The Great White Bones
Undead
Area: The Den
Genus: Hellions
Group: Ursae
Family: The Wilds
25% increased maximum Life
20% increased Character Size
SpectreN
AreaThe Den
Tagsanimal_claw_weapon, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, ursine_beast, very_slow_movement
Life
180%
Armour
+25%
Ailment Threshold
180%
Resistance
0 0 0 0
Damage
270%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
1.095 Second
Damage Spread
±20%
Experience
180%
Model Size
110%
Type
BeastBossSkeleton
Metadata
BeastBossWhiteSkeletal
Level
53
Life
4,230
Armour
8,552
Evasion
2,730
Energy Shield
0
Damage
465
Spell Damage
465
Accuracy
0
Attack Time
1.095
Experience
11,383
Ailment Threshold
4,230
Chill
13
Shock
13
Brittle
76
Scorch
13
Sap
37
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 372–558
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Beasts/Beast"

Object Type Codes

version 2
extends "Metadata/Monsters/Beasts/Beast"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/BeastBossWhiteSkeletal"] = {
    name = "The Great White Bones",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
25% increased maximum Life
20% increased Character Size
IdMonsterImplicitIncreasedLife1
FamilyMaximumLifeIncreasePercent
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 20 Max: 20 Global
  • Craft Tagsresource life
    Edit

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