Dusk Horror
Demon
Gain 100% of Physical Damage as Extra Cold Damage
SpectreY
AreaThe Lunaris Concourse, The Lunaris Temple Level 2, The Eternal Laboratory, Moon Temple Map
Tagsanimal_claw_weapon, caster, cold_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, ranged, red_blood
Packs
  • The Lunaris Concourse, The Lunaris Temple Level 2: Dusk Horror, Night Horror
  • The Eternal Laboratory: Dusk Horror, Night Horror
  • Night Horror, Lunaris Concubine, Dusk Horror
  • Life
    99%
    Ailment Threshold
    99%
    Resistance
    0 0 75 0
    Damage
    66%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.445 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    100%
    Type
    DemonFemale2
    Metadata
    DemonFemale2Champion_
    Level
    71
    Life
    8,694
    Armour
    36,473
    Evasion
    5,260
    Energy Shield
    0
    Damage
    295
    Spell Damage
    295
    Accuracy
    0
    Attack Time
    2.445
    Experience
    12,044
    Ailment Threshold
    8,694
    Chill
    27
    Shock
    27
    Brittle
    156
    Scorch
    27
    Sap
    76
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 236–354
    Critical Strike Chance: 5%
    Attack Time: 2.445 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LunarisWhipperFlameWhip
    Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
    Flame Surge
    Critical Strike Chance: 6%
    Cast Time: 1.63 sec
    Cooldown Time: 3 sec
    Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
    Deals 922.1 to 1383 Cold Damage
    active skill area of effect radius +% final [-17]
    is area damage [1]
    LunarisWhipperProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1.63 sec
    Cooldown Time: 2 sec
    Deals 725.1 to 1088 Cold Damage
    Projectiles Pierce all Targets
    base is projectile [1]
    monster projectile variation [26]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFemale/DemonFemale2Champion_"] = {
        name = "Dusk Horror",
        life = 0.99,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.66,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
            "LunarisWhipperFlameWhip",
            "LunarisWhipperProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisWhipperFlameWhip"] = {
        name = "Flame Surge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -17, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisWhipperProjectile"] = {
        name = "LunarisWhipperProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Gain 100% of Physical Damage as Extra Cold Damage
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Dusk Horror
    Demon
    Gain 100% of Physical Damage as Extra Cold Damage
    SpectreY
    Tagsanimal_claw_weapon, caster, cold_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, ranged, red_blood
    Packs
  • Dusk Horror, Night Horror, Lunaris Concubine, Lunar Miscreation
  • Life
    99%
    Ailment Threshold
    99%
    Resistance
    0 0 75 0
    Damage
    66%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.445 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    100%
    Type
    DemonFemale2
    Metadata
    DemonFemale2Champion_Hellscape
    Level
    68
    Life
    6,369
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    247
    Spell Damage
    247
    Accuracy
    0
    Attack Time
    2.445
    Experience
    11,281
    Ailment Threshold
    6,369
    Chill
    20
    Shock
    20
    Brittle
    114
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 197–296
    Critical Strike Chance: 5%
    Attack Time: 2.445 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LunarisWhipperFlameWhip
    Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
    Flame Surge
    Critical Strike Chance: 6%
    Cast Time: 1.63 sec
    Cooldown Time: 3 sec
    Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
    Deals 808.1 to 1212 Cold Damage
    active skill area of effect radius +% final [-17]
    is area damage [1]
    LunarisWhipperProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1.63 sec
    Cooldown Time: 2 sec
    Deals 644.6 to 966.9 Cold Damage
    Projectiles Pierce all Targets
    base is projectile [1]
    monster projectile variation [26]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFemale/DemonFemale2Champion_Hellscape"] = {
        name = "Dusk Horror",
        life = 0.99,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.66,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
            "LunarisWhipperFlameWhip",
            "LunarisWhipperProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisWhipperFlameWhip"] = {
        name = "Flame Surge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -17, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisWhipperProjectile"] = {
        name = "LunarisWhipperProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Gain 100% of Physical Damage as Extra Cold Damage
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Dusk Horror
    Demon
    Gain 100% of Physical Damage as Extra Cold Damage
    SpectreY
    AreaThe Twilight Temple
    Tagsanimal_claw_weapon, caster, cold_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, ranged, red_blood
    Packs
  • The Twilight Temple: Night Horror, Lunaris Concubine, Dusk Horror
  • Life
    99%
    Ailment Threshold
    99%
    Resistance
    0 0 75 0
    Damage
    66%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.445 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    100%
    Type
    DemonFemale2
    Metadata
    DemonFemale2Champion_Schism
    Level
    71
    Life
    8,694
    Armour
    36,473
    Evasion
    5,260
    Energy Shield
    0
    Damage
    295
    Spell Damage
    295
    Accuracy
    0
    Attack Time
    2.445
    Experience
    12,044
    Ailment Threshold
    8,694
    Chill
    27
    Shock
    27
    Brittle
    156
    Scorch
    27
    Sap
    76
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 236–354
    Critical Strike Chance: 5%
    Attack Time: 2.445 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LunarisWhipperFlameWhip
    Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
    Flame Surge
    Critical Strike Chance: 6%
    Cast Time: 1.63 sec
    Cooldown Time: 3 sec
    Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
    Deals 922.1 to 1383 Cold Damage
    active skill area of effect radius +% final [-17]
    is area damage [1]
    LunarisWhipperProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1.63 sec
    Cooldown Time: 2 sec
    Deals 725.1 to 1088 Cold Damage
    Projectiles Pierce all Targets
    base is projectile [1]
    monster projectile variation [26]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFemale/DemonFemale2Champion_Schism"] = {
        name = "Dusk Horror",
        life = 0.99,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.66,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
            "LunarisWhipperFlameWhip",
            "LunarisWhipperProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisWhipperFlameWhip"] = {
        name = "Flame Surge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -17, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisWhipperProjectile"] = {
        name = "LunarisWhipperProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Gain 100% of Physical Damage as Extra Cold Damage
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Dusk Horror
    Demon
    Gain 100% of Physical Damage as Extra Cold Damage
    SpectreY
    AreaThe Harbour Bridge
    Tagsanimal_claw_weapon, caster, cold_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, ranged, red_blood
    Packs
  • The Harbour Bridge: Dusk Horror, Night Horror
  • Life
    99%
    Ailment Threshold
    99%
    Resistance
    0 0 75 0
    Damage
    66%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    2.445 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    100%
    Type
    DemonFemale2
    Metadata
    DemonFemale2ChampionNewTeam
    Level
    60
    Life
    3,661
    Armour
    15,178
    Evasion
    3,556
    Energy Shield
    0
    Damage
    164
    Spell Damage
    164
    Accuracy
    0
    Attack Time
    2.445
    Experience
    9,092
    Ailment Threshold
    3,661
    Chill
    12
    Shock
    12
    Brittle
    65
    Scorch
    12
    Sap
    32
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 131–197
    Critical Strike Chance: 5%
    Attack Time: 2.445 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LunarisWhipperFlameWhip
    Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
    Flame Surge
    Critical Strike Chance: 6%
    Cast Time: 1.63 sec
    Cooldown Time: 3 sec
    Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
    Deals 568.2 to 852.3 Cold Damage
    active skill area of effect radius +% final [-17]
    is area damage [1]
    LunarisWhipperProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Cast Time: 1.63 sec
    Cooldown Time: 2 sec
    Deals 471 to 706.5 Cold Damage
    Projectiles Pierce all Targets
    base is projectile [1]
    monster projectile variation [26]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge2"
    }
    
    Positioned 
    { 
    	team = 127
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonFemale/DemonFemale2ChampionNewTeam"] = {
        name = "Dusk Horror",
        life = 0.99,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.66,
        damageSpread = 0.2,
        attackTime = 2.445,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
            "LunarisWhipperFlameWhip",
            "LunarisWhipperProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisWhipperFlameWhip"] = {
        name = "Flame Surge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -17, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LunarisWhipperProjectile"] = {
        name = "LunarisWhipperProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Gain 100% of Physical Damage as Extra Cold Damage
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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