Blight Tower /1
IconNameDetailResult
Smothering TowerWeakens Enemies in range
Does not Damage Enemies
Cost: 500
Radius: 55
Anoint Smothering Tower /5
TypeItemsResult
RingsTeal Oil
Teal Oil
Your Smothering Towers have 25% increased Effect
RingsAzure Oil
Black Oil
Your Smothering Towers have 25% increased Range
RingsOpalescent Oil
Opalescent Oil
Your Smothering Towers also grant 20% reduced Movement Speed
RingsCrimson Oil
Golden Oil
Your Smothering Towers also grant 10% reduced Damage
RingsClear Oil
Indigo Oil
Your Smothering Towers also grant 10% chance to be Frozen, Shocked and Ignited
Smothering Tower
Construct
SpectreN
Tagsconstruct, immobile, is_unarmed, large_height, mud_blood, non_attacking, stone_armour
Life
100%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerWeakenEnemiesRank4
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
BlightTowerAuraWeakenEnemies
[UNUSED] Blight Tower Aura
Cooldown Time: 8 sec
blight aura stat 1 [25]
BlightTowerAuraWeakenEnemies_buff1
[UNUSED] Blight Tower Aura
Cooldown Time: 8 sec
blight aura stat 1 [25]
blight aura stat 3 [-20]
BlightTowerAuraWeakenEnemies_buff2
[UNUSED] Blight Tower Aura
Cooldown Time: 8 sec
blight aura stat 1 [25]
blight aura stat 3 [-20]
blight aura stat 4 [-20]
BlightTowerAuraWeakenEnemies_buff3
[UNUSED] Blight Tower Aura
Cooldown Time: 8 sec
blight aura stat 1 [25]
blight aura stat 3 [-20]
blight aura stat 4 [-20]
blight aura stat 5 [-15]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerBuffsBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerBuffsBase"
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"

StateMachine
{
	on_state_show_effects_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/buff/debuff_enemy.epk );"
	on_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/buff/debuff_enemy.epk );"
	
	create_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/buff/debuff_enemy.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerWeakenEnemiesRank4"] = {
    name = "Smothering Tower",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerAuraWeakenEnemies",
        "BlightTowerAuraWeakenEnemies_buff1",
        "BlightTowerAuraWeakenEnemies_buff2",
        "BlightTowerAuraWeakenEnemies_buff3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerAuraWeakenEnemies"] = {
    name = "[UNUSED] Blight Tower Aura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "blight_aura_stat_1",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerAuraWeakenEnemies_buff1"] = {
    name = "[UNUSED] Blight Tower Aura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "blight_aura_stat_1",
        "blight_aura_stat_3",
    },
    levels = {
        [1] = {25, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerAuraWeakenEnemies_buff2"] = {
    name = "[UNUSED] Blight Tower Aura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "blight_aura_stat_1",
        "blight_aura_stat_3",
        "blight_aura_stat_4",
    },
    levels = {
        [1] = {25, -20, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerAuraWeakenEnemies_buff3"] = {
    name = "[UNUSED] Blight Tower Aura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "blight_aura_stat_1",
        "blight_aura_stat_3",
        "blight_aura_stat_4",
        "blight_aura_stat_5",
    },
    levels = {
        [1] = {25, -20, -20, -15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}