Horror del crepúsculo
DemonioÁrea: El vestíbulo de Lunaris, El templo de Lunaris nivel 2, El laboratorio eterno, Mapa de Templo de la luna
Ganas el 100% del daño físico como daño de hielo extra
Dusk Horror
| Spectre | |
|---|---|
| Area | El vestíbulo de Lunaris, El templo de Lunaris nivel 2, El laboratorio eterno, Mapa de Templo de la luna |
| Tags | animal_claw_weapon, Lanzador de hechizos, cold_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, ranged, red_blood |
| Packs |
Vida
99%
Ailment Threshold
99%
Resistencia
Damage
66%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
DemonFemale2
Metadata
DemonFemale2Champion_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
76
Vida
14,795
Armadura
53,896
Evasión
6,235
Damage
397
Daño de hechizos
397
Precisión
792
Attack Time
2.445
Experiencia
13,204
Minion Life
2,993
Minion Damage
326
Ailment Threshold
14,795
Chill
47
Shock
47
Brittle
265
Scorch
47
Sap
129
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 317—476
Probabilidad de golpe crítico: 5%
Attack Time: 2.445 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
LunarisWhipperFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Oleada de llamas
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1.63 seg
Tiempo de recarga: 3 seg
Golpea a los enemigos que están frente a ti con una oleada de llamas. Los enemigos incendiados reciben más daño. Si golpeas a un enemigo quemado, se creará suelo incendiado debajo de él. Tus modificadores de daño no se aplican a este suelo incendiado.
active skill area of effect radius +% final [-17]
is area damage [1]
spell maximum base cold damage [1830]
spell minimum base cold damage [1220]
LunarisWhipperProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1.63 seg
Tiempo de recarga: 2 seg
always pierce [1]
base is projectile [1]
monster projectile variation [26]
spell maximum base cold damage [1405]
spell minimum base cold damage [936.8]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Dagger"
basic_action = "Emerge2"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/DemonFemale2Champion_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
name = "Dusk Horror",
life = 0.99,
damage = 0.66,
damageSpread = 0.2,
attackTime = 2.445,
attackRange = 18,
accuracy = 1,
skillList = {
"Melee",
"LunarisWhipperFlameWhip",
"LunarisWhipperProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisWhipperFlameWhip"] = {
name = "Flame Surge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.63,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -17, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisWhipperProjectile"] = {
name = "LunarisWhipperProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.63,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"monster_projectile_variation",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
},
}
Ganas el 100% del daño físico como daño de hielo extra
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Daño Físico Elemental Hielo |
Horror del crepúsculo
DemonioGanas el 100% del daño físico como daño de hielo extra
Dusk Horror
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, Lanzador de hechizos, cold_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, ranged, red_blood |
| Packs |
Vida
99%
Ailment Threshold
99%
Resistencia
Damage
66%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
DemonFemale2
Metadata
DemonFemale2Champion_Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,369
Armadura
28,790
Evasión
4,739
Damage
247
Daño de hechizos
247
Precisión
580
Attack Time
2.445
Experiencia
11,281
Minion Life
1,381
Minion Damage
197
Ailment Threshold
6,369
Chill
20
Shock
20
Brittle
114
Scorch
20
Sap
56
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 197—296
Probabilidad de golpe crítico: 5%
Attack Time: 2.445 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
LunarisWhipperFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Oleada de llamas
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1.63 seg
Tiempo de recarga: 3 seg
Golpea a los enemigos que están frente a ti con una oleada de llamas. Los enemigos incendiados reciben más daño. Si golpeas a un enemigo quemado, se creará suelo incendiado debajo de él. Tus modificadores de daño no se aplican a este suelo incendiado.
active skill area of effect radius +% final [-17]
is area damage [1]
spell maximum base cold damage [1167]
spell minimum base cold damage [778.1]
LunarisWhipperProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1.63 seg
Tiempo de recarga: 2 seg
always pierce [1]
base is projectile [1]
monster projectile variation [26]
spell maximum base cold damage [931]
spell minimum base cold damage [620.7]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Dagger"
basic_action = "Emerge2"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/DemonFemale2Champion_Hellscape"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
name = "Dusk Horror",
life = 0.99,
damage = 0.66,
damageSpread = 0.2,
attackTime = 2.445,
attackRange = 18,
accuracy = 1,
skillList = {
"Melee",
"LunarisWhipperFlameWhip",
"LunarisWhipperProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisWhipperFlameWhip"] = {
name = "Flame Surge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.63,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -17, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisWhipperProjectile"] = {
name = "LunarisWhipperProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.63,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"monster_projectile_variation",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
},
}
Ganas el 100% del daño físico como daño de hielo extra
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Daño Físico Elemental Hielo |
Horror del crepúsculo
Dusk Horror
| Spectre | |
|---|---|
| Area | El Templo del crepúsculo |
| Tags | animal_claw_weapon, Lanzador de hechizos, cold_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, ranged, red_blood |
| Packs |
Vida
99%
Ailment Threshold
99%
Resistencia
Damage
66%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
DemonFemale2
Metadata
DemonFemale2Champion_Schism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
76
Vida
14,795
Armadura
53,896
Evasión
6,235
Damage
397
Daño de hechizos
397
Precisión
792
Attack Time
2.445
Experiencia
13,204
Minion Life
2,993
Minion Damage
326
Ailment Threshold
14,795
Chill
47
Shock
47
Brittle
265
Scorch
47
Sap
129
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 317—476
Probabilidad de golpe crítico: 5%
Attack Time: 2.445 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
LunarisWhipperFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Oleada de llamas
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1.63 seg
Tiempo de recarga: 3 seg
Golpea a los enemigos que están frente a ti con una oleada de llamas. Los enemigos incendiados reciben más daño. Si golpeas a un enemigo quemado, se creará suelo incendiado debajo de él. Tus modificadores de daño no se aplican a este suelo incendiado.
active skill area of effect radius +% final [-17]
is area damage [1]
spell maximum base cold damage [1830]
spell minimum base cold damage [1220]
LunarisWhipperProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1.63 seg
Tiempo de recarga: 2 seg
always pierce [1]
base is projectile [1]
monster projectile variation [26]
spell maximum base cold damage [1405]
spell minimum base cold damage [936.8]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Dagger"
basic_action = "Emerge2"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/DemonFemale2Champion_Schism"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
name = "Dusk Horror",
life = 0.99,
damage = 0.66,
damageSpread = 0.2,
attackTime = 2.445,
attackRange = 18,
accuracy = 1,
skillList = {
"Melee",
"LunarisWhipperFlameWhip",
"LunarisWhipperProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisWhipperFlameWhip"] = {
name = "Flame Surge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.63,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -17, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisWhipperProjectile"] = {
name = "LunarisWhipperProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.63,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"monster_projectile_variation",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
},
}
Ganas el 100% del daño físico como daño de hielo extra
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Daño Físico Elemental Hielo |
Horror del crepúsculo
Dusk Horror
| Spectre | |
|---|---|
| Area | El puente portuario |
| Tags | animal_claw_weapon, Lanzador de hechizos, cold_affinity, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, ranged, red_blood |
| Packs |
Vida
99%
Ailment Threshold
99%
Resistencia
Damage
66%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 18
Attack Time
2.445 Second
Damage Spread
±20%
Experiencia
110%
Model Size
100%
Type
DemonFemale2
Metadata
DemonFemale2ChampionNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
60
Vida
3,661
Armadura
15,178
Evasión
3,556
Damage
164
Daño de hechizos
164
Precisión
422
Attack Time
2.445
Experiencia
9,092
Minion Life
853
Minion Damage
128
Ailment Threshold
3,661
Chill
12
Shock
12
Brittle
65
Scorch
12
Sap
32
Phys Convert Ele
200%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 131—197
Probabilidad de golpe crítico: 5%
Attack Time: 2.445 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
LunarisWhipperFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Oleada de llamas
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1.63 seg
Tiempo de recarga: 3 seg
Golpea a los enemigos que están frente a ti con una oleada de llamas. Los enemigos incendiados reciben más daño. Si golpeas a un enemigo quemado, se creará suelo incendiado debajo de él. Tus modificadores de daño no se aplican a este suelo incendiado.
active skill area of effect radius +% final [-17]
is area damage [1]
spell maximum base cold damage [736.3]
spell minimum base cold damage [490.9]
LunarisWhipperProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1.63 seg
Tiempo de recarga: 2 seg
always pierce [1]
base is projectile [1]
monster projectile variation [26]
spell maximum base cold damage [610.3]
spell minimum base cold damage [406.9]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Dagger"
basic_action = "Emerge2"
}
Positioned
{
team = 127
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonFemale/DemonFemale2ChampionNewTeam"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
name = "Dusk Horror",
life = 0.99,
damage = 0.66,
damageSpread = 0.2,
attackTime = 2.445,
attackRange = 18,
accuracy = 1,
skillList = {
"Melee",
"LunarisWhipperFlameWhip",
"LunarisWhipperProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisWhipperFlameWhip"] = {
name = "Flame Surge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.63,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -17, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LunarisWhipperProjectile"] = {
name = "LunarisWhipperProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.63,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"monster_projectile_variation",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 26, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, },
},
}
Ganas el 100% del daño físico como daño de hielo extra
| Family | PhysicalAddedAsCold |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Daño Físico Elemental Hielo |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















