Tsoagoth der Gischtkönig
BestieGebiet: Das Riff des Gischtkönigs
monster dropped item rarity +% [13000]
monster slain experience +% [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kann nicht betäubt werden
50% verringerter erlittener Schaden
stance movement speed +% final [-41]
50% verringerter erlittener Schaden
stance movement speed +% final [-41]
Tsoagoth, The Brine King
| Spectre | |
|---|---|
| Area | Das Riff des Gischtkönigs |
| Tags | beast, bludgeoning_weapon, Zauberer, cold_affinity, crustacean_beast, extra_large_height, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, king_boss_story, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood |
Leben
2700%
Rüstung
+75%
Ausweichen
+20%
Ailment Threshold
2700%
Widerstand
Damage
159%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
BrineKing
Metadata
BrineKing
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
50
Leben
52,029
Rüstung
11,648
Ausweichwert
2,911
Damage
233
Zauberschaden
233
Genauigkeit
280
Attack Time
1.5
Erfahrung
16,683
Minion Life
13,311
Minion Damage
177
Ailment Threshold
52,029
Chill
165
Shock
165
Brittle
931
Scorch
165
Sap
455
Phys Convert Ele
150%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrineKingTidalRush
Attack, Area, Melee, Movement
Base Damage: 186—280
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 12 Sek.
Basisdauer beträgt 5 Sekunden
monster penalty against minions damage +% final vs player minions [-80]
spell maximum base cold damage [165]
spell minimum base cold damage [110]
BrineKingUpheaval
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Die sekundäre Basisdauer beträgt 2.4 Sekunden
Erzeugt 5 Explosionen
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [642.2]
spell minimum base cold damage [428.1]
BrineKingSlamEmerge
Attack, Area, Melee
Base Damage: 186—280
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffsschaden: 180%
Attack Time: 1.5 Sek.
Verursacht 80% mehr Angriffsschaden
60% weniger Angriffsgeschwindigkeit
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrineKingSlam
Attack, Area, Melee
Base Damage: 186—280
Kritische Trefferchance: 5%
Angriffsschaden: 250%
Angriffsschaden: 250%
Attack Time: 1.5 Sek.
Abklingzeit: 2 Sek.
Verursacht 150% mehr Angriffsschaden
50% weniger Angriffsgeschwindigkeit
apply gauntlet ruin on hit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingFloodArena
Spell, Area, Damage, AreaSpell
Zauberzeit: 13 Sek.
Verursacht 1907.9 Basis-Kälteschaden pro Sekunde
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base lightning damage [1398]
spell minimum base lightning damage [1049]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 186—280
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BrineKingCharge
Attack
Base Damage: 186—280
Kritische Trefferchance: 5%
Angriffsschaden: 25%
Angriffsschaden: 25%
Attack Time: 1.5 Sek.
Verursacht 75% weniger Angriffsschaden
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BrineKingCleaveLeft
Attack
Base Damage: 186—280
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 100% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingCleaveRight
Attack
Base Damage: 186—280
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 100% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingUpheavalTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Zauberzeit: 1 Sek.
Die sekundäre Basisdauer beträgt 1.5 Sekunden
Erzeugt 5 Explosionen
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [642.2]
spell minimum base cold damage [428.1]
BrineKingTidalRushDisable
Attack, Area, Melee, Movement
Base Damage: 186—280
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 1 Sek.
Basisdauer beträgt 5 Sekunden
monster penalty against minions damage +% final vs player minions [-80]
spell maximum base cold damage [165]
spell minimum base cold damage [110]
Object Type
version 2
extends "Metadata/Monsters/ActBoss"
Life
{
corpse_usable = false
corpse_sink_depth = 40
corpse_sink_time_ms = 20000
}
Actor
{
actor = "Metadata/Monsters/BrineKing/BrineKing.act"
basic_action = "Emerge"
main_hand_unarmed_type = "One_Hand_Mace"
}
StateMachine
{
define_shared_state = "tide_rush"
define_shared_state = "rock_mode"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BrineKing/BrineKing"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Tsoagoth, The Brine King",
life = 27,
damage = 1.59,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"Melee",
"BrineKingCharge",
"BrineKingTidalRush",
"BrineKingTidalRushDisable",
"BrineKingUpheaval",
"BrineKingUpheavalTriggered",
"BrineKingFloodArena",
"BrineKingSlam",
"BrineKingSlamEmerge",
"BrineKingCleaveLeft",
"BrineKingCleaveRight",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCharge"] = {
name = "BrineKingCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRush"] = {
name = "BrineKingTidalRush",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRushDisable"] = {
name = "BrineKingTidalRushDisable",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheaval"] = {
name = "BrineKingUpheaval",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"upheaval_number_of_spikes",
"base_secondary_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheavalTriggered"] = {
name = "BrineKingUpheavalTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"upheaval_number_of_spikes",
"base_secondary_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingFloodArena"] = {
name = "BrineKingFloodArena",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 13,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {3.9300000667572, 0.60000002384186, 0.80000001192093, -50, levelRequirement = 50, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlam"] = {
name = "BrineKingSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-50, -50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlamEmerge"] = {
name = "BrineKingSlamEmerge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-60, -30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveLeft"] = {
name = "BrineKingCleaveLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.75,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveRight"] = {
name = "BrineKingCleaveRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.75,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [13000]
monster slain experience +% [250]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
| Family | BossHealOnPlayerDeath |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
heal_on_nearby_death
Radius: 120
heal aura owner % max life on death [0]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
Kann nicht betäubt werden
50% verringerter erlittener Schaden
stance movement speed +% final [-41]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| BaseEvents.is_act_boss | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true |
| Actor.actor | Metadata/Monsters/BrineKing/BrineKing.act |
| Actor.main_hand_unarmed_type | One_Hand_Mace |
| Life.corpse_usable | false |
| Life.corpse_sink_depth | 40 |
| Life.corpse_sink_time_ms | 20000 |
| StateMachine.define_shared_state | tide_rush, rock_mode |
Tsoagoth der Gischtkönig
Bestiemonster dropped item rarity +% [13000]
monster slain experience +% [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
monster slain experience +% [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster gauntlet ruin enabled [1]
Kann nicht betäubt werden
50% verringerter erlittener Schaden
stance movement speed +% final [-41]
50% verringerter erlittener Schaden
stance movement speed +% final [-41]
Tsoagoth, The Brine King
| Spectre | |
|---|---|
| Tags | beast, bludgeoning_weapon, Zauberer, cold_affinity, crustacean_beast, extra_large_height, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, king_boss_story, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood |
Leben
2700%
Rüstung
+75%
Ausweichen
+20%
Ailment Threshold
2700%
Widerstand
Damage
159%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
BrineKing
Metadata
BrineKingGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
173,700
Rüstung
50,383
Ausweichwert
5,687
Damage
594
Zauberschaden
594
Genauigkeit
580
Attack Time
1.5
Erfahrung
30,765
Minion Life
37,677
Minion Damage
474
Ailment Threshold
173,700
Chill
549
Shock
549
Brittle
3,107
Scorch
549
Sap
1,517
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrineKingTidalRush
Attack, Area, Melee, Movement
Base Damage: 475—713
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 12 Sek.
Basisdauer beträgt 5 Sekunden
monster penalty against minions damage +% final vs player minions [-80]
spell maximum base cold damage [378.4]
spell minimum base cold damage [252.2]
BrineKingUpheaval
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Die sekundäre Basisdauer beträgt 2.4 Sekunden
Erzeugt 5 Explosionen
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [1693]
spell minimum base cold damage [1128]
BrineKingSlamEmerge
Attack, Area, Melee
Base Damage: 475—713
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Angriffsschaden: 180%
Attack Time: 1.5 Sek.
Verursacht 80% mehr Angriffsschaden
60% weniger Angriffsgeschwindigkeit
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrineKingSlam
Attack, Area, Melee
Base Damage: 475—713
Kritische Trefferchance: 5%
Angriffsschaden: 250%
Angriffsschaden: 250%
Attack Time: 1.5 Sek.
Abklingzeit: 2 Sek.
Verursacht 150% mehr Angriffsschaden
50% weniger Angriffsgeschwindigkeit
apply gauntlet ruin on hit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingFloodArena
Spell, Area, Damage, AreaSpell
Zauberzeit: 13 Sek.
Verursacht 5028.7 Basis-Kälteschaden pro Sekunde
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base lightning damage [3685]
spell minimum base lightning damage [2764]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 475—713
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BrineKingCharge
Attack
Base Damage: 475—713
Kritische Trefferchance: 5%
Angriffsschaden: 25%
Angriffsschaden: 25%
Attack Time: 1.5 Sek.
Verursacht 75% weniger Angriffsschaden
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BrineKingCleaveLeft
Attack
Base Damage: 475—713
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 100% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingCleaveRight
Attack
Base Damage: 475—713
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 100% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingUpheavalTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Zauberzeit: 1 Sek.
Die sekundäre Basisdauer beträgt 1.5 Sekunden
Erzeugt 5 Explosionen
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [1693]
spell minimum base cold damage [1128]
BrineKingTidalRushDisable
Attack, Area, Melee, Movement
Base Damage: 475—713
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 1 Sek.
Basisdauer beträgt 5 Sekunden
monster penalty against minions damage +% final vs player minions [-80]
spell maximum base cold damage [378.4]
spell minimum base cold damage [252.2]
EASGauntletBrineKingAnchorDrop
Spell
Zauberzeit: 3 Sek.
GAGauntletBrineKingAnchorDrop
Triggerable, Attack
Base Damage: 475—713
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.5 Sek.
Verursacht 25% mehr Angriffsschaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
apply gauntlet ruin on hit [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MDGauntletBrineKingTidalWave
Multicastable, Triggerable
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BrineKing/BrineKingGauntlet"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Tsoagoth, The Brine King",
life = 27,
damage = 1.59,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"Melee",
"BrineKingCharge",
"BrineKingTidalRush",
"BrineKingTidalRushDisable",
"BrineKingUpheaval",
"BrineKingUpheavalTriggered",
"BrineKingFloodArena",
"BrineKingSlam",
"BrineKingSlamEmerge",
"BrineKingCleaveLeft",
"BrineKingCleaveRight",
"MDGauntletBrineKingTidalWave",
"EASGauntletBrineKingAnchorDrop",
"GAGauntletBrineKingAnchorDrop",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCharge"] = {
name = "BrineKingCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRush"] = {
name = "BrineKingTidalRush",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRushDisable"] = {
name = "BrineKingTidalRushDisable",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheaval"] = {
name = "BrineKingUpheaval",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"upheaval_number_of_spikes",
"base_secondary_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheavalTriggered"] = {
name = "BrineKingUpheavalTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"upheaval_number_of_spikes",
"base_secondary_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingFloodArena"] = {
name = "BrineKingFloodArena",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 13,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {3.9300000667572, 0.60000002384186, 0.80000001192093, -50, levelRequirement = 50, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlam"] = {
name = "BrineKingSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-50, -50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlamEmerge"] = {
name = "BrineKingSlamEmerge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {-60, -30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveLeft"] = {
name = "BrineKingCleaveLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.75,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveRight"] = {
name = "BrineKingCleaveRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.75,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDGauntletBrineKingTidalWave"] = {
name = "MDGauntletBrineKingTidalWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASGauntletBrineKingAnchorDrop"] = {
name = "EASGauntletBrineKingAnchorDrop",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAGauntletBrineKingAnchorDrop"] = {
name = "GAGauntletBrineKingAnchorDrop",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"cannot_be_blocked_or_dodged_or_suppressed",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {50, baseMultiplier = 1.25, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [13000]
monster slain experience +% [250]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
| Family | BossHealOnPlayerDeath |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
heal_on_nearby_death
Radius: 120
heal aura owner % max life on death [0]
monster gauntlet ruin enabled [1]
| Family | MonsterGauntletRuinEnabled |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
Kann nicht betäubt werden
50% verringerter erlittener Schaden
stance movement speed +% final [-41]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
Tsoagoth der Gischtkönig
Bestiemonster dropped item rarity +% [13000]
monster slain experience +% [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kann nicht betäubt werden
50% verringerter erlittener Schaden
stance movement speed +% final [-41]
50% verringerter erlittener Schaden
stance movement speed +% final [-41]
Tsoagoth, The Brine King
| Spectre | |
|---|---|
| Tags | beast, bludgeoning_weapon, Zauberer, cold_affinity, crustacean_beast, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood |
Leben
2700%
Rüstung
+75%
Ausweichen
+20%
Ailment Threshold
2700%
Widerstand
Damage
159%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
BrineKing
Metadata
BrineKingStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
173,700
Rüstung
50,383
Ausweichwert
5,687
Damage
594
Zauberschaden
594
Genauigkeit
580
Attack Time
1.5
Erfahrung
30,765
Minion Life
37,677
Minion Damage
474
Ailment Threshold
173,700
Chill
549
Shock
549
Brittle
3,107
Scorch
549
Sap
1,517
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrineKingTidalRush
Attack, Area, Melee, Movement
Base Damage: 475—713
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 12 Sek.
Basisdauer beträgt 5 Sekunden
monster penalty against minions damage +% final vs player minions [-80]
spell maximum base cold damage [378.4]
spell minimum base cold damage [252.2]
BrineKingUpheaval
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
Die sekundäre Basisdauer beträgt 2.4 Sekunden
Erzeugt 5 Explosionen
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [1693]
spell minimum base cold damage [1128]
BrineKingSlam
Attack, Area, Melee
Base Damage: 475—713
Kritische Trefferchance: 5%
Angriffsschaden: 250%
Angriffsschaden: 250%
Attack Time: 1.5 Sek.
Abklingzeit: 2 Sek.
Verursacht 150% mehr Angriffsschaden
50% weniger Angriffsgeschwindigkeit
apply gauntlet ruin on hit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 475—713
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BrineKingCharge
Attack
Base Damage: 475—713
Kritische Trefferchance: 5%
Angriffsschaden: 25%
Angriffsschaden: 25%
Attack Time: 1.5 Sek.
Verursacht 75% weniger Angriffsschaden
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BrineKingCleaveLeft
Attack
Base Damage: 475—713
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 100% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingCleaveRight
Attack
Base Damage: 475—713
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 100% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingUpheavalTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Zauberzeit: 1 Sek.
Die sekundäre Basisdauer beträgt 1.5 Sekunden
Erzeugt 5 Explosionen
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [1693]
spell minimum base cold damage [1128]
BrineKingTidalRushDisable
Attack, Area, Melee, Movement
Base Damage: 475—713
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 1 Sek.
Basisdauer beträgt 5 Sekunden
monster penalty against minions damage +% final vs player minions [-80]
spell maximum base cold damage [378.4]
spell minimum base cold damage [252.2]
GTStandaloneBrineKingStormcall
Triggerable, Spell
Zauberzeit: 1 Sek.
GSStandaloneBrineKingStormcall
Spell, Triggerable
Zauberzeit: 1 Sek.
is area damage [1]
spell maximum base lightning damage [2106]
spell minimum base lightning damage [702.2]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"
Life
{
corpse_usable = false
corpse_sink_depth = 40
corpse_sink_time_ms = 20000
}
Actor
{
actor = "Metadata/Monsters/BrineKing/BrineKing.act"
main_hand_unarmed_type = "One_Hand_Mace"
}
StateMachine
{
define_shared_state = "tide_rush"
define_shared_state = "rock_mode"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BrineKing/BrineKingStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Tsoagoth, The Brine King",
life = 27,
damage = 1.59,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
skillList = {
"Melee",
"BrineKingCharge",
"BrineKingTidalRush",
"BrineKingTidalRushDisable",
"BrineKingUpheaval",
"BrineKingUpheavalTriggered",
"BrineKingSlam",
"BrineKingCleaveLeft",
"BrineKingCleaveRight",
"GSStandaloneBrineKingStormcall",
"GTStandaloneBrineKingStormcall",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCharge"] = {
name = "BrineKingCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRush"] = {
name = "BrineKingTidalRush",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRushDisable"] = {
name = "BrineKingTidalRushDisable",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheaval"] = {
name = "BrineKingUpheaval",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"upheaval_number_of_spikes",
"base_secondary_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheavalTriggered"] = {
name = "BrineKingUpheavalTriggered",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"upheaval_number_of_spikes",
"base_secondary_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlam"] = {
name = "BrineKingSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"apply_gauntlet_ruin_on_hit",
},
levels = {
[1] = {-50, -50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveLeft"] = {
name = "BrineKingCleaveLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.75,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveRight"] = {
name = "BrineKingCleaveRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.75,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSStandaloneBrineKingStormcall"] = {
name = "GSStandaloneBrineKingStormcall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTStandaloneBrineKingStormcall"] = {
name = "GTStandaloneBrineKingStormcall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [13000]
monster slain experience +% [250]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
Kann nicht betäubt werden
50% verringerter erlittener Schaden
stance movement speed +% final [-41]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Geschwindigkeit |
| key | val |
|---|---|
| Life.corpse_usable | false |
| Life.corpse_sink_depth | 40 |
| Life.corpse_sink_time_ms | 20000 |
| Actor.actor | Metadata/Monsters/BrineKing/BrineKing.act |
| Actor.main_hand_unarmed_type | One_Hand_Mace |
| StateMachine.define_shared_state | tide_rush, rock_mode |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















