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Tsoagoth, The Brine King
Beast
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [13000]
monster slain experience +% [250]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
Spectre
AreaThe Brine King's Reef
Tagsbeast, bludgeoning_weapon, Caster, cold_affinity, crustacean_beast, extra_large_height, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, king_boss_story, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood
Life
2700%
Armour
+75%
Evasion
+20%
Ailment Threshold
2700%
Resistance
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
159%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
100%
Type
BrineKing
Metadata
BrineKing
Level
50
Life
52,029
Armour
11,648
Evasion Rating
2,911
Damage
233
Spell Damage
233
Accuracy
280
Attack Time
1.5
Experience
16,683
Minion Life
13,311
Minion Damage
177
Ailment Threshold
52,029
Chill
165
Shock
165
Brittle
931
Scorch
165
Sap
455
Phys Convert Ele
150%
BrineKingTidalRush
Attack, Area, Melee, Movement
Base Damage: 186—280
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 12 sec
Deals 110 to 165 Cold Damage
Base duration is 5 seconds
monster penalty against minions damage +% final vs player minions [-80]
BrineKingUpheaval
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Cast Time: 1 sec
Cooldown Time: 6 sec
Deals 428.1 to 642.2 Cold Damage
Base secondary duration is 2.4 seconds
Causes 5 Bursts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingSlamEmerge
Attack, Area, Melee
Base Damage: 186—280
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Damage: 180%
Attack Time: 1.5 sec
Deals 80% more Attack Damage
60% less Attack Speed
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrineKingSlam
Attack, Area, Melee
Base Damage: 186—280
Critical Strike Chance: 5%
Attack Damage: 250%
Attack Damage: 250%
Attack Time: 1.5 sec
Cooldown Time: 2 sec
Deals 150% more Attack Damage
50% less Attack Speed
apply gauntlet ruin on hit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingFloodArena
Spell, Area, Damage, AreaSpell
Cast Time: 13 sec
Deals 1049 to 1398 Lightning Damage
Deals 1907.9 Base Cold Damage per second
monster penalty against minions damage +% final vs player minions [-50]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 186—280
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BrineKingCharge
Attack
Base Damage: 186—280
Critical Strike Chance: 5%
Attack Damage: 25%
Attack Damage: 25%
Attack Time: 1.5 sec
Deals 75% less Attack Damage
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BrineKingCleaveLeft
Attack
Base Damage: 186—280
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1.5 sec
Cooldown Time: 3 sec
Deals 100% more Attack Damage
Maim on Hit
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingCleaveRight
Attack
Base Damage: 186—280
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1.5 sec
Cooldown Time: 3 sec
Deals 100% more Attack Damage
Maim on Hit
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingUpheavalTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Cast Time: 1 sec
Deals 428.1 to 642.2 Cold Damage
Base secondary duration is 1.5 seconds
Causes 5 Bursts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingTidalRushDisable
Attack, Area, Melee, Movement
Base Damage: 186—280
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 1 sec
Deals 110 to 165 Cold Damage
Base duration is 5 seconds
monster penalty against minions damage +% final vs player minions [-80]

Object Type

version 2
extends "Metadata/Monsters/ActBoss"

Life
{
	corpse_usable = false
	corpse_sink_depth = 40
	corpse_sink_time_ms = 20000
}

Actor
{
	actor = "Metadata/Monsters/BrineKing/BrineKing.act"
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Mace"
}

StateMachine
{
	define_shared_state = "tide_rush"
	define_shared_state = "rock_mode"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BrineKing/BrineKing"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Tsoagoth, The Brine King",
    life = 27,
    damage = 1.59,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "Melee",
        "BrineKingCharge",
        "BrineKingTidalRush",
        "BrineKingTidalRushDisable",
        "BrineKingUpheaval",
        "BrineKingUpheavalTriggered",
        "BrineKingFloodArena",
        "BrineKingSlam",
        "BrineKingSlamEmerge",
        "BrineKingCleaveLeft",
        "BrineKingCleaveRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCharge"] = {
    name = "BrineKingCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRush"] = {
    name = "BrineKingTidalRush",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRushDisable"] = {
    name = "BrineKingTidalRushDisable",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheaval"] = {
    name = "BrineKingUpheaval",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheavalTriggered"] = {
    name = "BrineKingUpheavalTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingFloodArena"] = {
    name = "BrineKingFloodArena",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 13,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {3.9300000667572, 0.60000002384186, 0.80000001192093, -50, levelRequirement = 50, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlam"] = {
    name = "BrineKingSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {-50, -50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlamEmerge"] = {
    name = "BrineKingSlamEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, -30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveLeft"] = {
    name = "BrineKingCleaveLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.75,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveRight"] = {
    name = "BrineKingCleaveRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.75,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [13000]
monster slain experience +% [250]
unique monster guarantee one rare [1]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Stats
  • monster slain experience +% 250 — 250 Global
  • monster dropped item rarity +% 13000 — 13000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Unscalable Value
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • heal aura owner % max life on death 0 — 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • base damage taken +% -50 — -50 Global
  • base cannot be stunned 1 — 1 Global — Unscalable Value
  • stance movement speed +% final -41 — -41 Global
  • Craft TagsSpeed
    Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    BaseEvents.is_act_boss
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idle
    true
    Actor.actor
    Metadata/Monsters/BrineKing/BrineKing.act
    Actor.main_hand_unarmed_type
    One_Hand_Mace
    Life.corpse_usable
    false
    Life.corpse_sink_depth
    40
    Life.corpse_sink_time_ms
    20000
    StateMachine.define_shared_state
    tide_rush, rock_mode
    Tsoagoth, The Brine King
    Beast
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [13000]
    monster slain experience +% [250]
    unique monster guarantee one rare [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    monster gauntlet ruin enabled [1]
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    Spectre
    Tagsbeast, bludgeoning_weapon, Caster, cold_affinity, crustacean_beast, extra_large_height, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, king_boss_story, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood
    Life
    2700%
    Armour
    +75%
    Evasion
    +20%
    Ailment Threshold
    2700%
    Resistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    159%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    100%
    Type
    BrineKing
    Metadata
    BrineKingGauntlet
    Level
    68
    Life
    173,700
    Armour
    50,383
    Evasion Rating
    5,687
    Damage
    594
    Spell Damage
    594
    Accuracy
    580
    Attack Time
    1.5
    Experience
    30,765
    Minion Life
    37,677
    Minion Damage
    474
    Ailment Threshold
    173,700
    Chill
    549
    Shock
    549
    Brittle
    3,107
    Scorch
    549
    Sap
    1,517
    Phys Convert Ele
    240%
    BrineKingTidalRush
    Attack, Area, Melee, Movement
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 12 sec
    Deals 252.2 to 378.4 Cold Damage
    Base duration is 5 seconds
    monster penalty against minions damage +% final vs player minions [-80]
    BrineKingUpheaval
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 6 sec
    Deals 1128 to 1693 Cold Damage
    Base secondary duration is 2.4 seconds
    Causes 5 Bursts
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingSlamEmerge
    Attack, Area, Melee
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Damage: 180%
    Attack Damage: 180%
    Attack Time: 1.5 sec
    Deals 80% more Attack Damage
    60% less Attack Speed
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    BrineKingSlam
    Attack, Area, Melee
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Damage: 250%
    Attack Damage: 250%
    Attack Time: 1.5 sec
    Cooldown Time: 2 sec
    Deals 150% more Attack Damage
    50% less Attack Speed
    apply gauntlet ruin on hit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingFloodArena
    Spell, Area, Damage, AreaSpell
    Cast Time: 13 sec
    Deals 2764 to 3685 Lightning Damage
    Deals 5028.7 Base Cold Damage per second
    monster penalty against minions damage +% final vs player minions [-50]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    BrineKingCharge
    Attack
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Damage: 25%
    Attack Damage: 25%
    Attack Time: 1.5 sec
    Deals 75% less Attack Damage
    active skill area of effect radius +% final [-25]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BrineKingCleaveLeft
    Attack
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Cooldown Time: 3 sec
    Deals 100% more Attack Damage
    Maim on Hit
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingCleaveRight
    Attack
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Cooldown Time: 3 sec
    Deals 100% more Attack Damage
    Maim on Hit
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingUpheavalTriggered
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Cast Time: 1 sec
    Deals 1128 to 1693 Cold Damage
    Base secondary duration is 1.5 seconds
    Causes 5 Bursts
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingTidalRushDisable
    Attack, Area, Melee, Movement
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 1 sec
    Deals 252.2 to 378.4 Cold Damage
    Base duration is 5 seconds
    monster penalty against minions damage +% final vs player minions [-80]
    EASGauntletBrineKingAnchorDrop
    Spell
    Cast Time: 3 sec
    GAGauntletBrineKingAnchorDrop
    Triggerable, Attack
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Damage: 125%
    Attack Time: 1.5 sec
    Deals 25% more Attack Damage
    50% of Physical Damage Converted to Cold Damage
    apply gauntlet ruin on hit [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    MDGauntletBrineKingTidalWave
    Multicastable, Triggerable

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrineKing/BrineKingGauntlet"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Tsoagoth, The Brine King",
        life = 27,
        damage = 1.59,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "Melee",
            "BrineKingCharge",
            "BrineKingTidalRush",
            "BrineKingTidalRushDisable",
            "BrineKingUpheaval",
            "BrineKingUpheavalTriggered",
            "BrineKingFloodArena",
            "BrineKingSlam",
            "BrineKingSlamEmerge",
            "BrineKingCleaveLeft",
            "BrineKingCleaveRight",
            "MDGauntletBrineKingTidalWave",
            "EASGauntletBrineKingAnchorDrop",
            "GAGauntletBrineKingAnchorDrop",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCharge"] = {
        name = "BrineKingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingTidalRush"] = {
        name = "BrineKingTidalRush",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingTidalRushDisable"] = {
        name = "BrineKingTidalRushDisable",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingUpheaval"] = {
        name = "BrineKingUpheaval",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingUpheavalTriggered"] = {
        name = "BrineKingUpheavalTriggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingFloodArena"] = {
        name = "BrineKingFloodArena",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 13,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {3.9300000667572, 0.60000002384186, 0.80000001192093, -50, levelRequirement = 50, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingSlam"] = {
        name = "BrineKingSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {-50, -50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingSlamEmerge"] = {
        name = "BrineKingSlamEmerge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-60, -30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveLeft"] = {
        name = "BrineKingCleaveLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveRight"] = {
        name = "BrineKingCleaveRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDGauntletBrineKingTidalWave"] = {
        name = "MDGauntletBrineKingTidalWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGauntletBrineKingAnchorDrop"] = {
        name = "EASGauntletBrineKingAnchorDrop",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGauntletBrineKingAnchorDrop"] = {
        name = "GAGauntletBrineKingAnchorDrop",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "cannot_be_blocked_or_dodged_or_suppressed",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.25, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [13000]
    monster slain experience +% [250]
    unique monster guarantee one rare [1]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • monster slain experience +% 250 — 250 Global
  • monster dropped item rarity +% 13000 — 13000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Unscalable Value
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • heal aura owner % max life on death 0 — 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    monster gauntlet ruin enabled [1]
    FamilyMonsterGauntletRuinEnabled
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • monster gauntlet ruin enabled 1 — 1 Global — Unscalable Value
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • base damage taken +% -50 — -50 Global
  • base cannot be stunned 1 — 1 Global — Unscalable Value
  • stance movement speed +% final -41 — -41 Global
  • Craft TagsSpeed
    Tsoagoth, The Brine King
    Beast
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [13000]
    monster slain experience +% [250]
    unique monster guarantee one rare [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    Spectre
    Tagsbeast, bludgeoning_weapon, Caster, cold_affinity, crustacean_beast, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood
    Life
    2700%
    Armour
    +75%
    Evasion
    +20%
    Ailment Threshold
    2700%
    Resistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    159%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    100%
    Type
    BrineKing
    Metadata
    BrineKingStandalone
    Level
    68
    Life
    173,700
    Armour
    50,383
    Evasion Rating
    5,687
    Damage
    594
    Spell Damage
    594
    Accuracy
    580
    Attack Time
    1.5
    Experience
    30,765
    Minion Life
    37,677
    Minion Damage
    474
    Ailment Threshold
    173,700
    Chill
    549
    Shock
    549
    Brittle
    3,107
    Scorch
    549
    Sap
    1,517
    Phys Convert Ele
    240%
    BrineKingTidalRush
    Attack, Area, Melee, Movement
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 12 sec
    Deals 252.2 to 378.4 Cold Damage
    Base duration is 5 seconds
    monster penalty against minions damage +% final vs player minions [-80]
    BrineKingUpheaval
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 6 sec
    Deals 1128 to 1693 Cold Damage
    Base secondary duration is 2.4 seconds
    Causes 5 Bursts
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingSlam
    Attack, Area, Melee
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Damage: 250%
    Attack Damage: 250%
    Attack Time: 1.5 sec
    Cooldown Time: 2 sec
    Deals 150% more Attack Damage
    50% less Attack Speed
    apply gauntlet ruin on hit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    BrineKingCharge
    Attack
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Damage: 25%
    Attack Damage: 25%
    Attack Time: 1.5 sec
    Deals 75% less Attack Damage
    active skill area of effect radius +% final [-25]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BrineKingCleaveLeft
    Attack
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Cooldown Time: 3 sec
    Deals 100% more Attack Damage
    Maim on Hit
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingCleaveRight
    Attack
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Cooldown Time: 3 sec
    Deals 100% more Attack Damage
    Maim on Hit
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingUpheavalTriggered
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Cast Time: 1 sec
    Deals 1128 to 1693 Cold Damage
    Base secondary duration is 1.5 seconds
    Causes 5 Bursts
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingTidalRushDisable
    Attack, Area, Melee, Movement
    Base Damage: 475—713
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 1 sec
    Deals 252.2 to 378.4 Cold Damage
    Base duration is 5 seconds
    monster penalty against minions damage +% final vs player minions [-80]
    GTStandaloneBrineKingStormcall
    Triggerable, Spell
    Cast Time: 1 sec
    GSStandaloneBrineKingStormcall
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 702.2 to 2106 Lightning Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	corpse_usable = false
    	corpse_sink_depth = 40
    	corpse_sink_time_ms = 20000
    }
    
    Actor
    {
    	actor = "Metadata/Monsters/BrineKing/BrineKing.act"
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    StateMachine
    {
    	define_shared_state = "tide_rush"
    	define_shared_state = "rock_mode"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrineKing/BrineKingStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Tsoagoth, The Brine King",
        life = 27,
        damage = 1.59,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "Melee",
            "BrineKingCharge",
            "BrineKingTidalRush",
            "BrineKingTidalRushDisable",
            "BrineKingUpheaval",
            "BrineKingUpheavalTriggered",
            "BrineKingSlam",
            "BrineKingCleaveLeft",
            "BrineKingCleaveRight",
            "GSStandaloneBrineKingStormcall",
            "GTStandaloneBrineKingStormcall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCharge"] = {
        name = "BrineKingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingTidalRush"] = {
        name = "BrineKingTidalRush",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingTidalRushDisable"] = {
        name = "BrineKingTidalRushDisable",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingUpheaval"] = {
        name = "BrineKingUpheaval",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingUpheavalTriggered"] = {
        name = "BrineKingUpheavalTriggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingSlam"] = {
        name = "BrineKingSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "apply_gauntlet_ruin_on_hit",
        },
        levels = {
            [1] = {-50, -50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveLeft"] = {
        name = "BrineKingCleaveLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveRight"] = {
        name = "BrineKingCleaveRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSStandaloneBrineKingStormcall"] = {
        name = "GSStandaloneBrineKingStormcall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneBrineKingStormcall"] = {
        name = "GTStandaloneBrineKingStormcall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [13000]
    monster slain experience +% [250]
    unique monster guarantee one rare [1]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • monster slain experience +% 250 — 250 Global
  • monster dropped item rarity +% 13000 — 13000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Unscalable Value
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • base damage taken +% -50 — -50 Global
  • base cannot be stunned 1 — 1 Global — Unscalable Value
  • stance movement speed +% final -41 — -41 Global
  • Craft TagsSpeed
    Life.corpse_usable
    false
    Life.corpse_sink_depth
    40
    Life.corpse_sink_time_ms
    20000
    Actor.actor
    Metadata/Monsters/BrineKing/BrineKing.act
    Actor.main_hand_unarmed_type
    One_Hand_Mace
    StateMachine.define_shared_state
    tide_rush, rock_mode
    Edit

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