幽魂 | Y |
---|---|
地区 | 月影广场, 月影神殿 2 层, 永恒的实验室, 月影神殿 |
标签 | animal_claw_weapon, 施法, cold_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, ranged, red_blood |
Packs |
生命
99%
异常状态临界值
99%
抗性
0 0 75 0
伤害
66%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
2.445 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
DemonFemale2
Metadata
DemonFemale2Champion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
71
生命
8,694
护甲
36,473
闪避值
5,260
能量护盾
0
伤害
295
法术伤害
295
命中
326
攻击间隔
2.445
经验值
12,044
异常状态临界值
8,694
冰缓
27
Shock
27
Brittle
156
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 236–354
暴击几率: 5%
攻击间隔: 2.445 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LunarisWhipperFlameWhip
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围, 火焰, 可齐射, 范围法术, 持续时间
怒焰奔腾
暴击几率: 6%
施放间隔: 1.63 秒
冷却时间: 3 秒
用汹涌的火焰打击前方的敌人。燃烧的敌人会受到更高伤害。如击中被点燃的敌人,则会在它身下产生燃烧地面。你的伤害词缀不能作用于燃烧地面。
造成 922.1 - 1383 冰霜伤害
active skill area of effect radius +% final [-17]
is area damage [1]
active skill area of effect radius +% final [-17]
is area damage [1]
LunarisWhipperProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1.63 秒
冷却时间: 2 秒
造成 725.1 - 1088 冰霜伤害
投射物贯穿所有目标
base is projectile [1]
monster projectile variation [26]
投射物贯穿所有目标
base is projectile [1]
monster projectile variation [26]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFemale/DemonFemale2Champion_"] = { name = "Dusk Horror", life = 0.99, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 0.66, damageSpread = 0.2, attackTime = 2.445, attackRange = 18, accuracy = 1, skillList = { "Melee", "LunarisWhipperFlameWhip", "LunarisWhipperProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisWhipperFlameWhip"] = { name = "Flame Surge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -17, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisWhipperProjectile"] = { name = "LunarisWhipperProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
黄昏之魔
恶魔
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Dusk Horror
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, 施法, cold_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, ranged, red_blood |
Packs |
生命
99%
异常状态临界值
99%
抗性
0 0 75 0
伤害
66%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
2.445 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
DemonFemale2
Metadata
DemonFemale2Champion_Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,369
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
247
法术伤害
247
命中
290
攻击间隔
2.445
经验值
11,281
异常状态临界值
6,369
冰缓
20
Shock
20
Brittle
114
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 197–296
暴击几率: 5%
攻击间隔: 2.445 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LunarisWhipperFlameWhip
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围, 火焰, 可齐射, 范围法术, 持续时间
怒焰奔腾
暴击几率: 6%
施放间隔: 1.63 秒
冷却时间: 3 秒
用汹涌的火焰打击前方的敌人。燃烧的敌人会受到更高伤害。如击中被点燃的敌人,则会在它身下产生燃烧地面。你的伤害词缀不能作用于燃烧地面。
造成 808.1 - 1212 冰霜伤害
active skill area of effect radius +% final [-17]
is area damage [1]
active skill area of effect radius +% final [-17]
is area damage [1]
LunarisWhipperProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1.63 秒
冷却时间: 2 秒
造成 644.6 - 966.9 冰霜伤害
投射物贯穿所有目标
base is projectile [1]
monster projectile variation [26]
投射物贯穿所有目标
base is projectile [1]
monster projectile variation [26]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFemale/DemonFemale2Champion_Hellscape"] = { name = "Dusk Horror", life = 0.99, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 0.66, damageSpread = 0.2, attackTime = 2.445, attackRange = 18, accuracy = 1, skillList = { "Melee", "LunarisWhipperFlameWhip", "LunarisWhipperProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisWhipperFlameWhip"] = { name = "Flame Surge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -17, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisWhipperProjectile"] = { name = "LunarisWhipperProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
暮色尤惧
Dusk Horror
幽魂 | Y |
---|---|
地区 | 暮光古庙 |
标签 | animal_claw_weapon, 施法, cold_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, ranged, red_blood |
Packs |
生命
99%
异常状态临界值
99%
抗性
0 0 75 0
伤害
66%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
2.445 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
DemonFemale2
Metadata
DemonFemale2Champion_Schism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
71
生命
8,694
护甲
36,473
闪避值
5,260
能量护盾
0
伤害
295
法术伤害
295
命中
326
攻击间隔
2.445
经验值
12,044
异常状态临界值
8,694
冰缓
27
Shock
27
Brittle
156
Scorch
27
Sap
76
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 236–354
暴击几率: 5%
攻击间隔: 2.445 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LunarisWhipperFlameWhip
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围, 火焰, 可齐射, 范围法术, 持续时间
怒焰奔腾
暴击几率: 6%
施放间隔: 1.63 秒
冷却时间: 3 秒
用汹涌的火焰打击前方的敌人。燃烧的敌人会受到更高伤害。如击中被点燃的敌人,则会在它身下产生燃烧地面。你的伤害词缀不能作用于燃烧地面。
造成 922.1 - 1383 冰霜伤害
active skill area of effect radius +% final [-17]
is area damage [1]
active skill area of effect radius +% final [-17]
is area damage [1]
LunarisWhipperProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1.63 秒
冷却时间: 2 秒
造成 725.1 - 1088 冰霜伤害
投射物贯穿所有目标
base is projectile [1]
monster projectile variation [26]
投射物贯穿所有目标
base is projectile [1]
monster projectile variation [26]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFemale/DemonFemale2Champion_Schism"] = { name = "Dusk Horror", life = 0.99, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 0.66, damageSpread = 0.2, attackTime = 2.445, attackRange = 18, accuracy = 1, skillList = { "Melee", "LunarisWhipperFlameWhip", "LunarisWhipperProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisWhipperFlameWhip"] = { name = "Flame Surge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -17, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisWhipperProjectile"] = { name = "LunarisWhipperProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
暮色尤惧
Dusk Horror
幽魂 | Y |
---|---|
地区 | 港湾大桥 |
标签 | animal_claw_weapon, 施法, cold_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, ranged, red_blood |
Packs |
生命
99%
异常状态临界值
99%
抗性
0 0 75 0
伤害
66%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
2.445 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
DemonFemale2
Metadata
DemonFemale2ChampionNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
60
生命
3,661
护甲
15,178
闪避值
3,556
能量护盾
0
伤害
164
法术伤害
164
命中
211
攻击间隔
2.445
经验值
9,092
异常状态临界值
3,661
冰缓
12
Shock
12
Brittle
65
Scorch
12
Sap
32
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 131–197
暴击几率: 5%
攻击间隔: 2.445 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LunarisWhipperFlameWhip
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围, 火焰, 可齐射, 范围法术, 持续时间
怒焰奔腾
暴击几率: 6%
施放间隔: 1.63 秒
冷却时间: 3 秒
用汹涌的火焰打击前方的敌人。燃烧的敌人会受到更高伤害。如击中被点燃的敌人,则会在它身下产生燃烧地面。你的伤害词缀不能作用于燃烧地面。
造成 568.2 - 852.3 冰霜伤害
active skill area of effect radius +% final [-17]
is area damage [1]
active skill area of effect radius +% final [-17]
is area damage [1]
LunarisWhipperProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1.63 秒
冷却时间: 2 秒
造成 471 - 706.5 冰霜伤害
投射物贯穿所有目标
base is projectile [1]
monster projectile variation [26]
投射物贯穿所有目标
base is projectile [1]
monster projectile variation [26]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge2" } Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonFemale/DemonFemale2ChampionNewTeam"] = { name = "Dusk Horror", life = 0.99, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 0.66, damageSpread = 0.2, attackTime = 2.445, attackRange = 18, accuracy = 1, skillList = { "Melee", "LunarisWhipperFlameWhip", "LunarisWhipperProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisWhipperFlameWhip"] = { name = "Flame Surge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -17, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LunarisWhipperProjectile"] = { name = "LunarisWhipperProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.63, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |