectile variation [1]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"
    
    Positioned 
    { 
    	team = 127
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonFemaleRanged2NewTeam"] = {
        name = "Lunaris Concubine",
        life = 0.96,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 3,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "DemonFemaleRangedProjectile2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DemonFemaleRangedProjectile2"] = {
        name = "DemonFemaleRangedProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "monster_projectile_variation",
            "base_is_projectile",
            "cannot_freeze_shock_ignite_on_critical",
        },
        levels = {
            [1] = {-60, -60, 30, 1, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% of Physical Damage Converted to Cold Damage
    IdMonsterConvertToColdDamage2
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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