ซัวก็อธ ราชันน้ำเค็ม
สัตว์ร้าย
ด่าน: โขดหินราชันน้ำเค็ม
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 13000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 13000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
ไม่ติดสถานะ มึนงง
ลดความเสียหายที่ได้รับ 50%
stance movement speed +% final [-41]
ลดความเสียหายที่ได้รับ 50%
stance movement speed +% final [-41]
Tsoagoth, The Brine King
Spectre | N |
---|---|
Area | โขดหินราชันน้ำเค็ม |
Tags | beast, bludgeoning_weapon, นักเวท, cold_affinity, crustacean_beast, extra_large_height, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, king_boss_story, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood |
พลังชีวิต
2700%
ค่าเกราะ
+75%
การหลบหลีก
+20%
Ailment Threshold
2700%
ค่าต้านทาน
40 40 40 25
Damage
159%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
100%
Type
BrineKing
Metadata
BrineKing
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
50
พลังชีวิต
52,029
ค่าเกราะ
11,648
การหลบหลีก
2,911
โล่พลังงาน
0
Damage
233
ความเสียหายเวท
233
ความแม่นยำ
140
Attack Time
1.5
ค่าประสบการณ์
16,683
Ailment Threshold
52,029
Chill
165
Shock
165
Brittle
931
Scorch
165
Sap
455
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrineKingTidalRush
Attack, Area, Melee, Movement
Base Damage: 186–280
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 12 วินาที
สร้างความเสียหาย น้ำแข็ง 110 ถึง 165
ระยะเวลาพื้นฐาน 5 วินาที
monster penalty against minions damage +% final vs player minions [-80]
ระยะเวลาพื้นฐาน 5 วินาที
monster penalty against minions damage +% final vs player minions [-80]
BrineKingUpheaval
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย น้ำแข็ง 428.1 ถึง 642.2
ระยะเวลารองพื้นฐาน 2.4 วินาที
ทำให้เกิด การปะทุ +5 ครั้ง
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ระยะเวลารองพื้นฐาน 2.4 วินาที
ทำให้เกิด การปะทุ +5 ครั้ง
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingSlamEmerge
Attack, Area, Melee
Base Damage: 186–280
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 180%
ความเสียหายโจมตี: 180%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 80%
ลดความเร็วในการโจมตี อีก 60%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
ลดความเร็วในการโจมตี อีก 60%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrineKingSlam
Attack, Area, Melee
Base Damage: 186–280
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 250%
ความเสียหายโจมตี: 250%
Attack Time: 1.5 วินาที
คูลดาวน์: 2 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
ลดความเร็วในการโจมตี อีก 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ลดความเร็วในการโจมตี อีก 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingFloodArena
Spell, Area, Damage, AreaSpell
เวลาร่าย: 13 วินาที
สร้างความเสียหาย สายฟ้า 1049 ถึง 1398
สร้างความเสียหาย น้ำแข็ง พื้นฐาน 1907.9 ต่อวินาที
monster penalty against minions damage +% final vs player minions [-50]
สร้างความเสียหาย น้ำแข็ง พื้นฐาน 1907.9 ต่อวินาที
monster penalty against minions damage +% final vs player minions [-50]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 186–280
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BrineKingCharge
Attack
Base Damage: 186–280
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
ความเสียหายโจมตี: 25%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BrineKingCleaveLeft
Attack
Base Damage: 186–280
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 200%
ความเสียหายโจมตี: 200%
Attack Time: 1.5 วินาที
คูลดาวน์: 3 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingCleaveRight
Attack
Base Damage: 186–280
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 200%
ความเสียหายโจมตี: 200%
Attack Time: 1.5 วินาที
คูลดาวน์: 3 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingUpheavalTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
เวลาร่าย: 1 วินาที
สร้างความเสียหาย น้ำแข็ง 428.1 ถึง 642.2
ระยะเวลารองพื้นฐาน 1.5 วินาที
ทำให้เกิด การปะทุ +5 ครั้ง
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ระยะเวลารองพื้นฐาน 1.5 วินาที
ทำให้เกิด การปะทุ +5 ครั้ง
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingTidalRushDisable
Attack, Area, Melee, Movement
Base Damage: 186–280
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 1 วินาที
สร้างความเสียหาย น้ำแข็ง 110 ถึง 165
ระยะเวลาพื้นฐาน 5 วินาที
monster penalty against minions damage +% final vs player minions [-80]
ระยะเวลาพื้นฐาน 5 วินาที
monster penalty against minions damage +% final vs player minions [-80]
Object Type
version 2 extends "Metadata/Monsters/ActBoss" Life { corpse_usable = false corpse_sink_depth = 40 corpse_sink_time_ms = 20000 } Actor { actor = "Metadata/Monsters/BrineKing/BrineKing.act" basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" } StateMachine { define_shared_state = "tide_rush" define_shared_state = "rock_mode" }
Object Type Codes
version 2 extends "Metadata/Monsters/ActBoss" Render { //turn_duration = 0.8 visual_size_index = 2 } StateMachine { create_state_rock_mode_0 = "PlayAnimation( rock_form );" create_state_rock_mode_1 = "EnableTargetable();" on_state_rock_mode_1 = "EnableTargetable();" } Targetable { targetable = false } Actor { on_change_to_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);" on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);" create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrineKing/BrineKing"] = { name = "Tsoagoth, The Brine King", life = 27, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.59, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, skillList = { "Melee", "BrineKingCharge", "BrineKingTidalRush", "BrineKingTidalRushDisable", "BrineKingUpheaval", "BrineKingUpheavalTriggered", "BrineKingFloodArena", "BrineKingSlam", "BrineKingSlamEmerge", "BrineKingCleaveLeft", "BrineKingCleaveRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCharge"] = { name = "BrineKingCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingTidalRush"] = { name = "BrineKingTidalRush", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingTidalRushDisable"] = { name = "BrineKingTidalRushDisable", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingUpheaval"] = { name = "BrineKingUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingUpheavalTriggered"] = { name = "BrineKingUpheavalTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingFloodArena"] = { name = "BrineKingFloodArena", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 13, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {3.9300000667572, 0.60000002384186, 0.80000001192093, -50, levelRequirement = 50, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingSlam"] = { name = "BrineKingSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-50, -50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingSlamEmerge"] = { name = "BrineKingSlamEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-60, -30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCleaveLeft"] = { name = "BrineKingCleaveLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCleaveRight"] = { name = "BrineKingCleaveRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 13000%
Id | MonsterActBossAct6 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
รัศมี: 120
heal aura owner % max life on death [0]
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
ไม่ติดสถานะ มึนงง
ลดความเสียหายที่ได้รับ 50%
stance movement speed +% final [-41]
Id | BrineKingTideRush |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Tsoagoth, The Brine King
สัตว์ร้าย
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 13000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 13000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
ไม่ติดสถานะ มึนงง
ลดความเสียหายที่ได้รับ 50%
stance movement speed +% final [-41]
ลดความเสียหายที่ได้รับ 50%
stance movement speed +% final [-41]
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, นักเวท, cold_affinity, crustacean_beast, extra_large_height, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, king_boss_story, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood |
พลังชีวิต
2700%
ค่าเกราะ
+75%
การหลบหลีก
+20%
Ailment Threshold
2700%
ค่าต้านทาน
40 40 40 25
Damage
159%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
100%
Type
BrineKing
Metadata
BrineKingGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
173,700
ค่าเกราะ
50,383
การหลบหลีก
5,687
โล่พลังงาน
0
Damage
594
ความเสียหายเวท
594
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
30,765
Ailment Threshold
173,700
Chill
549
Shock
549
Brittle
3,107
Scorch
549
Sap
1,517
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrineKingTidalRush
Attack, Area, Melee, Movement
Base Damage: 475–713
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 12 วินาที
สร้างความเสียหาย น้ำแข็ง 193.9 ถึง 290.8
ระยะเวลาพื้นฐาน 5 วินาที
monster penalty against minions damage +% final vs player minions [-80]
ระยะเวลาพื้นฐาน 5 วินาที
monster penalty against minions damage +% final vs player minions [-80]
BrineKingUpheaval
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย น้ำแข็ง 867.3 ถึง 1301
ระยะเวลารองพื้นฐาน 2.4 วินาที
ทำให้เกิด การปะทุ +5 ครั้ง
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ระยะเวลารองพื้นฐาน 2.4 วินาที
ทำให้เกิด การปะทุ +5 ครั้ง
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingSlamEmerge
Attack, Area, Melee
Base Damage: 475–713
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 180%
ความเสียหายโจมตี: 180%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 80%
ลดความเร็วในการโจมตี อีก 60%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
ลดความเร็วในการโจมตี อีก 60%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrineKingSlam
Attack, Area, Melee
Base Damage: 475–713
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 250%
ความเสียหายโจมตี: 250%
Attack Time: 1.5 วินาที
คูลดาวน์: 2 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
ลดความเร็วในการโจมตี อีก 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ลดความเร็วในการโจมตี อีก 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingFloodArena
Spell, Area, Damage, AreaSpell
เวลาร่าย: 13 วินาที
สร้างความเสียหาย สายฟ้า 2124 ถึง 2832
สร้างความเสียหาย น้ำแข็ง พื้นฐาน 3865 ต่อวินาที
monster penalty against minions damage +% final vs player minions [-50]
สร้างความเสียหาย น้ำแข็ง พื้นฐาน 3865 ต่อวินาที
monster penalty against minions damage +% final vs player minions [-50]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 475–713
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BrineKingCharge
Attack
Base Damage: 475–713
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
ความเสียหายโจมตี: 25%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BrineKingCleaveLeft
Attack
Base Damage: 475–713
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 200%
ความเสียหายโจมตี: 200%
Attack Time: 1.5 วินาที
คูลดาวน์: 3 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingCleaveRight
Attack
Base Damage: 475–713
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 200%
ความเสียหายโจมตี: 200%
Attack Time: 1.5 วินาที
คูลดาวน์: 3 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingUpheavalTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
เวลาร่าย: 1 วินาที
สร้างความเสียหาย น้ำแข็ง 867.3 ถึง 1301
ระยะเวลารองพื้นฐาน 1.5 วินาที
ทำให้เกิด การปะทุ +5 ครั้ง
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ระยะเวลารองพื้นฐาน 1.5 วินาที
ทำให้เกิด การปะทุ +5 ครั้ง
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingTidalRushDisable
Attack, Area, Melee, Movement
Base Damage: 475–713
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 1 วินาที
สร้างความเสียหาย น้ำแข็ง 193.9 ถึง 290.8
ระยะเวลาพื้นฐาน 5 วินาที
monster penalty against minions damage +% final vs player minions [-80]
ระยะเวลาพื้นฐาน 5 วินาที
monster penalty against minions damage +% final vs player minions [-80]
EASGauntletBrineKingAnchorDrop
Spell
เวลาร่าย: 3 วินาที
GAGauntletBrineKingAnchorDrop
Triggerable, Attack
Base Damage: 475–713
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 200%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
cannot be blocked or dodged or suppressed [1]
is area damage [1]
แปลงความเสียหาย กายภาพ 50% เป็น น้ำแข็ง
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MDGauntletBrineKingTidalWave
Multicastable, Triggerable
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrineKing/BrineKingGauntlet"] = { name = "Tsoagoth, The Brine King", life = 27, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.59, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, skillList = { "Melee", "BrineKingCharge", "BrineKingTidalRush", "BrineKingTidalRushDisable", "BrineKingUpheaval", "BrineKingUpheavalTriggered", "BrineKingFloodArena", "BrineKingSlam", "BrineKingSlamEmerge", "BrineKingCleaveLeft", "BrineKingCleaveRight", "MDGauntletBrineKingTidalWave", "EASGauntletBrineKingAnchorDrop", "GAGauntletBrineKingAnchorDrop", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCharge"] = { name = "BrineKingCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingTidalRush"] = { name = "BrineKingTidalRush", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingTidalRushDisable"] = { name = "BrineKingTidalRushDisable", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingUpheaval"] = { name = "BrineKingUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingUpheavalTriggered"] = { name = "BrineKingUpheavalTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingFloodArena"] = { name = "BrineKingFloodArena", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 13, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {3.9300000667572, 0.60000002384186, 0.80000001192093, -50, levelRequirement = 50, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingSlam"] = { name = "BrineKingSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-50, -50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingSlamEmerge"] = { name = "BrineKingSlamEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-60, -30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCleaveLeft"] = { name = "BrineKingCleaveLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCleaveRight"] = { name = "BrineKingCleaveRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MDGauntletBrineKingTidalWave"] = { name = "MDGauntletBrineKingTidalWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASGauntletBrineKingAnchorDrop"] = { name = "EASGauntletBrineKingAnchorDrop", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAGauntletBrineKingAnchorDrop"] = { name = "GAGauntletBrineKingAnchorDrop", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {50, baseMultiplier = 2, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 13000%
Id | MonsterActBossAct6 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
รัศมี: 120
heal aura owner % max life on death [0]
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
ไม่ติดสถานะ มึนงง
ลดความเสียหายที่ได้รับ 50%
stance movement speed +% final [-41]
Id | BrineKingTideRush |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
ซัวก็อธ ราชันน้ำเค็ม
สัตว์ร้าย
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 13000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 13000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ไม่ติดสถานะ มึนงง
ลดความเสียหายที่ได้รับ 50%
stance movement speed +% final [-41]
ลดความเสียหายที่ได้รับ 50%
stance movement speed +% final [-41]
Tsoagoth, The Brine King
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, นักเวท, cold_affinity, crustacean_beast, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood |
พลังชีวิต
2700%
ค่าเกราะ
+75%
การหลบหลีก
+20%
Ailment Threshold
2700%
ค่าต้านทาน
40 40 40 25
Damage
159%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
100%
Type
BrineKing
Metadata
BrineKingStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
173,700
ค่าเกราะ
50,383
การหลบหลีก
5,687
โล่พลังงาน
0
Damage
594
ความเสียหายเวท
594
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
30,765
Ailment Threshold
173,700
Chill
549
Shock
549
Brittle
3,107
Scorch
549
Sap
1,517
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrineKingTidalRush
Attack, Area, Melee, Movement
Base Damage: 475–713
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 12 วินาที
สร้างความเสียหาย น้ำแข็ง 193.9 ถึง 290.8
ระยะเวลาพื้นฐาน 5 วินาที
monster penalty against minions damage +% final vs player minions [-80]
ระยะเวลาพื้นฐาน 5 วินาที
monster penalty against minions damage +% final vs player minions [-80]
BrineKingUpheaval
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย น้ำแข็ง 867.3 ถึง 1301
ระยะเวลารองพื้นฐาน 2.4 วินาที
ทำให้เกิด การปะทุ +5 ครั้ง
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ระยะเวลารองพื้นฐาน 2.4 วินาที
ทำให้เกิด การปะทุ +5 ครั้ง
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingSlam
Attack, Area, Melee
Base Damage: 475–713
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 250%
ความเสียหายโจมตี: 250%
Attack Time: 1.5 วินาที
คูลดาวน์: 2 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 150%
ลดความเร็วในการโจมตี อีก 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ลดความเร็วในการโจมตี อีก 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 475–713
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BrineKingCharge
Attack
Base Damage: 475–713
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
ความเสียหายโจมตี: 25%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BrineKingCleaveLeft
Attack
Base Damage: 475–713
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 200%
ความเสียหายโจมตี: 200%
Attack Time: 1.5 วินาที
คูลดาวน์: 3 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingCleaveRight
Attack
Base Damage: 475–713
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 200%
ความเสียหายโจมตี: 200%
Attack Time: 1.5 วินาที
คูลดาวน์: 3 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingUpheavalTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
เวลาร่าย: 1 วินาที
สร้างความเสียหาย น้ำแข็ง 867.3 ถึง 1301
ระยะเวลารองพื้นฐาน 1.5 วินาที
ทำให้เกิด การปะทุ +5 ครั้ง
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ระยะเวลารองพื้นฐาน 1.5 วินาที
ทำให้เกิด การปะทุ +5 ครั้ง
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingTidalRushDisable
Attack, Area, Melee, Movement
Base Damage: 475–713
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 1 วินาที
สร้างความเสียหาย น้ำแข็ง 193.9 ถึง 290.8
ระยะเวลาพื้นฐาน 5 วินาที
monster penalty against minions damage +% final vs player minions [-80]
ระยะเวลาพื้นฐาน 5 วินาที
monster penalty against minions damage +% final vs player minions [-80]
GTStandaloneBrineKingStormcall
Triggerable, Spell
เวลาร่าย: 1 วินาที
GSStandaloneBrineKingStormcall
Spell, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 539.7 ถึง 1619
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Life { corpse_usable = false corpse_sink_depth = 40 corpse_sink_time_ms = 20000 } Actor { actor = "Metadata/Monsters/BrineKing/BrineKing.act" main_hand_unarmed_type = "One_Hand_Mace" } StateMachine { define_shared_state = "tide_rush" define_shared_state = "rock_mode" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Render { visual_size_index = 2 } Actor { on_change_to_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);" on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);" create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrineKing/BrineKingStandalone"] = { name = "Tsoagoth, The Brine King", life = 27, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.59, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, skillList = { "Melee", "BrineKingCharge", "BrineKingTidalRush", "BrineKingTidalRushDisable", "BrineKingUpheaval", "BrineKingUpheavalTriggered", "BrineKingSlam", "BrineKingCleaveLeft", "BrineKingCleaveRight", "GSStandaloneBrineKingStormcall", "GTStandaloneBrineKingStormcall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCharge"] = { name = "BrineKingCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingTidalRush"] = { name = "BrineKingTidalRush", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingTidalRushDisable"] = { name = "BrineKingTidalRushDisable", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingUpheaval"] = { name = "BrineKingUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingUpheavalTriggered"] = { name = "BrineKingUpheavalTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingSlam"] = { name = "BrineKingSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-50, -50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCleaveLeft"] = { name = "BrineKingCleaveLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCleaveRight"] = { name = "BrineKingCleaveRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSStandaloneBrineKingStormcall"] = { name = "GSStandaloneBrineKingStormcall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandaloneBrineKingStormcall"] = { name = "GTStandaloneBrineKingStormcall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 13000%
Id | MonsterActBossAct6 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
ไม่ติดสถานะ มึนงง
ลดความเสียหายที่ได้รับ 50%
stance movement speed +% final [-41]
Id | BrineKingTideRush |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |