Tsoagoth, The Brine King
Beast
Monsters grant 250% increased Experience
13000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Cannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
SpectreN
AreaThe Brine King's Reef
Tagsbeast, bludgeoning_weapon, caster, cold_affinity, crustacean_beast, extra_large_height, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, king_boss_story, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood
Life
2700%
Armour
+75%
Evasion
+20%
Ailment Threshold
2700%
Resistance
40 40 40 25
Damage
159%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
100%
Type
BrineKing
Metadata
BrineKing
Level
50
Life
52,029
Armour
6,656
Evasion
2,426
Energy Shield
0
Damage
233
Spell Damage
233
Accuracy
0
Attack Time
1.5
Experience
16,683
Ailment Threshold
52,029
Chill
165
Shock
165
Brittle
931
Scorch
165
Sap
455
BrineKingTidalRush
Attack, Area, Melee, Movement
Base Damage: 186–280
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 12 sec
Deals 110 to 165 Cold Damage
Base duration is 5 seconds
monster penalty against minions damage +% final vs player minions [-80]
BrineKingUpheaval
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Cast Time: 1 sec
Cooldown Time: 6 sec
Deals 428.1 to 642.2 Cold Damage
Base secondary duration is 2.4 seconds
Causes +5 Bursts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingSlamEmerge
Attack, Area, Melee
Base Damage: 186–280
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Damage: 180%
Attack Time: 1.5 sec
Deals 80% more Attack Damage
60% less Attack Speed
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrineKingSlam
Attack, Area, Melee
Base Damage: 186–280
Critical Strike Chance: 5%
Attack Damage: 250%
Attack Damage: 250%
Attack Time: 1.5 sec
Cooldown Time: 2 sec
Deals 150% more Attack Damage
50% less Attack Speed
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingFloodArena
Spell, Area, Damage, AreaSpell
Cast Time: 13 sec
Deals 1049 to 1398 Lightning Damage
Deals 1907.9 Base Cold Damage per second
monster penalty against minions damage +% final vs player minions [-50]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 186–280
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BrineKingCharge
Attack
Base Damage: 186–280
Critical Strike Chance: 5%
Attack Damage: 25%
Attack Damage: 25%
Attack Time: 1.5 sec
Deals 75% less Attack Damage
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BrineKingCleaveLeft
Attack
Base Damage: 186–280
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1.5 sec
Cooldown Time: 3 sec
Deals 100% more Attack Damage
Maim on Hit
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingCleaveRight
Attack
Base Damage: 186–280
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1.5 sec
Cooldown Time: 3 sec
Deals 100% more Attack Damage
Maim on Hit
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingUpheavalTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Cast Time: 1 sec
Deals 428.1 to 642.2 Cold Damage
Base secondary duration is 1.5 seconds
Causes +5 Bursts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingTidalRushDisable
Attack, Area, Melee, Movement
Base Damage: 186–280
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 1 sec
Deals 110 to 165 Cold Damage
Base duration is 5 seconds
monster penalty against minions damage +% final vs player minions [-80]

Object Type

version 2
extends "Metadata/Monsters/ActBoss"

Life
{
	corpse_usable = false
	corpse_sink_depth = 40
	corpse_sink_time_ms = 20000
}

Actor
{
	actor = "Metadata/Monsters/BrineKing/BrineKing.act"
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Mace"
}

StateMachine
{
	define_shared_state = "tide_rush"
	define_shared_state = "rock_mode"
}

Object Type Codes

version 2
extends "Metadata/Monsters/ActBoss"

Render
{
     //turn_duration = 0.8
	 visual_size_index = 2
}

StateMachine
{
	create_state_rock_mode_0 = "PlayAnimation( rock_form );"
	create_state_rock_mode_1 = "EnableTargetable();"
	on_state_rock_mode_1 = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Actor
{
	on_change_to_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
	on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
	create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BrineKing/BrineKing"] = {
    name = "Tsoagoth, The Brine King",
    life = 27,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.59,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "Melee",
        "BrineKingCharge",
        "BrineKingTidalRush",
        "BrineKingTidalRushDisable",
        "BrineKingUpheaval",
        "BrineKingUpheavalTriggered",
        "BrineKingFloodArena",
        "BrineKingSlam",
        "BrineKingSlamEmerge",
        "BrineKingCleaveLeft",
        "BrineKingCleaveRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCharge"] = {
    name = "BrineKingCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRush"] = {
    name = "BrineKingTidalRush",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRushDisable"] = {
    name = "BrineKingTidalRushDisable",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheaval"] = {
    name = "BrineKingUpheaval",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheavalTriggered"] = {
    name = "BrineKingUpheavalTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingFloodArena"] = {
    name = "BrineKingFloodArena",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 13,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {3.9300000667572, 0.60000002384186, 0.80000001192093, -50, levelRequirement = 50, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlam"] = {
    name = "BrineKingSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, -50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlamEmerge"] = {
    name = "BrineKingSlamEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, -30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveLeft"] = {
    name = "BrineKingCleaveLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.75,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveRight"] = {
    name = "BrineKingCleaveRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.75,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 250% increased Experience
13000% increased Rarity of Items Dropped
IdMonsterActBossAct6
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 13000 Max: 13000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    IdBrineKingTideRush
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base damage taken +% Min: -50 Max: -50 Global
  • base cannot be stunned Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -41 Max: -41 Global
  • Craft Tagsspeed
    Tsoagoth, The Brine King
    Beast
    Monsters grant 250% increased Experience
    13000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    SpectreN
    Tagsbeast, bludgeoning_weapon, caster, cold_affinity, crustacean_beast, extra_large_height, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, king_boss_story, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood
    Life
    2700%
    Armour
    +75%
    Evasion
    +20%
    Ailment Threshold
    2700%
    Resistance
    40 40 40 25
    Damage
    159%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    100%
    Type
    BrineKing
    Metadata
    BrineKingGauntlet
    Level
    68
    Life
    173,700
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    594
    Spell Damage
    594
    Accuracy
    0
    Attack Time
    1.5
    Experience
    30,765
    Ailment Threshold
    173,700
    Chill
    549
    Shock
    549
    Brittle
    3,107
    Scorch
    549
    Sap
    1,517
    BrineKingTidalRush
    Attack, Area, Melee, Movement
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 12 sec
    Deals 193.9 to 290.8 Cold Damage
    Base duration is 5 seconds
    monster penalty against minions damage +% final vs player minions [-80]
    BrineKingUpheaval
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 6 sec
    Deals 867.3 to 1301 Cold Damage
    Base secondary duration is 2.4 seconds
    Causes +5 Bursts
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingSlamEmerge
    Attack, Area, Melee
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Damage: 180%
    Attack Damage: 180%
    Attack Time: 1.5 sec
    Deals 80% more Attack Damage
    60% less Attack Speed
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    BrineKingSlam
    Attack, Area, Melee
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Damage: 250%
    Attack Damage: 250%
    Attack Time: 1.5 sec
    Cooldown Time: 2 sec
    Deals 150% more Attack Damage
    50% less Attack Speed
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingFloodArena
    Spell, Area, Damage, AreaSpell
    Cast Time: 13 sec
    Deals 2124 to 2832 Lightning Damage
    Deals 3865 Base Cold Damage per second
    monster penalty against minions damage +% final vs player minions [-50]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BrineKingCharge
    Attack
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Damage: 25%
    Attack Damage: 25%
    Attack Time: 1.5 sec
    Deals 75% less Attack Damage
    active skill area of effect radius +% final [-25]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BrineKingCleaveLeft
    Attack
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Cooldown Time: 3 sec
    Deals 100% more Attack Damage
    Maim on Hit
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingCleaveRight
    Attack
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Cooldown Time: 3 sec
    Deals 100% more Attack Damage
    Maim on Hit
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingUpheavalTriggered
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Cast Time: 1 sec
    Deals 867.3 to 1301 Cold Damage
    Base secondary duration is 1.5 seconds
    Causes +5 Bursts
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingTidalRushDisable
    Attack, Area, Melee, Movement
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 1 sec
    Deals 193.9 to 290.8 Cold Damage
    Base duration is 5 seconds
    monster penalty against minions damage +% final vs player minions [-80]
    EASGauntletBrineKingAnchorDrop
    Spell
    Cast Time: 3 sec
    GAGauntletBrineKingAnchorDrop
    Triggerable, Attack
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Deals 100% more Attack Damage
    50% of Physical Damage Converted to Cold Damage
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    MDGauntletBrineKingTidalWave
    Multicastable, Triggerable

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrineKing/BrineKingGauntlet"] = {
        name = "Tsoagoth, The Brine King",
        life = 27,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.59,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "Melee",
            "BrineKingCharge",
            "BrineKingTidalRush",
            "BrineKingTidalRushDisable",
            "BrineKingUpheaval",
            "BrineKingUpheavalTriggered",
            "BrineKingFloodArena",
            "BrineKingSlam",
            "BrineKingSlamEmerge",
            "BrineKingCleaveLeft",
            "BrineKingCleaveRight",
            "MDGauntletBrineKingTidalWave",
            "EASGauntletBrineKingAnchorDrop",
            "GAGauntletBrineKingAnchorDrop",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCharge"] = {
        name = "BrineKingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingTidalRush"] = {
        name = "BrineKingTidalRush",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingTidalRushDisable"] = {
        name = "BrineKingTidalRushDisable",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingUpheaval"] = {
        name = "BrineKingUpheaval",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingUpheavalTriggered"] = {
        name = "BrineKingUpheavalTriggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingFloodArena"] = {
        name = "BrineKingFloodArena",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 13,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {3.9300000667572, 0.60000002384186, 0.80000001192093, -50, levelRequirement = 50, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingSlam"] = {
        name = "BrineKingSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, -50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingSlamEmerge"] = {
        name = "BrineKingSlamEmerge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-60, -30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveLeft"] = {
        name = "BrineKingCleaveLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveRight"] = {
        name = "BrineKingCleaveRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDGauntletBrineKingTidalWave"] = {
        name = "MDGauntletBrineKingTidalWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASGauntletBrineKingAnchorDrop"] = {
        name = "EASGauntletBrineKingAnchorDrop",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAGauntletBrineKingAnchorDrop"] = {
        name = "GAGauntletBrineKingAnchorDrop",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {50, baseMultiplier = 2, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 250% increased Experience
    13000% increased Rarity of Items Dropped
    IdMonsterActBossAct6
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 13000 Max: 13000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    IdBrineKingTideRush
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base damage taken +% Min: -50 Max: -50 Global
  • base cannot be stunned Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -41 Max: -41 Global
  • Craft Tagsspeed
    Tsoagoth, The Brine King
    Beast
    Monsters grant 250% increased Experience
    13000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    SpectreN
    Tagsbeast, bludgeoning_weapon, caster, cold_affinity, crustacean_beast, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood
    Life
    2700%
    Armour
    +75%
    Evasion
    +20%
    Ailment Threshold
    2700%
    Resistance
    40 40 40 25
    Damage
    159%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    100%
    Type
    BrineKing
    Metadata
    BrineKingStandalone
    Level
    68
    Life
    173,700
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    594
    Spell Damage
    594
    Accuracy
    0
    Attack Time
    1.5
    Experience
    30,765
    Ailment Threshold
    173,700
    Chill
    549
    Shock
    549
    Brittle
    3,107
    Scorch
    549
    Sap
    1,517
    BrineKingTidalRush
    Attack, Area, Melee, Movement
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 12 sec
    Deals 193.9 to 290.8 Cold Damage
    Base duration is 5 seconds
    monster penalty against minions damage +% final vs player minions [-80]
    BrineKingUpheaval
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 6 sec
    Deals 867.3 to 1301 Cold Damage
    Base secondary duration is 2.4 seconds
    Causes +5 Bursts
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingSlam
    Attack, Area, Melee
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Damage: 250%
    Attack Damage: 250%
    Attack Time: 1.5 sec
    Cooldown Time: 2 sec
    Deals 150% more Attack Damage
    50% less Attack Speed
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BrineKingCharge
    Attack
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Damage: 25%
    Attack Damage: 25%
    Attack Time: 1.5 sec
    Deals 75% less Attack Damage
    active skill area of effect radius +% final [-25]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BrineKingCleaveLeft
    Attack
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Cooldown Time: 3 sec
    Deals 100% more Attack Damage
    Maim on Hit
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingCleaveRight
    Attack
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Cooldown Time: 3 sec
    Deals 100% more Attack Damage
    Maim on Hit
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingUpheavalTriggered
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
    Cast Time: 1 sec
    Deals 867.3 to 1301 Cold Damage
    Base secondary duration is 1.5 seconds
    Causes +5 Bursts
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingTidalRushDisable
    Attack, Area, Melee, Movement
    Base Damage: 475–713
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 1 sec
    Deals 193.9 to 290.8 Cold Damage
    Base duration is 5 seconds
    monster penalty against minions damage +% final vs player minions [-80]
    GTStandaloneBrineKingStormcall
    Triggerable, Spell
    Cast Time: 1 sec
    GSStandaloneBrineKingStormcall
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 539.7 to 1619 Lightning Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	corpse_usable = false
    	corpse_sink_depth = 40
    	corpse_sink_time_ms = 20000
    }
    
    Actor
    {
    	actor = "Metadata/Monsters/BrineKing/BrineKing.act"
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    StateMachine
    {
    	define_shared_state = "tide_rush"
    	define_shared_state = "rock_mode"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	visual_size_index = 2
    }
    
    Actor
    {
    	on_change_to_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
    	on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
    	create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrineKing/BrineKingStandalone"] = {
        name = "Tsoagoth, The Brine King",
        life = 27,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.59,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "Melee",
            "BrineKingCharge",
            "BrineKingTidalRush",
            "BrineKingTidalRushDisable",
            "BrineKingUpheaval",
            "BrineKingUpheavalTriggered",
            "BrineKingSlam",
            "BrineKingCleaveLeft",
            "BrineKingCleaveRight",
            "GSStandaloneBrineKingStormcall",
            "GTStandaloneBrineKingStormcall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCharge"] = {
        name = "BrineKingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingTidalRush"] = {
        name = "BrineKingTidalRush",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingTidalRushDisable"] = {
        name = "BrineKingTidalRushDisable",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingUpheaval"] = {
        name = "BrineKingUpheaval",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingUpheavalTriggered"] = {
        name = "BrineKingUpheavalTriggered",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingSlam"] = {
        name = "BrineKingSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, -50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveLeft"] = {
        name = "BrineKingCleaveLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveRight"] = {
        name = "BrineKingCleaveRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSStandaloneBrineKingStormcall"] = {
        name = "GSStandaloneBrineKingStormcall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneBrineKingStormcall"] = {
        name = "GTStandaloneBrineKingStormcall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 250% increased Experience
    13000% increased Rarity of Items Dropped
    IdMonsterActBossAct6
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 13000 Max: 13000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    IdBrineKingTideRush
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base damage taken +% Min: -50 Max: -50 Global
  • base cannot be stunned Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -41 Max: -41 Global
  • Craft Tagsspeed
    Edit

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