Unearthed Urchin
Undead
undead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
SpectreY
Spectre OverrideMetadata/Monsters/LeagueExpedition/Urchin/ExpeditionUrchinSpectre
Tagsanimal_claw_weapon, flesh_armour, is_unarmed, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, undead, zombie
Packs
  • Unearthed Urchin
  • Unearthed Skeletal Archer, Unearthed Icebearer, Unearthed Rampager, Unearthed Urchin
  • Unearthed Urchin, Unearthed Runecaster, Unearthed Soldier
  • Druidic Dire Familiar, Unearthed Urchin
  • Knight of the Sun, Unearthed Urchin
  • Life
    174%
    Evasion
    +50%
    Ailment Threshold
    138%
    Resistance
    0 0 0 0
    Damage
    126%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    ExpeditionUrchin
    Metadata
    ExpeditionUrchin
    Level
    68
    Life
    11,194
    Armour
    28,790
    Evasion
    7,109
    Energy Shield
    0
    Damage
    471
    Spell Damage
    471
    Accuracy
    290
    Attack Time
    1.335
    Experience
    12,306
    Ailment Threshold
    8,878
    Chill
    28
    Shock
    28
    Brittle
    159
    Scorch
    28
    Sap
    78
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 377–565
    Critical Strike Chance: 5%
    Attack Time: 1.335 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ExpeditionWhirlingBlades
    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 377–565
    Critical Strike Chance: 5%
    Attack Damage: 110%
    Attack Time: 1.335 sec
    Cooldown Time: 4 sec
    Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
    Melee Attacks have 20% chance to cause Bleeding
    Deals 10% more Attack Damage
    +60.85% more Damage with Bleeding
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [3]
    MPWExpeditionBoneThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 377–565
    Critical Strike Chance: 5%
    Attack Time: 1.335 sec
    Cooldown Time: 6 sec
    +2.8 metres to Melee Strike Range
    Maim on Hit
    base is projectile [1]
    cast time overrides attack duration [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Urchin/ExpeditionUrchin"] = {
        name = "Unearthed Urchin",
        life = 1.74,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "ExpeditionWhirlingBlades",
            "MeleeAtAnimationSpeed",
            "MPWExpeditionBoneThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.866,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "monster_flurry",
            "skill_sound_variation",
            "bleed_on_melee_attack_chance_%",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {20, 1, 3, 20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {70, 1, 3, 20, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionBoneThrow"] = {
        name = "MPWExpeditionBoneThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.733,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "melee_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {144, 28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • Unearthed Urchin
    Undead
    undead description [1]
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    SpectreY
    Tagsanimal_claw_weapon, flesh_armour, is_unarmed, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, undead, zombie
    Life
    174%
    Evasion
    +50%
    Ailment Threshold
    138%
    Resistance
    0 0 0 0
    Damage
    126%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    ExpeditionUrchin
    Metadata
    ExpeditionUrchinSpectre
    Level
    68
    Life
    11,194
    Armour
    28,790
    Evasion
    7,109
    Energy Shield
    0
    Damage
    471
    Spell Damage
    471
    Accuracy
    290
    Attack Time
    1.335
    Experience
    12,306
    Ailment Threshold
    8,878
    Chill
    28
    Shock
    28
    Brittle
    159
    Scorch
    28
    Sap
    78
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 377–565
    Critical Strike Chance: 5%
    Attack Time: 1.335 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ExpeditionWhirlingBlades
    Attack, Melee, Movement, Travel
    Whirling Blades
    Base Damage: 377–565
    Critical Strike Chance: 5%
    Attack Damage: 110%
    Attack Time: 1.335 sec
    Cooldown Time: 4 sec
    Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
    Melee Attacks have 20% chance to cause Bleeding
    Deals 10% more Attack Damage
    +60.85% more Damage with Bleeding
    cast time overrides attack duration [1]
    ignores proximity shield [1]
    monster flurry [1]
    skill sound variation [3]
    MPWExpeditionBoneThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 377–565
    Critical Strike Chance: 5%
    Attack Time: 1.335 sec
    Cooldown Time: 6 sec
    +2.8 metres to Melee Strike Range
    Maim on Hit
    base is projectile [1]
    cast time overrides attack duration [1]
    monster projectile variation [144]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    
    Render
    {
         //turn_duration = 0.5
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Urchin/ExpeditionUrchinSpectre"] = {
        name = "Unearthed Urchin",
        life = 1.74,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "ExpeditionWhirlingBlades",
            "MeleeAtAnimationSpeed",
            "MPWExpeditionBoneThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionWhirlingBlades"] = {
        name = "Whirling Blades",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.866,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "monster_flurry",
            "skill_sound_variation",
            "bleed_on_melee_attack_chance_%",
            "cast_time_overrides_attack_duration",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {20, 1, 3, 20, baseMultiplier = 1.1, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {70, 1, 3, 20, baseMultiplier = 1.1, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionBoneThrow"] = {
        name = "MPWExpeditionBoneThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.733,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "melee_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "cast_time_overrides_attack_duration",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {144, 28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global